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Old 05-05-2011, 03:06 PM
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There can be problems with showpoly or so with the GraalControl not being at (0,0), those will not be worked on in the near future because they are less important. You don't necessary need to provide editor functionality for trial players.

When posting bugs then please don't just post a picture, please also give a short description of the problem because it's not always easy to guess what you want to say and it's not easy to follow the discussion.
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Old 05-06-2011, 05:22 AM
Devil_Lord2 Devil_Lord2 is offline
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Quote:
Originally Posted by Stefan View Post
There can be problems with showpoly or so with the GraalControl not being at (0,0), those will not be worked on in the near future because they are less important. You don't necessary need to provide editor functionality for trial players.

When posting bugs then please don't just post a picture, please also give a short description of the problem because it's not always easy to guess what you want to say and it's not easy to follow the discussion.
I have a problem with people wanting to let me know I type too much. ;o


Problem 1: Online Level Editor

Each picture shows the problem, and a short description..
I clicked on the one tile, dragged down one tile and it shows me clicking on the ones three tiles above...
It is very confusing and I'd much prefer using V5 to V6 because of it.
I am a classic account and will not be purchasing a subscription to use an online level editors for V6.
I am also creating levels on a Mac, so I won't be buying a PC to use an offline level editor either..

Possibly sometime in the future I could buy windows for my mac, or get a dev account for apple to be able to download xcode to be able to use the hardly worked on gonstruct I've heard about in the past. Other then that I guess I should stick with V5 for all my level creating needs. D:

I did post a short description for this one in and out of the picture...


Problem 2: Nasty Green Body Backgrounds [NGBB's] for short jk
V6 or V6/Macs seem to show certain bodies in green..
PC players see the body fine... or V5 players see the body fine.. or V6 PC players see the body fine..

I assumed pictures would explain it better, because without pictures no one seems to understand what I am talking about, like the F7 Playerlist and disconnection problem for V6 that I mentioned before... the discussion died until I posted pictures further explaining the problem.. I believe that was because without the pictures no one really understood the problem..

I thought because I was posting in V6 and Mac room, the picture was self explanatory, sorry...
:[



Quote:
Originally Posted by cbk1994 View Post
It's a problem because it's not documented and it didn't happen in v5. From what I understand about it, it's also a problem because he's drawing on the tile layer, therefore the coordinates should be relevant to tiles. The only way to fix it would be to add GraalControl.y / 16 to the y you're drawing at, which is nasty if GraalControl's y is not a multiple of 16.

EDIT: This may not be the bug I'm thinking of—it seems to be the same one Tig was having with his level editor, but I thought it was fixed.
Sounds about right, it doesn't happen on V5, and I couldn't really say what is wrong..
I didn't create the tile editor, and I've looked at it in hoping to reposition the tile arrays so that you could use pics1 to show in an organized manner..

Instead the OLE script confused the heck out of me, and I didn't understand a thing that was going on in it. ^.^

Because it is too confusing for me... I can only say it doesn't work on V6, and can't give input on what is wrong or how to fix it...
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Last edited by Devil_Lord2; 05-06-2011 at 05:35 AM..
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Old 05-13-2011, 06:48 PM
Devil_Lord2 Devil_Lord2 is offline
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I've been having the same problem with some of the 'external' windows that pop out from the client not working. It's occurred three times since the last two times and I was told to take pictures which are unnecessary, and try to figure out how they are doing it.

Still unsure how to recreate the scenario besides having Graal and those pop-out windows in the background, I am also not sure but the fix seems to be clicking in and out of the windows a few times, relentless trying, and clicking into the main Graal window. I've also tried right clicking the application at the bottom of my dock and click on Graal... after a lot of things sometimes the external windows begin to work.

Again, Problem:
External Graal windows like PMs, Message list "I believe happened once", Options list, and ect.

You cannot use, close, minimize or do anything to the windows, except move them.
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Old 05-14-2011, 12:09 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stefan View Post
There can be problems with showpoly or so with the GraalControl not being at (0,0), those will not be worked on in the near future because they are less important. You don't necessary need to provide editor functionality for trial players.
Glad to hear they will be worked out eventually. The editor I was having problems with a while back moved GraalControl down in order to make place for a toolbar.
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Old 06-26-2011, 07:56 PM
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v6.004 has been uploaded to http://www.graalonline.com/downloads/beta/Graal_mac.zip :
(it is not auto-updating yet but we will try to get that working soon)

- Sounds are not stopped anymore when walking over the map, only looping sounds are stopped when walking between different maps or levels
- Tempus Sans ITC is the default game font again, like in v5
- The Tempus Sans ITC font is displayed non-bold for the Q menu, like in v5 - Fixed the download of tempsitc.ttf (Tempus Sans ITC) on the login server

- Fixed entering a gmap which has not been downloaded yet (was warping to the upper left corner of the map before)
- Fixed reinitializing DirectX9 after resizing the game window, this will fix problems in Atlantis
- Fixed attachplayertoobj on client-side on gmap if the npc is in another map part
- GuiMLTextCtrl: Fixed trimHorizontally() to also work with left-aligned text
- Changed window title clipping with wba/guistyles: when canclose, canmaximize and canminimize are false then it will allow drawing over the right edge (there might be a problem with right-aligned window titles, will eventually change that in one of the next versions)

Also fixed some scripts, independent from this version:
- When showing the playerlist it's using showtop() to make sure the player list appears above the Graal control and other windows (if showing the playerlist in-game)
- Fixed the quote field in the player profile so that it's showing more than one line
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