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Targetting System
http://u.graalcenter.org/i/speedbullets.png
This is pretty annoying. It happens when people go out of your range while you target them, which is pretty lame... It makes it impossible to re-target them without targeting someone else, or reconnecting. Theres a few problems with the system on v6 lately since we got the auto-target system, probably simple fixes. Just pointing this out. |
I'm going to rescript the wand system when I get a chance, it's a pretty big mess right now. Not sure when that will be, though.
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I think what bosh said would be handy.
"bullets should go faster." And yeah this is really annoying too it happend every time i do a magic spar or something |
Why should bullets go faster? Mages are already pretty strong and can also spam endless bullets there is no reason for bullets to go faster when you can already spam them. That would make mages nearly unbeatable if they go faster. Unless you add cooldowns.
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Made this video a little while ago but never posted it.
It's mostly the same problem. |
The wand and targeting system has been rescripted.
A couple of bugs have been fixed:
The autotarget feature has been removed. I don't plan to add it back as it was fairly useless (randomly selecting doesn't really give you control), but if someone has a good idea for a better one I will consider it. There are also some changes which magic users will like:
It seems to be working well, but please report any bugs you find to me and I'll fix them as fast as I can. |
Amazing :pluffy:
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****in sweet.
repped |
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Hotkeys shouldn't have bypassed casting times in the first place, it made no sense. Made the notion of casting times redundant. And knockback was put back onto spells btw.
The drawback to this is i feel that while casting times are neccessary, they should be universal to every spell. Certain spells should cast faster, like singular bullets or minor heals and cures, which just don't seem right at all, on a scale of usefulness, with such long casting times. 1.5 seconds is a good time to wait for a cone/storm but but bolts should possibly be 20% faster than that and bullets and minor heals and cures about 50% faster. |
If you hold down a spell hotkey to keep casting the spell, it just does the animation for the prepare to cast and won't actually cast unless you let go of the key.
With such long cast times shouldn't spells have a reduced chance of being interrupted when hit? Spells will even get stopped if someone swings at you with a weapon and it misses. |
you should only stop casting if they hit you. that makes more sense.
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Made a couple of changes/fixes:
These will be live soon. Quote:
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