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  #201  
Old 05-05-2011, 12:10 AM
Devil_Lord2 Devil_Lord2 is offline
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Quote:
Originally Posted by cbk1994 View Post
The problem with a highlight is probably because GraalControl's y is not zero (the trial bar at the top moves it down). This has already been reported but apparently not fixed.

Oh... sorry for re-reporting it. :x I didn't know..

I look through the first 2-3 pages, but after that I skip the others..
Well hopefully it will next time ^.^;
I'll see if I can accidentally find something else that may need fixing.

-EDIT-

I'm almost sure this may have been posted also, but seems like it is an important fix.. D:
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  #202  
Old 05-05-2011, 03:45 AM
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Quote:
Originally Posted by cbk1994 View Post
The problem with a highlight is probably because GraalControl's y is not zero (the trial bar at the top moves it down). This has already been reported but apparently not fixed.
I would not consider this a problem. The GraalControl is movable, therefore it is unwise to assume that it's X and Y will be zero. It's not hard to use relative positioning, or even just saving the position of the control before moving it if you need to refer back to it.

You can position things independently of GraalControl by making them child objects of GUIContainer I think.
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  #203  
Old 05-05-2011, 03:48 AM
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Quote:
Originally Posted by Skyld View Post
I would not consider this a problem. The GraalControl is movable, therefore it is unwise to assume that it's X and Y will be zero. It's not hard to use relative positioning, or even just saving the position of the control before moving it.
It's a problem because it's not documented and it didn't happen in v5. From what I understand about it, it's also a problem because he's drawing on the tile layer, therefore the coordinates should be relevant to tiles. The only way to fix it would be to add GraalControl.y / 16 to the y you're drawing at, which is nasty if GraalControl's y is not a multiple of 16.

EDIT: This may not be the bug I'm thinking of—it seems to be the same one Tig was having with his level editor, but I thought it was fixed.
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  #204  
Old 05-05-2011, 03:55 AM
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Quote:
Originally Posted by cbk1994 View Post
It's a problem because it's not documented and it didn't happen in v5. From what I understand about it, it's also a problem because he's drawing on the tile layer, therefore the coordinates should be relevant to tiles. The only way to fix it would be to add GraalControl.y / 16 to the y you're drawing at, which is nasty if GraalControl's y is not a multiple of 16.
Probably better to use things like worldx() and worldy() for that, perhaps with GraalControl.globaltolocalcoord() if needed, so that you do not need to really worry about whether the GraalControl's position is a multiple of 16 or not.
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  #205  
Old 05-05-2011, 03:06 PM
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There can be problems with showpoly or so with the GraalControl not being at (0,0), those will not be worked on in the near future because they are less important. You don't necessary need to provide editor functionality for trial players.

When posting bugs then please don't just post a picture, please also give a short description of the problem because it's not always easy to guess what you want to say and it's not easy to follow the discussion.
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  #206  
Old 05-06-2011, 05:22 AM
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Quote:
Originally Posted by Stefan View Post
There can be problems with showpoly or so with the GraalControl not being at (0,0), those will not be worked on in the near future because they are less important. You don't necessary need to provide editor functionality for trial players.

When posting bugs then please don't just post a picture, please also give a short description of the problem because it's not always easy to guess what you want to say and it's not easy to follow the discussion.
I have a problem with people wanting to let me know I type too much. ;o


Problem 1: Online Level Editor

Each picture shows the problem, and a short description..
I clicked on the one tile, dragged down one tile and it shows me clicking on the ones three tiles above...
It is very confusing and I'd much prefer using V5 to V6 because of it.
I am a classic account and will not be purchasing a subscription to use an online level editors for V6.
I am also creating levels on a Mac, so I won't be buying a PC to use an offline level editor either..

Possibly sometime in the future I could buy windows for my mac, or get a dev account for apple to be able to download xcode to be able to use the hardly worked on gonstruct I've heard about in the past. Other then that I guess I should stick with V5 for all my level creating needs. D:

I did post a short description for this one in and out of the picture...


Problem 2: Nasty Green Body Backgrounds [NGBB's] for short jk
V6 or V6/Macs seem to show certain bodies in green..
PC players see the body fine... or V5 players see the body fine.. or V6 PC players see the body fine..

I assumed pictures would explain it better, because without pictures no one seems to understand what I am talking about, like the F7 Playerlist and disconnection problem for V6 that I mentioned before... the discussion died until I posted pictures further explaining the problem.. I believe that was because without the pictures no one really understood the problem..

I thought because I was posting in V6 and Mac room, the picture was self explanatory, sorry...
:[



Quote:
Originally Posted by cbk1994 View Post
It's a problem because it's not documented and it didn't happen in v5. From what I understand about it, it's also a problem because he's drawing on the tile layer, therefore the coordinates should be relevant to tiles. The only way to fix it would be to add GraalControl.y / 16 to the y you're drawing at, which is nasty if GraalControl's y is not a multiple of 16.

EDIT: This may not be the bug I'm thinking of—it seems to be the same one Tig was having with his level editor, but I thought it was fixed.
Sounds about right, it doesn't happen on V5, and I couldn't really say what is wrong..
I didn't create the tile editor, and I've looked at it in hoping to reposition the tile arrays so that you could use pics1 to show in an organized manner..

Instead the OLE script confused the heck out of me, and I didn't understand a thing that was going on in it. ^.^

Because it is too confusing for me... I can only say it doesn't work on V6, and can't give input on what is wrong or how to fix it...
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  #207  
Old 05-13-2011, 06:48 PM
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I've been having the same problem with some of the 'external' windows that pop out from the client not working. It's occurred three times since the last two times and I was told to take pictures which are unnecessary, and try to figure out how they are doing it.

Still unsure how to recreate the scenario besides having Graal and those pop-out windows in the background, I am also not sure but the fix seems to be clicking in and out of the windows a few times, relentless trying, and clicking into the main Graal window. I've also tried right clicking the application at the bottom of my dock and click on Graal... after a lot of things sometimes the external windows begin to work.

Again, Problem:
External Graal windows like PMs, Message list "I believe happened once", Options list, and ect.

You cannot use, close, minimize or do anything to the windows, except move them.
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  #208  
Old 05-14-2011, 12:09 AM
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Quote:
Originally Posted by Stefan View Post
There can be problems with showpoly or so with the GraalControl not being at (0,0), those will not be worked on in the near future because they are less important. You don't necessary need to provide editor functionality for trial players.
Glad to hear they will be worked out eventually. The editor I was having problems with a while back moved GraalControl down in order to make place for a toolbar.
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  #209  
Old 06-26-2011, 07:56 PM
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v6.004 has been uploaded to http://www.graalonline.com/downloads/beta/Graal_mac.zip :
(it is not auto-updating yet but we will try to get that working soon)

- Sounds are not stopped anymore when walking over the map, only looping sounds are stopped when walking between different maps or levels
- Tempus Sans ITC is the default game font again, like in v5
- The Tempus Sans ITC font is displayed non-bold for the Q menu, like in v5 - Fixed the download of tempsitc.ttf (Tempus Sans ITC) on the login server

- Fixed entering a gmap which has not been downloaded yet (was warping to the upper left corner of the map before)
- Fixed reinitializing DirectX9 after resizing the game window, this will fix problems in Atlantis
- Fixed attachplayertoobj on client-side on gmap if the npc is in another map part
- GuiMLTextCtrl: Fixed trimHorizontally() to also work with left-aligned text
- Changed window title clipping with wba/guistyles: when canclose, canmaximize and canminimize are false then it will allow drawing over the right edge (there might be a problem with right-aligned window titles, will eventually change that in one of the next versions)

Also fixed some scripts, independent from this version:
- When showing the playerlist it's using showtop() to make sure the player list appears above the Graal control and other windows (if showing the playerlist in-game)
- Fixed the quote field in the player profile so that it's showing more than one line
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  #210  
Old 06-26-2011, 08:10 PM
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Um you are not even using the Mac version I guess? x-x
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  #211  
Old 06-26-2011, 08:47 PM
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The new version is working great for me. Thanks for the updates, Stefan.

edit: there's still the bug where closing external windows via "close" buttons (i.e. destroy()ing them) doesn't actually destroy them and the window remains. None of the controls are active or can be clicked and the OS close/minimize/restore buttons at the top don't work. The title bar remains inactive even if you click on it.

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  #212  
Old 08-01-2011, 02:58 AM
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v6.007 has been uploaded to http://www.graalonline.com/downloads/beta/Graal_mac.zip :
- also shows version 6 on server-side now (script variable player.graalversion)
- fixed problems of stalled downloads (supposed to continue downloading files after 5 seconds even if there was a problem with one of the previous download requests)
- doesn't try to download map parts from server
- doesn't try to update files from inside a zip or wba
- the rows of GuiTextListCtrl are not deleted when the control is added to another parent
- reduced file size by 500k
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  #213  
Old 08-01-2011, 03:10 AM
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The new version seems to be working nicely.
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  #214  
Old 08-03-2011, 01:44 AM
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There is a bug where you cant right click with control+click, with a mouse that has right click you can. There is also a sound problem on era, you cant hear most of the guns except certain hand guns! I hope his gets fixed good luck!
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  #215  
Old 08-03-2011, 11:23 AM
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Era used ogg format for sound effects, support for that has been added some months ago. I can check if something is wrong with it.
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  #216  
Old 08-04-2011, 05:14 AM
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Ongoing bugs: "Hidden Folders" For graal, can't access any of the images/scripts that graal has. Also when attempting to download the Era dev Kit in the install packages folder, it gets lost and i can do anything about it. Also the Screen capture recorder doesn't work either.
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  #217  
Old 08-04-2011, 06:15 AM
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Quote:
Originally Posted by WillaWonka View Post
Ongoing bugs: "Hidden Folders" For graal, can't access any of the images/scripts that graal has. Also when attempting to download the Era dev Kit in the install packages folder, it gets lost and i can do anything about it.
What folder are you looking in? It should be in "~Library/Application Support/Graal". Note that the Library folder is hidden by default in Lion—but most people shouldn't need to see the contents of their Graal folder, anyway.
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  #218  
Old 08-08-2011, 05:22 AM
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well obviously there is still something wrong with the supporting sounds for the mac, i use leopard and a emac ! You might want to check out what the problem is good luck :P
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  #219  
Old 08-16-2011, 10:44 PM
Devil_Lord2 Devil_Lord2 is offline
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I still keep having the Playerlist, Profiles, and Player Messages being idle in the background un-clickable later on. I believe I had to right click on the Graal icon, click the game and then close the frozen windows.
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  #220  
Old 08-29-2011, 02:18 AM
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There is one thing that im REALLY hoping that would be fixed. The control click for right clicking on Mac doesn't work on Graal V6. I can't accept trades on Era, and i cant interact with some things on Zodiac. Please fix this before the final release of this!
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  #221  
Old 09-03-2011, 09:45 PM
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A new version has been released, at http://www.graalonline.com/downloads/beta/Graal_mac.zip :

- Ctrl+Left mouse button click opens menus (like right-mouse button click)
- Resets the recently added configuration variables on server-switch now (for projectiles and npc-on-npc hits)
- Selection in GuiTextEditCtrl is lifted when updating the text by script
- Enabled the new level (map) format for testing & debugging purposes
- Added buttons in the options for opening the screenshot folder and video folder (when you have made some) because it's hard to find them via Finder; note that you might need VLC to watch the recorded videos or tools like Handbrake to convert them
- Shows a message about the updated version like in the Windows version, but only shows the zip link right now, doesn't auto-update
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  #222  
Old 09-03-2011, 09:52 PM
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Yes

NOW I CAN RIGHT CLICK YES! thx a lot in a non homo way <3
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  #223  
Old 09-03-2011, 10:10 PM
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New level format? Is there any more information on that anywhere?
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  #224  
Old 09-04-2011, 05:50 PM
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New version v6.01 released at http://www.graalonline.com/downloads/beta/Graal_mac.zip :

- changing player.head, player.sword and player.shield on client-side is now sending it to the server
- if player.z is not zero and the player is rotated or zoomed, then the shadow will be displayed at the original position of the player instead of flying through the screen
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  #225  
Old 09-04-2011, 08:24 PM
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Hahaha the new release messed up my Zodiac Map! xD! it shows me in a place that im not on the map ...o well i can wait till a fix ..unless u just fixed it with this new release o.O nvm its not fixed x.x

Last edited by Alarcon; 09-04-2011 at 08:27 PM.. Reason: bug not fixed
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  #226  
Old 09-18-2011, 07:44 PM
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A new version v6.011 has been released, at http://www.graalonline.com/downloads/beta/Graal_mac.zip :

- Fixed problems with zoomed showimg (e.g. the map on Zodiac)
- Fixed broken downloads with requesturl() when the server doesn't provide the content-length, this will also fix the display of the wiki news on the serverlist
- Improved the dynamic download of script classes on client-side: when calling a function of an object then it will wait until its classes are downloaded, previously this only worked when the object has just been created (and was failing if you joined more than one class or similar)

We have also improved the line number display in the scripted RC (script editor and text file editor). The Windows version will take some days.
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  #227  
Old 10-09-2011, 04:48 PM
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Noticed an interesting problem when on Classic iPhone with the Mac client; if you hold down the Ctrl key and click someone to open their profile, when the external window opens, the Ctrl key is apparently never released in-game, so when you return to the main window, it acts as if the Ctrl key is still being held down until you press Ctrl again to release it.
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  #228  
Old 10-26-2011, 04:33 AM
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We have released a new version at http://www.graalonline.com/downloads/Graal6.dmg :

- Fixed problems with http keep-alive, it is correctly reusing connections to web-servers now to speed up download of images (e.g. wiki news)
- Fixed some crashing bugs
- Fixed npc-clipping when z > 0
- Better handling of objects which join classes but don't have an own script
- Added functions for using JSON: obj.savejsontostring(0 single line/1 multiline), obj.savejson(filename,0 overwrite/1 append,0 single line/1 multiline), obj.loadjson(filename), obj.loadjsonfromstring(str); we will also update the npcservers in the next few days to add these
- Now using a nicer dmg file for packaging the Mac version, to make it simplier to install it
- It's now the only download option for Mac, since it's way better than the old (the old version is still available as Graal.dmg.bz in the downloads folder though)
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  #229  
Old 10-26-2011, 12:18 PM
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The graphics on that disk image need some work, but otherwise nice work . Glad to see v5 is finally dying. In the future please focus on incremental updates, not major ones. It's frustrating to not be able to use new scripting features until years after they've been added.
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  #230  
Old 10-26-2011, 01:38 PM
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Quote:
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The graphics on that disk image need some work, but otherwise nice work . Glad to see v5 is finally dying. In the future please focus on incremental updates, not major ones. It's frustrating to not be able to use new scripting features until years after they've been added.
Well the main problem was that v5 was still using some Delphi stuff, which had to be replaced and made nice enough in v6.
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  #231  
Old 10-29-2011, 08:30 PM
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Mac adaption rate of Graal on PC is increasing:
Windows 90%, Mac 9.4 %, Linux 0.6 %
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  #232  
Old 10-29-2011, 08:45 PM
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Quote:
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Mac adaption rate of Graal on PC is increasing:
Windows 90%, Mac 9.4 %, Linux 0.6 %
Doesn't make Mac any better
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  #233  
Old 10-29-2011, 09:31 PM
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Well when v5 was released it was much lower.
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Old 10-29-2011, 10:39 PM
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Quote:
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Linux 0.6 %
Us lonely Linux users .
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  #235  
Old 11-05-2011, 10:26 PM
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We have released a the version v6.015 at http://www.graalonline.com/downloads/Graal6.dmg :

- Fixed gani particles
- fixes problems with projectiles falling through the ground
- new script functions convertLatinToUTF8(string) and convertUTF8ToLatin(string), mainly for server-side stuff
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  #236  
Old 12-21-2011, 05:42 PM
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We have updated the installer on the login server to make it easier to install and find the Remote Control, there is now a button to directly open the folder with the external Remote Control.
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  #237  
Old 01-03-2012, 07:14 PM
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About windows not correctly closing or freezing: how can I reproduce the problem? Does it only happen on certain OSX versions? I've tried to freeze the windows but wasn't successful (on Lion).
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Old 01-04-2012, 03:08 AM
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Quote:
Originally Posted by Stefan View Post
About windows not correctly closing or freezing: how can I reproduce the problem? Does it only happen on certain OSX versions? I've tried to freeze the windows but wasn't successful (on Lion).
It's been happening to me on all versions of OS X, including Lion now. I can't find a reliable way to replicate it except to be on a server a long time and send lots of PMs. Eventually they'll start not closing when clicking send or close.
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Old 02-06-2012, 02:29 AM
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We have released a the version v6.018 at http://www.graalonline.com/downloads/Graal6.dmg :

- improved the mouse interaction with external windows: it's easier to click now and you also don't have to click on a window first to make hints, buttons and scrollbars working
- Fixed a bug with refreshing content of windows with scroll fields inside
- Fixed a problem with GUI controls becoming inactive (not sending events correctly) after recreating it, mainly happening after reconnecting to the same server
- Fixed a gani bug: when setting player.ani to a gani with script and then setting to a gani without script, the function onPlayerEnters was still called on the old script
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  #240  
Old 03-02-2012, 08:52 AM
Devil_Lord2 Devil_Lord2 is offline
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Has anyone stated about the bodies with green around them?
Some bodies I see people using have a green outline on them for me..
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