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Old 06-05-2011, 05:19 PM
Packratia Packratia is offline
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If you hold down a spell hotkey to keep casting the spell, it just does the animation for the prepare to cast and won't actually cast unless you let go of the key.

With such long cast times shouldn't spells have a reduced chance of being interrupted when hit? Spells will even get stopped if someone swings at you with a weapon and it misses.
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Old 06-05-2011, 05:45 PM
cbk1994 cbk1994 is offline
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Made a couple of changes/fixes:
  • Changed the color of the spell charging to a yellow (looks better imo), fixed the color sometimes being white (or another color) for other players
  • Directors and spell walls (bullet wall, etc.) always cast in the player's direction now instead of toward the target as they were before.
  • You can't use a hotkey while a spell is charging now (before this was only stopping your spell and restarting it).
  • Fixed a glitch where you can switch from a fast wand to a slow wand and keep the fast speed.
  • If a monster dies or a player logs off who you have targeted it will now unselect the target (before you had to right click or choose a new target).

These will be live soon.

Quote:
Originally Posted by Packratia View Post
If you hold down a spell hotkey to keep casting the spell, it just does the animation for the prepare to cast and won't actually cast unless you let go of the key.
Fixed on debug.
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