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  #81  
Old 03-20-2011, 01:51 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Crow View Post
It's working for me. Settings are saving, too. Got the config file on read-only?
Nope, works fine with v5.
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  #82  
Old 03-20-2011, 02:05 AM
MattKan MattKan is offline
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And it wouldn't let me change my default font. It just changed it back.
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  #83  
Old 03-20-2011, 04:36 AM
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Thats concering rather the gui than the client itself, but "you eat with your eyes" as you know

I think it is unnecessary having the option to resize every little window (e.g. the download-message). Windows should also have a minimum size so they won't squash themselves.
Moreover there should be an option to disable the docking of the external windows.

And why the heck are there half-baked translations for languages no one is able to speak here?
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  #84  
Old 03-20-2011, 05:01 AM
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Changing the default font is very important! Especially if you're used to another font for years... XD
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  #85  
Old 03-20-2011, 04:12 PM
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Quote:
Originally Posted by fowlplay4 View Post
Yay, totally using this if Stefan ever implements that server-side TDrawingPanel functionality that will let us set transparencies.
^
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  #86  
Old 03-22-2011, 02:08 AM
sssssssssss sssssssssss is offline
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I started this in another thread sorry, but really wanted it here too...

Make use of the Items and Events in the guild cp section finally and give more control to servers on how they can access their guilds in-game? Maybe even an in-game guild cp? That'd be nice...
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  #87  
Old 03-22-2011, 07:07 AM
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Quote:
Originally Posted by sssssssssss View Post
I started this in another thread sorry, but really wanted it here too...

Make use of the Items and Events in the guild cp section finally and give more control to servers on how they can access their guilds in-game? Maybe even an in-game guild cp? That'd be nice...
Yes yes yes one thousands times yes.
We have been asking for in game guild control panel for years.

Most servers nowdays end up scripting their own guilds/gangs/parties because having in-game access is more important than having a centralized database.
But having both would be very very nice.
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  #88  
Old 03-22-2011, 11:17 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by fowlplay4 View Post

All Text Labels on the left just need to be moved over 16~ pixels. Currently Instant Messenger, Favorite Hangout, and Favorite Quote are being cut-off.
I think this is already fixed on Login 2 more than a year ago.
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  #89  
Old 03-25-2011, 04:05 AM
SlikRick SlikRick is offline
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I still keep getting random lag spikes where the client freezes for a second or 2. This is really annoying, especially when in events.
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  #90  
Old 03-25-2011, 06:20 AM
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make a model editor dev tool
so we can make models and have the editor support them
and change skins ects
this should be done so the quality of the games graphics can improve
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  #91  
Old 03-25-2011, 03:10 PM
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Quote:
Originally Posted by Rave_J View Post
make a model editor dev tool
so we can make models and have the editor support them
and change skins ects
this should be done so the quality of the games graphics can improve
That's not needed for release, and makes almost no sense for a 2D game.
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  #92  
Old 03-26-2011, 02:03 AM
Rave_J Rave_J is offline
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ya it does duh
its 2d u could do 2.5d ect
u can make a 2d feel more 3d ect
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  #93  
Old 03-26-2011, 02:05 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Rave_J View Post
ya it does duh
its 2d u could do 2.5d ect
u can make a 2d feel more 3d ect
Did you capitalize your user title yourself or did somebody help you do that?
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  #94  
Old 03-26-2011, 02:20 AM
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Originally Posted by cbk1994 View Post
Did you capitalize your user title yourself or did somebody help you do that?


Model editor is a stupid idea. I don't know what you were even thinking. Honestly.
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  #95  
Old 03-26-2011, 02:27 AM
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Quote:
Originally Posted by smirt362 View Post
I'm wondering if doing something like this is possible...having an animated gif of some sort and then setting it's shape or setting the shape to that of the player. An example that I can think of right now are the Ultima and haste spells in FF6.

Not the haste spell, but you can kind of get the idea. The rainbow colors scroll up across the player


Also setting the color of the player...so that the sprites themselves seem to glow a color or other effects to that nature. Like...
Still no answer on this stuff?
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  #96  
Old 03-26-2011, 02:29 AM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by smirt362 View Post
Still no answer on this stuff?
Technically possible (I think) with ganis I believe but I never did try and I don't believe it would be very effective.
Would like clarification if its possible or not, because I kind of now have ideas on it if its possible or not.

But the glow on player bit I think is possible with ganiscripting.
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  #97  
Old 03-26-2011, 03:06 AM
smirt362 smirt362 is offline
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Quote:
Originally Posted by Fulg0reSama View Post
Technically possible (I think) with ganis I believe but I never did try and I don't believe it would be very effective.
Would like clarification if its possible or not, because I kind of now have ideas on it if its possible or not.

But the glow on player bit I think is possible with ganiscripting.
Yeah, I had some ideas for some spells that involved stuff like this...not to mention the effect is pretty cool looking.

Could do a lot of crazy effects with it.

Also thought of another example. Dark Matter from Chrono Trigger
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  #98  
Old 03-26-2011, 03:36 AM
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lolol what a bad party

two of the lowest tier heroes...least it's not marle
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  #99  
Old 03-26-2011, 03:40 AM
smirt362 smirt362 is offline
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lolol what a bad party

two of the lowest tier heroes...least it's not marle
Why you hatin on Lucca? She's awesome.
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  #100  
Old 03-26-2011, 05:42 AM
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Quote:
Originally Posted by Rave_J View Post
ya it does duh
its 2d u could do 2.5d ect
u can make a 2d feel more 3d ect
But how is that Graal's responsibility? That's like saying they need to make an image editor so people can make images. Want 3D models? Use one of the already made programs out there that will do it better than Graal ever could.

As for the special effects being asked for above(Crono Trigger stuff) it would require masking and such that Stefan has shown no interest in. Sorry.
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  #101  
Old 03-26-2011, 06:05 AM
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Quote:
Originally Posted by DustyPorViva View Post
As for the special effects being asked for above(Crono Trigger stuff) it would require masking and such that Stefan has shown no interest in. Sorry.
Then we'll just have to keep bothering him then huh?
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  #102  
Old 03-26-2011, 08:17 AM
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I wants better profiles. When You look at them, I don't think it should look like it's your own profile and you can edit it.
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  #103  
Old 03-26-2011, 08:20 AM
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I wants better profiles. When You look at them, I don't think it should look like it's your own profile and you can edit it.
Scripted per-server profiles.
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  #104  
Old 03-26-2011, 12:30 PM
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Quote:
Originally Posted by DustyPorViva View Post
As for the special effects being asked for above(Crono Trigger stuff) it would require masking and such that Stefan has shown no interest in. Sorry.
That makes me sad
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  #105  
Old 03-26-2011, 02:22 PM
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surely you can gani darkmatter o_o?
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  #106  
Old 03-26-2011, 02:29 PM
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surely you can gani darkmatter o_o?
lol, I think he's concerned with the image going under than over another character.
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  #107  
Old 03-26-2011, 03:16 PM
Rave_J Rave_J is offline
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Quote:
Originally Posted by cbk1994 View Post
Did you capitalize your user title yourself or did somebody help you do that?
No I did,I can write proper but too damn lazy too on the graal forums.
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  #108  
Old 03-26-2011, 07:25 PM
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I'm sure it's been asked before, but I would love functions like
player.dontblock(); and player.blockagain();
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  #109  
Old 03-26-2011, 08:04 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by AlexanderK View Post
I'm sure it's been asked before, but I would love functions like
player.dontblock(); and player.blockagain();
what about player.setshape()? xO !

from "Server Name Change.. again?" thread-
Quote:
Originally Posted by Stefan View Post
Hmmm may be could let playerworld owners rename it themselves.
i'd like that servers didnt lose their servername when they go down instead.
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  #110  
Old 03-27-2011, 12:33 PM
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HTML Code:
    new GuiBitmapCtrl("iPhonePMWindowHead") {
      position = {32, 16};
      extent = {32, 32};
      
      bitmap = temp.head;
      drawimagerectangle(0, 0, temp.head, 0, 64, 32, 64);
    }
Displays the image as this: (btw temp.head = "head19.png")
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  #111  
Old 03-27-2011, 04:05 PM
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Quote:
Originally Posted by Deas_Voice View Post
what about player.setshape()? xO !

from "Server Name Change.. again?" thread-


i'd like that servers didnt lose their servername when they go down instead.
Already done, check the original thread

Quote:
Originally Posted by xAndrewx View Post
HTML Code:
    new GuiBitmapCtrl("iPhonePMWindowHead") {
      position = {32, 16};
      extent = {32, 32};
      
      bitmap = temp.head;
      drawimagerectangle(0, 0, temp.head, 0, 64, 32, 64);
    }
Displays the image as this: (btw temp.head = "head19.png")
Not sure who did that, but it must be:

bitmaprectangle = {0,64,32,32};
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  #112  
Old 03-28-2011, 08:09 PM
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Requesting flag/function to set the player to invincible so he can't be hurt no matter what. That'd be awesome.
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  #113  
Old 03-28-2011, 11:49 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crow View Post
Requesting flag/function to set the player to invincible so he can't be hurt no matter what. That'd be awesome.
Or better yet:


Quote:
Originally Posted by cbk1994 View Post
If I was a scripter on a classic server, I'd rather have some kind of function which is called when the player is hurt that basically requests permission to hurt the player. The function would be called in some standardly-named weapon. If the function/weapon doesn't exist, it would default to this, which replicates default behavior:

PHP Code:
//#CLIENTSIDE
public function getAttackDamage(attackerdamageweapon) {
  if (
player.level.nopkzone) {
    return 
0;
  }
  
  if (
player.guild == attacker.guild && player.guild != "") {
    return 
0;
  }
  
  if (
player.ap == 100 && weapon == "sword") {
    return 
0;
  }
  
  return 
damage;

This would give you much greater flexibility and also allow you to change damages based on different types of hits. Something similar could be done for AP taking on death (serverside).
Function hooking would be really useful.
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  #114  
Old 03-30-2011, 06:08 AM
MrOmega MrOmega is offline
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textoffset in GuiControlProfile does not work.
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  #115  
Old 04-01-2011, 03:47 AM
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Quote:
Originally Posted by MrOmega View Post
textoffset in GuiControlProfile does not work.
It only has limited use: for GuiWindowCtrl it defines the title offset, and for GuiTextEditCtrl it stores the x-offset of the visible text (read only).
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  #116  
Old 04-01-2011, 03:55 AM
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Quote:
Originally Posted by Stefan View Post
It only has limited use: for GuiWindowCtrl it defines the title offset, and for GuiTextEditCtrl it stores the x-offset of the visible text (read only).
anyway to expand it to GuiButtonCtrl's?
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  #117  
Old 04-04-2011, 06:19 AM
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V6 still won't open on a non-primary screen with dual screens up.
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  #118  
Old 04-04-2011, 03:22 PM
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V6 still won't open on a non-primary screen with dual screens up.
On Linux if I have it maximized on my secondary screen, it doesn't run full speed for some reason...
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  #119  
Old 04-05-2011, 07:27 PM
kia345 kia345 is offline
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Hey can v6 have server specific options so I don't have to re-enable masses on UN after I disable them on Zodiac?
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  #120  
Old 04-06-2011, 12:00 AM
Skyld Skyld is offline
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Quote:
Originally Posted by kia345 View Post
Hey can v6 have server specific options so I don't have to re-enable masses on UN after I disable them on Zodiac?
This can be implemented in script, doesn't need a client update
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