Graal Forums  

Go Back   Graal Forums > Development Forums > NPC Scripting > Code Gallery
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 07-16-2011, 06:15 AM
fowlplay4 fowlplay4 is offline
team canada
fowlplay4's Avatar
Join Date: Jul 2004
Location: Canada
Posts: 5,200
fowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond repute
Circuits

Well after feeling slightly inspired by Minecraft and their redstone circuitry I decided to try a similar system in Graal. After a few hours of work I've finally decided to release my (loosely-based) implementation of circuits on Graal.

My main goal was to have a circuit system that automatically adapted based on it's surroundings, and have power transfer through start power source to it's end point.

The system is mainly event-based which means you can easily make your own power receivers (I.e: Power Activated Doors, Explosions, etc.).

My current power sources are activated by being grabbed (you will need an onActionGrab system) and the pulsing mode is activated by left-clicking an active power source.



Thanks to Trigger (from Classic iPhone) for the Wire and Repeater/Power Source graphics, and whoever made the ocarina sounds I found in Zodiac's sounds folder.

You can download my scripts and other resources below in the attachments section.
Attached Files
File Type: zip circuits.zip (334.3 KB, 302 views)
__________________
Quote:
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.