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-   -   Change the entire overworld into a battleground (https://forums.graalonline.com/forums/showthread.php?t=134263382)

Cubical 05-29-2011 06:27 PM

Change the entire overworld into a battleground
 
A few days ago I was in the arena when knockback was removed from spells. I had a blast PKing with other mages and melee players, it was probably the most fun I've had on GK in a very long time. As everyone knows PKing in a battleground and PKing on the overworld is entirely different. I wouldn't mind seeing the entire world turned into a battleground and have knockback removed from spells so we can't lame with things like paralyze and other cone spells. Of course the speed cap would have to be removed for it to reach its full potential. Shield Block and damage modifiers should stay the same and knockback removed from pretty much everything except monsters. Shield block would give mages a defense against taking damage from warriors and it would give warriors a way to stop mage bullets.

This would make PKing a viable option for all levels as well as giving people an actual chance to get a kill before someones at like 10 hp and runs inside. As it is right now everyone runs and it takes forever to kill anyone which makes attempting to PK anywhere else besides events and kingdom events kinda redundant unless you're laming trade or biling some poor noob that went bmode. I think it could help us have some epic battles if people were to die quicker and promote more PK. It would add a bit more strategy with shield block actually blocking.

If nothing else at least add shield block to normal PVP however I'd prefer everywhere be a battleground.

DrkXFactr 05-29-2011 06:32 PM

Shield blocking DOES sound good to me. I think it should be more useful than its current state.

Also, it sure does take forever to pk someone..

ViperZakuto 05-29-2011 06:33 PM

sounds interesting

Cubical 05-29-2011 06:35 PM

Quote:

Originally Posted by DrkXFactr (Post 1652033)
Also, it sure does take forever to pk someone..

It doesn't in a battleground

MajinDragon 05-29-2011 06:38 PM

Very well thought out, i like this idea and fully support it. This would definitely sort out a very big problem with melee and that's damage and how it scales pvp wise. It seems that it's only worth while inside the arena's. Damage is actually much better scaled inside battleground arena's than in regular pvp, and that goes for magic as well, so mage's won't have the issues of magic resist scrolls rendering them useless, or mage vs mage battles being dreadfully tedious.

I would however suggest that new ways to scale magic dmg and resist are sorted out too, since this would effectively make any advancements in magic levels, useless as im pretty sure battleground magic dmg isn't level based or even resist based. Magic, and magic levels need to be made useful and not solely an SP waste.

Tashkin 05-29-2011 06:52 PM

I think it's a great idea. This would defiantly make pvp more enjoyable.

Felix_Xenophobe 05-29-2011 07:44 PM

as long as the retarded speed cap goes im for it

ViperZakuto 05-30-2011 06:36 PM

yes, and keep pmode. cause i don't like getting lamed with build director and (insert spell name here) lol

Cubical 06-20-2011 08:46 PM

bump bump bump

MajinDragon 06-21-2011 12:15 AM

Why isn't this being seriously considered?

gravator 06-21-2011 06:14 PM

The entire overworld is a battleground provided you are in battle mode, if you mean even if a person is on peaceful mode then no, the idea is not very good, as there are people that willingly attack low levels just because they can, and when requested to stop they give arrogant responses like "I don't listen to people that ask me to stop." or "I was PKed before so i'm a PKer now.", well that low level fella wasn't the one that was making trouble for you before, but you sure are making trouble for him now.


If you want a suggestion then make a third mode again, peaceful, with the reduced exp rates, battle, for those that enjoy Pking, and maybe kingdoms mode? you can only PK the enemy kingdom while in kingdom core, otherwise you're like on peaceful mode and can't harm/be harmed, maybe give the battle mode rates for exp also so those loyal to the kingdoms have a benefit without suffering being attacked on sight? Not everyone that goes into battle mode can 100% defend themselves from a determined PKer.

MajinDragon 06-21-2011 09:18 PM

I don't think you understood the suggestion Ironclad.

He's proposing that the current pvp system emulate the spar system in respects to how dmg is calculated so that fights aren't so dragged out. This would ofcourse solve issues of melee dmg inconsistency but highlight the issues of magic dmg concerning spells such as paralyze and fear.

MajinDragon 06-25-2011 01:30 AM

Seriously..

Cubical 06-25-2011 02:22 AM

Quote:

Originally Posted by MajinDragon (Post 1656061)
Seriously..

/like

Cubical 06-12-2013 06:40 PM

I'm going to bump this again just because I still think this would resolve a lot of pvp issues if done correctly.


Edit: I still would like input on this I wasn't just bumping it to bring it to managements attention. I probably should have been more clear in my bump. There is a few kinks that would need to be worked out like probably removing knockback for spells and balancing magic a bit. It will give newer players a chance to PK with oldbies and not be at an insane gear disadvantage(although gear will still play a big part).

Supaman771 06-13-2013 01:15 AM

Do this.
K

BigBear3 06-13-2013 01:30 AM

why hasnt neeko posted!?!??!?!?!? BLASPHEMY

cubes @ ur idea i said this forever ago. do it up

Felix_Xenophobe 06-13-2013 08:26 AM

Pls do this and remove speed cap both in spar arena and on the overworld

StormYs 06-13-2013 11:10 AM

Quote:

Originally Posted by MajinDragon (Post 1652036)

I would however suggest that new ways to scale magic dmg and resist are sorted out too, since this would effectively make any advancements in magic levels, useless as im pretty sure battleground magic dmg isn't level based or even resist based. Magic, and magic levels need to be made useful and not solely an SP waste.

I agree on this idea, but before this gets implanted on a 1:1 scale I would suggest to first consider what Majin said.

Pking atm is way to hard.

Cubical 06-13-2013 11:27 AM

Quote:

Originally Posted by StormYs (Post 1719195)
I agree on this idea, but before this gets implanted on a 1:1 scale I would suggest to first consider what Majin said.

Pking atm is way to hard.

Resist are not calculated in it the same way as they are currently but they could be easily to offset the issues with magic. Removing knockback for only magic would also resolve the issue. The only thing that causes the massive damage is getting knocked back repetitively into the spell. Either way there is a way to resolve the issue with OP spells.

Conqueror 06-13-2013 02:42 PM

I've always been 100% behind this idea and like others have said-- still wonder to this day why past management never took steps towards getting this done!

I think there have always been 3 main issues which have hindered PKing on Kingdoms.

1 - Duration of fight (Which would be mostly solved by Cubes' suggestion)

2 - The losing opponent being able to run into any NO-PK zone/building right before defeat. (Which is why I absolutely love Era's countdown method on recent engagement)

3 - The community is small, and close with one another. It's almost become offensive to start PKing someone who you talk with normally in the trade room. (Friends may be more likely to fight each other if some sort of reward system were put in place for PKing. Sparrer of the Month? Best PKer of the Month? This would give all players the same goal really, maybe fighting/killing each other wouldn't feel like total blasphemy anymore.)

scriptless 06-13-2013 05:19 PM

Quote:

Originally Posted by Conqueror (Post 1719203)
(Which is why I absolutely love Era's countdown method on recent engagement)

That would be cool actually.

NicoX 06-13-2013 09:15 PM

Quote:

Originally Posted by Conqueror (Post 1719203)
I've always been 100% behind this idea and like others have said-- still wonder to this day why past management never took steps towards getting this done!

I think there have always been 3 main issues which have hindered PKing on Kingdoms.

1 - Duration of fight (Which would be mostly solved by Cubes' suggestion)

2 - The losing opponent being able to run into any NO-PK zone/building right before defeat. (Which is why I absolutely love Era's countdown method on recent engagement)

3 - The community is small, and close with one another. It's almost become offensive to start PKing someone who you talk with normally in the trade room. (Friends may be more likely to fight each other if some sort of reward system were put in place for PKing. Sparrer of the Month? Best PKer of the Month? This would give all players the same goal really, maybe fighting/killing each other wouldn't feel like total blasphemy anymore.)

I like the ideas, we will look into that

seanthien 06-24-2013 05:01 AM

Quote:

Originally Posted by Conqueror (Post 1719203)
3 - The community is small, and close with one another. It's almost become offensive to start PKing someone who you talk with normally in the trade room. (Friends may be more likely to fight each other if some sort of reward system were put in place for PKing. Sparrer of the Month? Best PKer of the Month? This would give all players the same goal really, maybe fighting/killing each other wouldn't feel like total blasphemy anymore.)

Don't most servers have something like this? We could do 1v1 and 2v2. I don't believe it would be hard to plan with an active manager and events admin.


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