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Old 08-04-2011, 11:53 PM
Rave_J Rave_J is offline
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this the one
http://forums.graalonline.com/forums...ad.php?t=56627
if they made the characters better it would be better and made different changes
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Old 08-05-2011, 01:40 AM
trifle trifle is offline
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I was "working" for the real Graal 3d project, and I didn't care for it. It to me, did not have the Graal feeling. It looked bad and it was running extreamly slow.
That is why I started this little project. Fewer polygons and alot smaller textures, but still had the feeling of playing graal, just in 3d.

Btw, here is a small level I made, it's poor in detail so far, but now that the outer and inner corners and the main wall is made, I can use it as level-makers use tiles to make whatever kind of rooms I want.
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Old 08-05-2011, 04:45 AM
Kamaeru Kamaeru is offline
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If you're using this style, it would make a lot of sense to design the levels in 2D first as a guideline before making 3D levels. Fluent LATs could quickly teach you a thing or two that way, anyhow.
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Old 08-08-2011, 07:48 PM
Switch Switch is offline
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Quote:
Originally Posted by Rave_J View Post
this the one
http://forums.graalonline.com/forums...ad.php?t=56627
if they made the characters better it would be better and made different changes
Wow, I started playing in 2004. Wasted 7 years on the game.
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