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Old 05-29-2011, 06:38 PM
MajinDragon MajinDragon is offline
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Very well thought out, i like this idea and fully support it. This would definitely sort out a very big problem with melee and that's damage and how it scales pvp wise. It seems that it's only worth while inside the arena's. Damage is actually much better scaled inside battleground arena's than in regular pvp, and that goes for magic as well, so mage's won't have the issues of magic resist scrolls rendering them useless, or mage vs mage battles being dreadfully tedious.

I would however suggest that new ways to scale magic dmg and resist are sorted out too, since this would effectively make any advancements in magic levels, useless as im pretty sure battleground magic dmg isn't level based or even resist based. Magic, and magic levels need to be made useful and not solely an SP waste.
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Old 06-13-2013, 11:10 AM
StormYs StormYs is offline
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Quote:
Originally Posted by MajinDragon View Post

I would however suggest that new ways to scale magic dmg and resist are sorted out too, since this would effectively make any advancements in magic levels, useless as im pretty sure battleground magic dmg isn't level based or even resist based. Magic, and magic levels need to be made useful and not solely an SP waste.
I agree on this idea, but before this gets implanted on a 1:1 scale I would suggest to first consider what Majin said.

Pking atm is way to hard.
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Old 06-13-2013, 11:27 AM
Cubical Cubical is offline
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Originally Posted by StormYs View Post
I agree on this idea, but before this gets implanted on a 1:1 scale I would suggest to first consider what Majin said.

Pking atm is way to hard.
Resist are not calculated in it the same way as they are currently but they could be easily to offset the issues with magic. Removing knockback for only magic would also resolve the issue. The only thing that causes the massive damage is getting knocked back repetitively into the spell. Either way there is a way to resolve the issue with OP spells.
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