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  #31  
Old 10-02-2011, 12:04 AM
Crow Crow is offline
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Quote:
Originally Posted by Emera View Post
Obviously, if it is causing any problems, I can have the tiles removed immediately.
I don't care anymore; no idea if Nico does. Been a while since Angelu and I have been working on Esteria. But the house and path tiles are definitely his work. I believe the roof tiles are actually pretty old, since we had better ones at some point (I think; I honestly can't remember).
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  #32  
Old 10-02-2011, 12:05 AM
Emera Emera is offline
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Quote:
Originally Posted by Crow View Post
I don't care anymore; no idea if Nico does. Been a while since Angelu and I have been working on Esteria. But the house and path tiles are definitely his work. I believe the roof tiles are actually pretty old, since we had better ones at some point (I think; I honestly can't remember).
Might look into it ^_^ Thanks for that.
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  #33  
Old 10-02-2011, 04:40 AM
DeCeaseD DeCeaseD is offline
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Nope. o_O I got those tiles awhile ago from Angelu to use on a project I was making.
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  #34  
Old 10-02-2011, 10:37 AM
Emera Emera is offline
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Quote:
Originally Posted by DeCeaseD View Post
Nope. o_O I got those tiles awhile ago from Angelu to use on a project I was making.
Thought as much. I looked at the old tiles in my Graal folder and crow is right, they look almost 100% identical.
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  #35  
Old 10-02-2011, 11:14 AM
Emera Emera is offline
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Added some links to the lumber map so you don't have to use them horrible block warps to get there and back. I have used an over top image on the stairs to make it look like you are going under that roof too Images are attached. Sorry about the over size logo's. I use script to crank the size down. The image was generated using born2kill's NW2PNG and I used the GUI version by Chris. Thanks guys.

Now added links from the far left pillar to the item store. The axe NPC can now be bought for free at the store. Then you can start making money
I will not be removing the axe from players who already have it however. Have fun

Made the questicon image and the ani for it. See it in OSL. We will be using this for tutorials, information on quests and general information and help.
Image is attached.
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Last edited by Emera; 10-02-2011 at 01:49 PM..
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  #36  
Old 10-02-2011, 10:00 PM
Emera Emera is offline
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We are starting development on inside levels as of today, while continuing with the gmap. The axe can now be bought in store for free, so get money making! Errors with loading the server documentation have now been fixed, so if you had issues in the past, then go and try again. One of the many towns to come is almost done too. And, mercy has told me that he knows a guy who is interested in doing animations for Lexia too! So hope to be seeing them soon. We are still looking for a systems coder, so if you are interested, just email me at [email protected] or send me a forum pm. We have also asked for a news post to be put up to maximize our publicity. On another note, apologies if you tried to log into Lexia today and the server was staff only. We had a bit of a meltdown. We are also still looking for a tile artist and a creative writer!
Added a nice touch to the town! A town name board.

Update: We are currently working on bringing you guys crystal mining Should be finished very soon!
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ID:	53740  
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Last edited by Emera; 10-02-2011 at 11:17 PM..
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  #37  
Old 10-03-2011, 12:34 AM
Emera Emera is offline
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Crystal Mining
You can now collect crystals and mine for them! Although the gmap won't be open for you to mine them, if you ask nicely, I might take you there! Crystal pickaxes cost 300 Gold and mining crystal takes longer than lumbering. The amount of gold you get is 1.5 x more though.


Update: Working on a warp menu for the warp pillars. I figured that using a GUI would look amateur, so I used some polys and some text, and it is producing a good result. Images attached.
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Last edited by Emera; 10-03-2011 at 02:05 AM..
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  #38  
Old 10-03-2011, 02:47 AM
Emera Emera is offline
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After some thinking, I ain't really going to use this warp menu, but some of you guys might! Here is the code. Better to give than to keep and forget!
PHP Code:
function onActionServerSide() {
  if (
params[0] == "3") {
    
setlevel2("lexia_store1.nw"3142.68);
  }
  if (
params[0] == "1") {
    
setlevel2("lexia_osl.nw"serveroptions.unstickmexserveroptions.unstickmey);
  }
  if (
params[0] == "2") {
    
setlevel2("lexia-lumber.gmap"3030);
  }
}

//#CLIENTSIDE
function onCreated() {
  
this.menu_on false;
  
setTimer(0.05);
  
GraalControlhasfocus();
  
this.selected "MenuText1";
}

function 
onTimeout() {
  if (
this.menu_on == true) {
    
showMenu();
  }
  if (
this.menu_on == false) {
    
hidemenu();
  }
  
setTimer(0.05);
}

function 
ShowMenu() {
  new 
GuiShowImgCtrl("Menu") {
    
0;
    
0;
    
width GraalControl.width;
    
height GraalControl.height;
    
polygon = {
      
00width0widthheight0height
    
};
    
red green blue 0;
    
alpha 0.8;
    new 
GuiShowImgCtrl("MenuText1") {
      
GraalControl.width 2;
      
GraalControl.height 2;
      
text "Warp to OSL";
      
style "b";
      
height 150;
      
zoom 0.75;
      
font "Tempsitc";
      
width 150;
    }
    new 
GuiShowImgCtrl("MenuText2") {
      
GraalControl.width 2;
      
GraalControl.height 20;
      
text "Warp to Lumbering";
      
style "b";
      
height 150;
      
zoom 0.75;
      
font "Tempsitc";
      
width 150;
    }
    new 
GuiShowImgCtrl("MenuText3") {
      
GraalControl.width 2;
      
GraalControl.height 40;
      
text "Warp to Store";
      
style "b";
      
height 150;
      
zoom 0.75;
      
font "Tempsitc";
      
width 150;
    }
    new 
GuiShowImgCtrl("MenuTextArr") {
      
GraalControl.width 10;
      
text ">";
      
style "b";
      
height 150;
      
zoom 0.75;
      
font "Tempsitc";
      
width 15;
    }
  }
}

function 
HideMenu() {
  
Menu.visible false;
}

function 
onKeyPressed(codeKey) {
  if (
Key == "[") {
    
this.menu_on true;
    
Menu.visible true;
  }
  if (
Key == "]") {
    
this.menu_on false;
  }
}

function 
MenuText1.onMouseDown() {
  
triggerserver("gui"this.name"1");
  
MenuText3.alpha 0.7;
  
MenuText1.alpha 1;
  
MenuText2.alpha 0.7;
  
MenuTextArr.GraalControl.height 2;
  
this.selc MenuText1;
}

function 
MenuText2.onMouseDown() {
  
triggerserver("gui"this.name"2");
  
MenuText3.alpha 0.7;
  
MenuText1.alpha 0.7;
  
MenuText2.alpha 1;
  
MenuTextArr.GraalControl.height 20;
  
this.selc MenuText2;
}

function 
MenuText3.onMouseDown() {
  
triggerserver("gui"this.name"3");
  
MenuText3.alpha 1;
  
MenuText1.alpha 0.7;
  
MenuText2.alpha 0.7;
  
MenuTextArr.GraalControl.height 40;
  
this.selc MenuText3;

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Size:	110.0 KB
ID:	53743  
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  #39  
Old 10-03-2011, 03:40 AM
Unkownsoldier Unkownsoldier is offline
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Are you using an axe to mine?
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  #40  
Old 10-03-2011, 03:49 AM
Emera Emera is offline
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Quote:
Originally Posted by Unkownsoldier View Post
Are you using an axe to mine?
At the moment yes.
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Last edited by Emera; 10-03-2011 at 05:35 PM..
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  #41  
Old 10-03-2011, 06:22 PM
Emera Emera is offline
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Opinion Needed: I was thinking about making an edit to the nickname gani, and was wondering what you guys want to see in it. Obviously in needs to be kept simple, but I just need some feedback. Font, size, style, effects? I was thinking of either removing the Community name part, or the nickname part and only showing a players community name. Maybe I should re-script the whole thing to make an advanced version of the default looking ones?
Attached Images
  
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  #42  
Old 10-04-2011, 08:03 PM
Emera Emera is offline
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Preview of Ponilia. It is going to be one of Lexia's main towns. It will contain a church, general store, info kiosk, pub (hangout) and some random houses that could (*wink*) contain quests. There will be some more greenery added to the level too
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  #43  
Old 10-04-2011, 09:18 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Emera View Post
Opinion Needed: I was thinking about making an edit to the nickname gani, and was wondering what you guys want to see in it. Obviously in needs to be kept simple, but I just need some feedback. Font, size, style, effects? I was thinking of either removing the Community name part, or the nickname part and only showing a players community name. Maybe I should re-script the whole thing to make an advanced version of the default looking ones?
Remove the community name part.
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  #44  
Old 10-04-2011, 09:30 PM
DrakilorP2P DrakilorP2P is offline
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Quote:
Originally Posted by Emera View Post
Preview of Ponilia. It is going to be one of Lexia's main towns. It will contain a church, general store, info kiosk, pub (hangout) and some random houses that could (*wink*) contain quests. There will be some more greenery added to the level too
This may be the greatest town name that ends in 'ia'.
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  #45  
Old 10-04-2011, 09:33 PM
Emera Emera is offline
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Quote:
Originally Posted by fowlplay4 View Post
Remove the community name part.
Already done. See image above. We are making amazing progress on Lexia and have been doing so for the past week now. But, you might be shocked to know we only have 3 members of staff.
  • Me (Everything)
  • Mercy (Graphics and Ganis)
  • Volken (Levels)

Imagine the progress we could make with more staff! If you are interested, email me at [email protected] or forum PM me.

Also thought it would be worth to add, since I don't really want Lexia to become a place were people can use bad and inappropriate language (mostly because I was bored), I added a dinky little reminder when the chat bar opens
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