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  #41  
Old 04-20-2011, 05:31 AM
Devil_Lord2 Devil_Lord2 is offline
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Wow, this is quite funny, with 5+ pos/neg reps in the last 24 hours. That's probably more reps than I have gotten this year. lulz. Sorry for being off-topic.
Quite alright ^.^; Sadly even my blogspot pictures died to.. I really need to reupload everything / update links. :[
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  #42  
Old 04-20-2011, 10:47 AM
Kiwi27 Kiwi27 is offline
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Well, I might... But it's just a sphere-mesh thing that I used the... Mould-shape tool thing... To turn into a lemon, then just painted it yellow XD
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  #43  
Old 04-20-2011, 11:12 AM
Devil_Lord2 Devil_Lord2 is offline
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Well, I might... But it's just a sphere-mesh thing that I used the... Mould-shape tool thing... To turn into a lemon, then just painted it yellow XD
That isn't bad, it was the first thing I started playing with trying to learn.. I don't think I've every really learned to pinch and sculpt things though.. I go into edit mode and move the vertices..

I'd give you a few helpful hits, but again the new interface I don't really know.. Press Tab to go into edit mode though, space to type in other things like add ??? and such.. space use to be easier lol, they customized it so you could edit the keys to what every you want..

Anyway, heading home tomorrow, should be uploading pictures.. Bringing my brothers old PC he gave me so hopefully I can do levels..
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  #44  
Old 04-20-2011, 11:22 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by salesman View Post
has anyone ever told you that you talk too much?
Need to spread rep before I can rep you.

I've been thinking this every time I see one of his posts.
He always types more than he needs to and his sig just makes his posts look even more daunting.
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  #45  
Old 04-20-2011, 11:40 AM
Devil_Lord2 Devil_Lord2 is offline
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Going to start relinking pictures.
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Originally Posted by Demisis_P2P View Post
Need to spread rep before I can rep you.

I've been thinking this every time I see one of his posts.
He always types more than he needs to and his sig just makes his posts look even more daunting.
I can only suggest avoiding my posts in the future if you are too lazy to read them. As for giving rep to someone for their already acknowledged observations.. Well, that is your own right.

By the way, have I mentioned that I write much?

P.S.: Thank you for your passive comment on my long signature, I suppose I could make it shorter. As for future posts, I wouldn't expect as much.
-EDIT-
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Pictures lost from re-organization of Photobucket.

Bush


Fence


House
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Last edited by Devil_Lord2; 04-20-2011 at 11:57 AM..
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  #46  
Old 04-21-2011, 06:59 AM
Deeek Deeek is offline
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It's a charming concept, but heed my advice: Quit while you're ahead.
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  #47  
Old 04-21-2011, 07:16 AM
Demisis_P2P Demisis_P2P is offline
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Thx for changing your sig. Your posts look much more readable now.
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  #48  
Old 04-22-2011, 11:17 AM
Devil_Lord2 Devil_Lord2 is offline
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Slightly different... It has ears and eyes... But I think its still kind of odd. I haven't rotated him for the Graal view yet.

I think he looks kind of like the other guys, but I'm going to make different hair styles. I guess I will do the girl next... What do you guys think of this so far? Also, should I just use black eyes instead of this?
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  #49  
Old 04-22-2011, 11:44 AM
MrOmega MrOmega is offline
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I like the eyes, not sure if it cause of the perspective, but the shoulders seem off and the legs seem too 'big'. Just add a Mohawk to him now. :P
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  #50  
Old 04-22-2011, 12:11 PM
Devil_Lord2 Devil_Lord2 is offline
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-pokes tongue- :o okays.. mohawk possibly just because It's Graal.. I think the neck needs to be 'pushed' in a bit.. unsure how to fix the shoulders though lol..

It's odd seeing a smiling muscular guy so I made his smile smaller..

I'll add the mohawk, underwear ?any color suggestions / type? Fix the hands up, and possibly the leg tops, and feet up.

Then, after posting on here, start working on the woman. :]
Should there be a younger generation? I like the idea of baby avatars, but that aren't the same size as the normal player.. like 2-3 pixels smaller or something? Or keep the same sizes? "Probably a better idea for the future so things won't be re-scripted unless the arms are the same locations"

-Edit-
I'll put side views too... could be useful.
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  #51  
Old 04-24-2011, 08:10 PM
Devil_Lord2 Devil_Lord2 is offline
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Mining Caves that I am working on... Hard trying to do rocks.. anyway it's still in Beta.. Should have planks on the sides from each wooden support.

Sorry for the lack of transparency and such..
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  #52  
Old 04-24-2011, 08:30 PM
fowlplay4 fowlplay4 is offline
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The wooden props are supposed to be on the inside to help prevent the roof from collapsing.
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  #53  
Old 04-24-2011, 08:35 PM
Devil_Lord2 Devil_Lord2 is offline
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I was going for a warcraft3 mine... but I think I was remembering it while it was under construction...

http://www.soe.ucsc.edu/classes/cmps...umber/mine.jpg

My idea was totally not like this... xD So I guess you are right.. the entrance should be wooden..
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  #54  
Old 04-24-2011, 09:15 PM
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Yea that didn't look right :P looks more like wet clay as its deforming.
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  #55  
Old 04-24-2011, 10:51 PM
Devil_Lord2 Devil_Lord2 is offline
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Again, it seems hard to do rocks lol, Eventually I'll get it... right now I have the urge to go walk in the rain :o
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  #56  
Old 04-24-2011, 11:08 PM
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maybe do some studies first?
just google search for rocks/caves and take a closer look at other game caves to see how they simplified theirs.
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  #57  
Old 04-24-2011, 11:22 PM
Devil_Lord2 Devil_Lord2 is offline
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Naw, I'd have to get a tutorial to make the texture.. it isn't as easy as pixels and looking at a picture lol..
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  #58  
Old 04-25-2011, 12:51 PM
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Naw, I'd have to get a tutorial to make the texture.. it isn't as easy as pixels and looking at a picture lol..
... seriously? yea studying stuff wont teach you anything how silly of me
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  #59  
Old 04-25-2011, 09:44 PM
Devil_Lord2 Devil_Lord2 is offline
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... seriously? yea studying stuff wont teach you anything how silly of me
^.^ Well, try blender and give it a go, without learning how to create textures, materials and setting everything up, it won't have the same effect as placing darker colors pixels to create a bumpy effect...

>.> Then again I suppose I could get a picture of a rock and try to use it as an texture.. It could work.. but I kind of want to recreate a rock in the program, without outside images placed as textures..

But then again you are slightly right... I've taken Algebra and Trig and know nothing about half of the stuff I have studied, same with C Programming and Visual Basics.. I guess it more depends on if you study and keep practicing.
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  #60  
Old 04-25-2011, 09:49 PM
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Whatever happened to Graal 3D? It was actually kinda cool, just a big snowball fighting game, but.. It could have been awesome if more content was finished on it and released.
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  #61  
Old 04-25-2011, 10:32 PM
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^.^ Well, try blender and give it a go, without learning how to create textures, materials and setting everything up, it won't have the same effect as placing darker colors pixels to create a bumpy effect...

>.> Then again I suppose I could get a picture of a rock and try to use it as an texture.. It could work.. but I kind of want to recreate a rock in the program, without outside images placed as textures..

But then again you are slightly right... I've taken Algebra and Trig and know nothing about half of the stuff I have studied, same with C Programming and Visual Basics.. I guess it more depends on if you study and keep practicing.
Right well I have tried blender, and its not just the texture that makes it looks less like a rock its also the deforming around the pillars and the entrance looks like its been melted. Thats why I said you should study some rocks and caves.

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Whatever happened to Graal 3D? It was actually kinda cool, just a big snowball fighting game, but.. It could have been awesome if more content was finished on it and released.
Yeah the Graal 3D by Tiffany was the best xD they later hired some random guy that had no clue to redo it, tons of unnecessary polygons, ugly stiff animations and super huge blurry textures like 1024 x 1024 px jacket textures that could have been shrined down to 128 x 128 or less without losing ANY visual details... so ridiculous.

Then they like hired a bunch of noobs with no clue (me included), but we didn't really like what we saw and wanted to do something awesome instead but we had to do it all by ourselves and there was no like "senior" developers there to help us, we also had to nag for rights to stuff (and that took several weeks) and it was just hopeless. The End.
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  #62  
Old 04-27-2011, 04:46 AM
Devil_Lord2 Devil_Lord2 is offline
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Right well I have tried blender, and its not just the texture that makes it looks less like a rock its also the deforming around the pillars and the entrance looks like its been melted. Thats why I said you should study some rocks and caves.
When I get the texture right, I will then work on the rock spaces around it, I'd have to add in more loops, and bring them in to make them look more huge rock like, rather then one whole rock..

At least that is the only thing I can think of right now.. anyway kinda working on a GUI script that isn't working at the moment.. but it should >.>

It has canMove = true; yet doesn't move.. the other guicontrol does move with the script but doesn't need it x.x; I don't know..
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  #63  
Old 04-29-2011, 05:29 AM
Zexon Zexon is offline
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Wasn't much of a critique, but I appreciate the opinion.

Working on a fence right now... kinda hard not knowing how the people will look.. I could turn off shade, which would give it the other guys effect.. But honestly I like them having a skin with shade.. I could make it lighter though..
How the hell you got more post then meh.
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