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  #16  
Old 06-28-2011, 04:54 AM
DrkXFactr DrkXFactr is offline
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I honestly would like to see some events similar to UN ones. UN has some awesome events, that are both unique, and fun. NPC-ran, pretty much. Easy to host. Lots of variety for hosting, and for players alike.

I don't know how hard or different the scripting is from GK to UN.. But it would be awesome to get some events like they have. I think our players would really enjoy some new events. And I know I enjoy UN's variety of events.
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  #17  
Old 06-28-2011, 06:57 AM
Mousymee Mousymee is offline
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http://forums.graalonline.com/forums...ad.php?t=86534
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  #18  
Old 06-28-2011, 03:00 PM
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this
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  #19  
Old 06-28-2011, 05:17 PM
BigBear3 BigBear3 is offline
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1.) Use for agility levels.

2.) da conq
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  #20  
Old 06-28-2011, 05:21 PM
lordbosh lordbosh is offline
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A purpose for kingdoms. Probably through some sort of conquest and reward system. If you really intend to work on such a project, it would be complex and certainly fill your plate for however much time you wish to dedicate.

Free to play with item mall - if the owners really need money they aren't ever going to invest into the server. GK needs more players more than anything. No players = no action.
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  #21  
Old 06-28-2011, 07:10 PM
Conqueror Conqueror is offline
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2.) da conq
LOL! ilu2 Patski <3
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  #22  
Old 06-28-2011, 08:17 PM
SouFooOoO SouFooOoO is offline
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Agree with all the stuff mentioned, but for me:

MORE PLAYERS
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  #23  
Old 06-28-2011, 08:50 PM
BigBear3 BigBear3 is offline
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The player count means nothing to me. I enjoy my little community. Good for GK if it increases though, I guess.
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  #24  
Old 06-28-2011, 09:34 PM
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The player count means nothing to me. I enjoy my little community. Good for GK if it increases though, I guess.
Most people want more players, more players = more activity in every aspect of gk.
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  #25  
Old 06-28-2011, 09:35 PM
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Completely agreed, we need a LOT more players. I haven't had as much fun on GK as I did in a long time during the Easter months. More dungeons with places to train, believe it or not, will increase playercount. Give us something to collect and give it a time limit. One month. Then when we're spending our 31 days collecting that for epic prizes you can be creating stuff for next month. :::
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  #26  
Old 06-28-2011, 09:35 PM
Stephen Stephen is offline
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Can someone summarize the linked post?
e: 10,000th post
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  #27  
Old 06-28-2011, 09:51 PM
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I totally agree with Viper's ideas compilation; they are pretty much my favorite ideas in the forum.
This THX!
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  #28  
Old 06-28-2011, 09:58 PM
Googi Googi is offline
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There should be damage increase by leveling Magic
There is, unless it's been removed.
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  #29  
Old 06-28-2011, 10:01 PM
BigBear3 BigBear3 is offline
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Grats, dude.
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  #30  
Old 06-28-2011, 10:08 PM
Seeya Seeya is offline
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There is, unless it's been removed.
there isn't. I tested my level 45 magic with Jompis 80 magic and it does 0 difference in damage. We were both attuned missiles, tested a few other things. I remember others testing 18 magic against Dennis' 107 magic and it's absolutely no difference.
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