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  #106  
Old 11-03-2011, 06:25 PM
iBeatz iBeatz is offline
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Quote:
Originally Posted by Pimmeh View Post
What does Defused Abyss even mean? Makes no sense at all...
Defused:
To make something less dangerous.

Abyss:
A deep, immeasurable space, gulf, or cavity.

So the sword is a deep, immeasurable space that has been made less dangerous. That can't be said about many swords...
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  #107  
Old 11-06-2011, 03:25 PM
McChucken McChucken is offline
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Quote:
Originally Posted by iBeatz View Post
So the sword is a deep, immeasurable space that has been made less dangerous. That can't be said about many swords...
Funny Guy.


I have Codein working on the the item system at the moment. At this present moment in time him and I have no idea on when it will be finished, tested and then released. Mercy has made us quite a few amazing weapons that will hopefully be animated and released for players before the item system comes out. We are going pretty slow at the moment due to a few factors. A major one being a lack of developers in the community at the moment. But, we are fighting through and will soon be releasing some nice little updates for you guys to enjoy. Any help will be greatly appreciated.
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  #108  
Old 11-07-2011, 12:27 AM
Emera Emera is offline
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Quote:
Originally Posted by McChucken View Post
Funny Guy.


I have Codein working on the the item system at the moment. At this present moment in time him and I have no idea on when it will be finished, tested and then released. Mercy has made us quite a few amazing weapons that will hopefully be animated and released for players before the item system comes out. We are going pretty slow at the moment due to a few factors. A major one being a lack of developers in the community at the moment. But, we are fighting through and will soon be releasing some nice little updates for you guys to enjoy. Any help will be greatly appreciated.
I will be posting a huge list of things that I want to achieve with Lexia, and that will hopefully keep you guys in the light and let you all know what's being worked on and what we need to get done. If anybody has any ideas just forum PM me or post them here.
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  #109  
Old 11-08-2011, 09:45 PM
Emera Emera is offline
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I am hiring levels team to take care of the gmap and revamp some inside levels. I have decided to redo all of the levels, since none of them are really detailed or suitable for play. I need a bunch of willing volunteers who are good with both the classic tileset and are skilled with working with type 1 tiles. If you want to contact me, pm the server on Lexia with 'hireme', forum PM me or email me at [email protected]

If you want to contact me about other staff positions, then just email me or forum PM me.
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  #110  
Old 11-09-2011, 07:56 AM
FaLLChiLD FaLLChiLD is offline
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the tiles are so monotone and desaturated imo.

i know this isn't a load better but...
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  #111  
Old 11-09-2011, 05:01 PM
Emera Emera is offline
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Clockwork is working on them. I agree the colours used are very dull and the contrast is really low.
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  #112  
Old 11-11-2011, 10:31 PM
Emera Emera is offline
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New website

I have take the time to construct a website for Lexia since I am learning HTML. I thought it would be a nice little project for me to set one up and see what I have learned. It looks great although it isn't anything amazing. You can find updates, application forms and much more content to come at the following address.

http://lexiacontrol.zxq.net/

Thanks!
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  #113  
Old 11-12-2011, 03:49 AM
Emera Emera is offline
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Added a lot of features to the site Improved the look of the news display, added a PDF download with all of Lexia's original goals, added a nice little working on-line application for players to fill out instead of emailing me and also improved the sites layout altogether. A staff list has been added that administrators can edit via the site through an editor, added a contact page that will hopefully grow as we get some staff in (if we get some), and everything seems to be running smoothly aside from the Guest Book that was giving me some nasty errors. I had to shut that down until I can fix it.
http://lexiacontrol.zxq.net/
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  #114  
Old 11-12-2011, 10:18 AM
Emera Emera is offline
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I made this level a long time ago and have been working on it to practice my leveling. I can't continue doing that until the updateboard() is fixed (bump stefan)

But anyway can I have some feedback? It isn't done yet
(I know there's a tile error in the bottom left corner. I need a working editor to fix it.)
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  #115  
Old 11-12-2011, 05:49 PM
ff7chocoboknight ff7chocoboknight is offline
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  #116  
Old 11-12-2011, 11:29 PM
racil racil is offline
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So far it just looks like random objects scattered around the level.
Whats the area supposed be?
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  #117  
Old 11-12-2011, 11:36 PM
Emera Emera is offline
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Quote:
Originally Posted by racil View Post
So far it just looks like random objects scattered around the level.
Whats the area supposed be?
Just a test really.
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  #118  
Old 11-13-2011, 12:00 AM
racil racil is offline
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Well, its usefull to have a goal or an idea when making levels, even if its just for practising.
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  #119  
Old 11-13-2011, 02:46 AM
Emera Emera is offline
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Quote:
Originally Posted by FaLLChiLD View Post
the tiles are so monotone and desaturated imo.

i know this isn't a load better but...
Attachment 53899
That's beautiful!
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  #120  
Old 11-15-2011, 09:18 PM
Emera Emera is offline
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CrapShack unveiling!

I present to you, the CrapShack, guaranteed to get you off your feet before 7 O'Clock! You will find inside a nice little pub area, that players can manage themselves. It has it's own hire/fire system for player staff. If you want to secure yourself the position of CrapShack manager, just forum PM me. Happy playing!
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