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  #81  
Old 12-02-2011, 07:34 PM
xAndrewx xAndrewx is offline
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I like it= D
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  #82  
Old 12-03-2011, 02:26 AM
Emera Emera is offline
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Added a preview video for anybody wanting to watch it. I will be adding more!
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  #83  
Old 12-03-2011, 02:45 AM
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How will you handle the building/destroying of land?

Unless your somehow going to make an infinitely~ spawning world like Minecraft.
Otherwise, wont all of the resources be used up almost immediately? :P
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  #84  
Old 12-03-2011, 03:05 AM
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How will you handle the building/destroying of land?

Unless your somehow going to make an infinitely~ spawning world like Minecraft.
Otherwise, wont all of the resources be used up almost immediately? :P
We are going to make an infinite map. Don't worry about it, we have it sorted.
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  #85  
Old 12-03-2011, 03:45 AM
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Is wall collision detection working out well for you? I know sometimes there can be issues when making side-scrollers like being able to scale walls if the detection isn't just right.


Also, you should definitely try out a game called Spelunky if you guys are looking for more inspirational ideas. Spelunky is a roguelike set in a very deep set of caverns with varying themes and a lot of items that make a huge difference every time you get an upgrade. Might give you ideas for what kinds of weapons and items would be useful to include.

Here's some footage, along with hilarious commentary by my favorite user on youtube:

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  #86  
Old 12-03-2011, 04:33 AM
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Is wall collision detection working out well for you? I know sometimes there can be issues when making side-scrollers like being able to scale walls if the detection isn't just right.


Also, you should definitely try out a game called Spelunky if you guys are looking for more inspirational ideas. Spelunky is a roguelike set in a very deep set of caverns with varying themes and a lot of items that make a huge difference every time you get an upgrade. Might give you ideas for what kinds of weapons and items would be useful to include.

Here's some footage, along with hilarious commentary by my favorite user on youtube:

Nice video! Yeah it works perfectly well for me and other players, although a few (fulg0resama) have issues with being able to move.
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  #87  
Old 12-03-2011, 05:38 AM
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I kind of don't like the movement. The physics seem stiff and the collision is a bit off. It's fine on the left side but when colliding on the right you collide like 4 pixels away from the block. Also you slide off the corners of blocks on the side, and you shouldn't(it's a good technique when the player is PUSHING against a block corner, but not when they're not actively applying their force against it, like when just sitting on the edge).
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  #88  
Old 12-03-2011, 09:11 PM
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Update ~ Dusty
Fixed the movement system up a bit. The "getting stuck" bugs from before have been cleared up, and a few others too. The collision detection is near perfect now. Thanks for the help Dusty.

Update ~ Crow
Fixed the weak memory editing boundaries. Extra protection has been put in place to stop the movement being edited so easily. Thanks for letting us know and providing us with some entertainment yesterday.

Funny
0PiX0 sadly had to dash off after fixing the movement system, but I managed to get a clear estimate as to where he was dashing off to.
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  #89  
Old 12-04-2011, 07:56 AM
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How will you handle the building/destroying of land?
I assume by building and destroying the land, silly.
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  #90  
Old 12-04-2011, 11:40 AM
haro41 haro41 is offline
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your idea is boring and totally overdone. im trying to be helpful when i say stop. you have alot of drive, which is great. focus in the right direction. this not being the right one.
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  #91  
Old 12-04-2011, 04:40 PM
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your idea is boring and totally overdone. im trying to be helpful when i say stop. you have alot of drive, which is great. focus in the right direction. this not being the right one.
I don't get what you're saying. I only really give up on a project (Lexia), when I get 2 or 3 months into development and nothing seems to happen. We've been working on GrimeCraft for less than a week and we've made a lot of progress. (Obvious evidence would be the posts around this thread)

I do have a lot of drive and I have a bundle of great ideas. I have a small but amazingly talented staff team and enough time to get somewhere with this idea. Thanks for your input though.

Hiring Information
We are hiring Graphic Artists to help out with GUI graphics, tool graphics and also work alongside with our Animation staff to determine a suitable template so we can animate your work into usable tools and weapons for players. You won't be working on the tileset though. Application can be found in this thread.

Last edited by Emera; 12-04-2011 at 04:50 PM..
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  #92  
Old 12-05-2011, 01:26 AM
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dont need stupid minecraft server , want minecrafT? play minecraft .
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  #93  
Old 12-05-2011, 01:30 AM
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your idea is boring and totally overdone. im trying to be helpful when i say stop. you have alot of drive, which is great. focus in the right direction. this not being the right one.
Haro, usually I like to read what you say, but I feel this was just not thought through enough. It's never a great thing to assume based on rough draft idea, because we don't know what may be in store entirely, but I'd like to quote what someone told me once, they said "To assume is to make an ass of you and not me."

When it comes to this game in general, there's exactly not a whole lot you're capable of even making, so before judging it based on its base, you'll want to figure out exactly the details are.
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  #94  
Old 12-05-2011, 01:54 AM
papajchris papajchris is offline
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your idea is boring and totally overdone. im trying to be helpful when i say stop. you have alot of drive, which is great. focus in the right direction. this not being the right one.
Quit talking. Same could be said about Zenkou. How long has that "project" been going..?
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  #95  
Old 12-05-2011, 02:00 AM
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Quit talking. Same could be said about Zenkou. How long has that "project" been going..?
Dont be so mean. Zenkou is cool. Was on Hosted already.
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  #96  
Old 12-05-2011, 02:06 AM
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Dont be so mean. Zenkou is cool. Was on Hosted already.
I'm not dissing Zenkou's gameplay or w/e. I'm just calling him out on the fact that his server has been in development since Zodiac was first bought many years ago. He shouldn't be criticizing other servers when his hasn't gone much further.
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  #97  
Old 12-05-2011, 02:08 AM
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I'm not dissing Zenkou's gameplay or w/e. I'm just calling him out on the fact that his server has been in development since Zodiac was first bought many years ago. He shouldn't be criticizing other servers when his hasn't gone much further.
Well he gone much further with being Hosted lol.
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  #98  
Old 12-05-2011, 02:09 AM
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Well he gone much further with being Hosted lol.
Servers been around for over half a decade, I sure hope so.
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  #99  
Old 12-05-2011, 04:49 AM
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i looked at terraria and alot of their ideas would be great for use on your idea here. it seems to be more like a 2d shooting game with Wormz like weapons. could be alot of fun. But graal is restricted to 20fps which could be a problem for smooth looking animation
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  #100  
Old 12-05-2011, 05:03 AM
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Servers been around for over half a decade, I sure hope so.
Reading this makes me think back to L.A Noire's development story and background.
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  #101  
Old 12-05-2011, 03:18 PM
Emera Emera is offline
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dont need stupid minecraft server , want minecrafT? play minecraft .
Why did you even make this post? It's completely useless and doesn't really contribute to anything mentioned in this thread so far.
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  #102  
Old 12-05-2011, 04:05 PM
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Why did you even make this post? It's completely useless and doesn't really contribute to anything mentioned in this thread so far.
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. I propose to host a GraalOnline Minecraft server, much like it via email. Thanks!
wtf you did mention this so i am right , idiot.
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  #103  
Old 12-05-2011, 06:43 PM
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wtf you did mention this so i am right , idiot.
We all have this figured out already, I think he means, why did you bother posting what you said? It's unnecessary if he realizes it's going to be a homage to Minecraft.
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  #104  
Old 12-07-2011, 12:39 AM
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Quote:
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Why did you even make this post? It's completely useless and doesn't really contribute to anything mentioned in this thread so far.
Yes it does. He's telling you to not make this server as there's another game that he would rather play instead.

I don't actually agree with him, I want you to keep going with this server, but just because someone else makes a negative post about your project doesn't mean it's useless. He's just expressing his opinion just as everybody else who posted "good luck" did, but I don't see you telling them that their posts are useless?
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  #105  
Old 12-07-2011, 04:48 PM
Emera Emera is offline
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Yes it does. He's telling you to not make this server as there's another game that he would rather play instead.

I don't actually agree with him, I want you to keep going with this server, but just because someone else makes a negative post about your project doesn't mean it's useless. He's just expressing his opinion just as everybody else who posted "good luck" did, but I don't see you telling them that their posts are useless?
I don't really give a monkeys whether or not he "wants" me to make this server. This is a hiring thread. Stick to the topic.
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  #106  
Old 12-10-2011, 01:37 PM
Emera Emera is offline
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Update
Aeko kindly made us some new tiles, since the other ones were just plainly for testing and getting something down to use. Image attached.
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  #107  
Old 12-10-2011, 04:00 PM
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Looks great but shouldn't the water level be even? xP
also the darkened (by water) earth tiles makes no sense.
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  #108  
Old 12-10-2011, 04:01 PM
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Absolutely lovely! I love it
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  #109  
Old 12-10-2011, 08:51 PM
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Looks great but shouldn't the water level be even? xP
also the darkened (by water) earth tiles makes no sense.
Didn't bother doing lava or something yet, and I'm still unsure about the tiles I've changed o.o....

Added a bit of a platform to walk on, and I tried to add it underwater too, but as you said, it came out wierd. x.o
especially considering that fact I only made it for the darker water, and used it up higher too XD

Stone will probably be changed? I guess that's what it is... doesnt really work.
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  #110  
Old 12-10-2011, 10:22 PM
ff7chocoboknight ff7chocoboknight is offline
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Are the blocks dynamic? Like if you remove a block under water does the water flow down?
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  #111  
Old 12-11-2011, 12:04 AM
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Not going to lie, from what I see, now it feels like the graal characters feel out of place (At least the way yours appears to me in the screenshot)
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  #112  
Old 12-11-2011, 12:54 AM
Emera Emera is offline
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Not going to lie, from what I see, now it feels like the graal characters feel out of place (At least the way yours appears to me in the screenshot)
Completely agree with what you're saying. Clockwork said he was going to make a head and body to fit the tiles. Can't wait to see what it looks like.
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  #113  
Old 12-11-2011, 12:56 AM
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I think I just seen a new Dig-dug 0_o
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  #114  
Old 12-15-2011, 05:31 PM
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Update
Aeko kindly made us some new tiles, since the other ones were just plainly for testing and getting something down to use. Image attached.
Looks like complete crap.
I thought it was 3D , this ain't gonna last
you pretty much made gravity wars off zodiac into a server...

Your ideal of minecraft is super mario bros with editing.
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  #115  
Old 12-15-2011, 05:53 PM
Emera Emera is offline
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Looks like complete crap.
I thought it was 3D , this ain't gonna last
you pretty much made gravity wars off zodiac into a server...

Your ideal of minecraft is super mario bros with editing.
You're seriously doing my head in now. Just stop posting.
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  #116  
Old 12-15-2011, 09:52 PM
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You're seriously doing my head in now. Just stop posting.
But he is right.
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  #117  
Old 12-15-2011, 09:53 PM
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You should darken the screen the further you go into a cave away from the source of light from the surface.
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  #118  
Old 12-15-2011, 09:57 PM
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Looks like complete crap.
I thought it was 3D , this ain't gonna last
you pretty much made gravity wars off zodiac into a server...

Your ideal of minecraft is super mario bros with editing.
How can you even say that bearing in mind that you've only seen a couple of screenshots of the tileset and other minor details of the project?
You don't really have that much knowledge on the project yet to be making that sort of statement unless you're just stating it out of hatred because you dislike its creator or you're just being a troll.
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Old 12-15-2011, 09:59 PM
Emera Emera is offline
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Originally Posted by iBeatz View Post
You should darken the screen the further you go into a cave away from the source of light from the surface.
That's a nice idea. The further down you get, the more darker it becomes or if you're surrounded by walls, it becomes darker. Nice idea mate.
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  #120  
Old 12-15-2011, 11:54 PM
oo_jazz_oo oo_jazz_oo is offline
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Quote:
Originally Posted by Emera View Post
That's a nice idea. The further down you get, the more darker it becomes or if you're surrounded by walls, it becomes darker. Nice idea mate.
Unless there are torches nearby, of course.
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