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  #1  
Old 03-13-2011, 02:14 AM
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Question v6: What is needed for release?

For the final release of v6 for Windows, Mac and Linux,
what should be done before the release:
- What bugs need a fix?
- What features or implementations need improvements, and what kind of improvements?

This discussion should be mainly about technically issues, not about server quality, payment options etc. Basicly the question is: what should be done before replacing the v5 download with the v6 download?
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Old 03-13-2011, 02:23 AM
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Quote:
Originally Posted by Stefan View Post
- What features or implementations need improvements, and what kind of improvements?
I'm sure 100% sure if this is what you are asking for. If it isn't, I apologize, and go ahead and delete this post if you want:

Animated Tiles in Tilesets: (As shown in: )
http://forums.graalonline.com/forums...hp?t=134261438

Better Body Colors: (As shown in: )
http://forums.graalonline.com/forums...hp?t=134259103

Also:
Could you possilby implement a feature where when you login to login it replaces global images with the correct image instead of an overwrite? That would help a lot.
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Old 03-13-2011, 02:26 AM
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Have you considered adding something that automatically updates the client and just requires a client restart to switch into the new version? This is what Google Chrome does and it's incredibly useful for pushing out updates. It would make client updates a lot easier to do, and make this switch from v5 to v6 a lot less "big".

I'm not personally aware of any bugs in v6, but there will (probably) be some found in the future, so I think getting a streamlined update system would be a good move.

Regarding other improvements... well, there is a whole section on the forum for that.
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Old 03-13-2011, 02:29 AM
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I dislike how nicknames and chat are not in bold on the v6 WINDOWS client.
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Last edited by Rufus; 03-13-2011 at 03:04 AM.. Reason: WD confirmed this isn't a problem for the Linux client so I assume it's just Windows.
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Old 03-13-2011, 02:34 AM
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Right off the top of my head:

Sometimes after chatting, when I close the chat bar (with tab) my character will slash.
He will continue to slash if I keep openeing and closing the chat bar.
It stops if the Graal.exe window loses focus, or if I press 's' or type 's' into the chat bar.

If I just press s with the chat bar not up, my character does nothing, he doesn't swing his sword. But then after pressing s the once, I can slash like normal.
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Old 03-13-2011, 02:38 AM
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Quote:
Originally Posted by oo_jazz_oo View Post
Right off the top of my head:

Sometimes after chatting, when I close the chat bar (with tab) my character will slash.
He will continue to slash if I keep openeing and closing the chat bar.
It stops if the Graal.exe window loses focus, or if I press 's' or type 's' into the chat bar.

If I just press s with the chat bar not up, my character does nothing, he doesn't swing his sword. But then after pressing s the once, I can slash like normal.
One way to replicate this is:
  1. hold down s,
  2. move the focus onto another program (while s is held down),
  3. release s.
Graal won't receive that release and think you still have it held. I have only confirmed this on Linux.

This is even more noticeable when you hold down an arrow key instead of s.
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  #7  
Old 03-13-2011, 02:52 AM
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Quote:
Originally Posted by WhiteDragon View Post
One way to replicate this is:
  1. hold down s,
  2. move the focus onto another program (while s is held down),
  3. release s.
Graal won't receive that release and think you still have it held. I have only confirmed this on Linux.

This is even more noticeable when you hold down an arrow key instead of s.
The keydown/focus change problem has been reported several times for both v5 and v6
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Old 03-13-2011, 03:40 AM
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Quote:
Originally Posted by WhiteDragon View Post
keydown not releasing bug.
This is even more noticeable when you hold down an arrow key instead of s.
This is fixed in the latest Windows V6 Client (OS: W7 64-bit).

Feature Requests:
- Interpolate Player Movement: Era and Zodiac (Weapon: -Interpolation) have their own scripted versions, obviously if it would be done by the client maybe even make it an option in F3.
- Improve Networking Code: Things like player movement and other changes could probably benefit from being sent to the server via UDP. Re-add P2P (UDP) for UN sparrers.
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  #9  
Old 03-13-2011, 03:44 AM
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Quote:
Originally Posted by fowlplay4 View Post
This is fixed in the latest Windows V6 Client (OS: W7 64-bit).
The tab bar bug I talked about in my post is still there in the latest v6 client, though.

I downloaded the latest client just to test it to make sure it was still there before posting. :P
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Old 03-13-2011, 03:58 AM
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Quote:
Originally Posted by oo_jazz_oo View Post
The tab bar bug I talked about in my post is still there in the latest v6 client, though.

I downloaded the latest client just to test it to make sure it was still there before posting. :P
Are you sure it's not a keyboard failure? (Disregard if you aren't using the latest Windows client)

BUG: While testing I found ChatBar opens with TAB regardless of your in Keys configuration.
FEATURE REQUEST: Add a [Default Keys] button in F3: Keys Tab.
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Old 03-13-2011, 03:50 AM
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Quote:
Originally Posted by fowlplay4 View Post
This is fixed in the latest Windows V6 Client (OS: W7 64-bit).
It isn't fixed in the Linux client. Or at least not on my Linux setup, my window manager is fairly nonstandard so it could be doing something unexpected.
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  #12  
Old 03-13-2011, 03:31 AM
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Not sure if they is something you fix on V6 or if its cuz im using windows 7 but when i have to hold Q to use my menu on Era i can move my mouse (using touchpad) at the same time.
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  #13  
Old 03-13-2011, 06:43 AM
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60 fps external windows? :o
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Old 03-13-2011, 07:46 AM
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Originally Posted by DustyPorViva View Post
60 fps external windows? :o
From what I understand external windows are redrawn as needed; on Mac, resizing windows is as smooth as native, and typing also seems as fast as native (which is not the case for internal windows).
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Old 03-13-2011, 08:19 AM
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Quote:
Originally Posted by cbk1994 View Post
From what I understand external windows are redrawn as needed; on Mac, resizing windows is as smooth as native, and typing also seems as fast as native (which is not the case for internal windows).
Well I'm mostly concerned with text control input.
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Old 03-13-2011, 09:01 AM
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From the top of my head:

Get rid of the "create window at mouse" stuff for the Graal main window. Let it default to the center of the screen and then save the position and size like the v5 client does it. Do the same for the playerlist (although I believe Tig's already doing it with the one on Login 2?).

I'd also like to see a comeback of palettes (setbackpal stuff, but improved, more dynamic and usable on basically everything that is an 8-bit PNG). This can be so useful on so many occasions. I can't imagine it being difficult to implement, either; then again, I don't code that kind of stuff. Should you implement this, I don't think it'd hurt for it to work with Jasc's PAL files.


Also:
Quote:
Originally Posted by fowlplay4 View Post
It'd be cool if we could do something like:

PHP Code:
new GuiWindowCtrl("ExternalExample") {
  
y 100;
  
width height 300;
  
isexternal true;
  
nativestyle true// Makes it look like their Native OS equivalent.

This would be awesome. If not this, then I'd like a white-grayish default style instead of that blue GUI stuff.
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  #17  
Old 03-13-2011, 06:45 AM
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I'm wondering if doing something like this is possible...having an animated gif of some sort and then setting it's shape or setting the shape to that of the player. An example that I can think of right now are the Ultima and haste spells in FF6.

Not the haste spell, but you can kind of get the idea. The rainbow colors scroll up across the player


Also setting the color of the player...so that the sprites themselves seem to glow a color or other effects to that nature. Like...
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Old 03-26-2011, 02:27 AM
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Originally Posted by smirt362 View Post
I'm wondering if doing something like this is possible...having an animated gif of some sort and then setting it's shape or setting the shape to that of the player. An example that I can think of right now are the Ultima and haste spells in FF6.

Not the haste spell, but you can kind of get the idea. The rainbow colors scroll up across the player


Also setting the color of the player...so that the sprites themselves seem to glow a color or other effects to that nature. Like...
Still no answer on this stuff?
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Old 03-26-2011, 02:29 AM
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Still no answer on this stuff?
Technically possible (I think) with ganis I believe but I never did try and I don't believe it would be very effective.
Would like clarification if its possible or not, because I kind of now have ideas on it if its possible or not.

But the glow on player bit I think is possible with ganiscripting.
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Old 03-26-2011, 03:06 AM
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Originally Posted by Fulg0reSama View Post
Technically possible (I think) with ganis I believe but I never did try and I don't believe it would be very effective.
Would like clarification if its possible or not, because I kind of now have ideas on it if its possible or not.

But the glow on player bit I think is possible with ganiscripting.
Yeah, I had some ideas for some spells that involved stuff like this...not to mention the effect is pretty cool looking.

Could do a lot of crazy effects with it.

Also thought of another example. Dark Matter from Chrono Trigger
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  #21  
Old 03-13-2011, 11:36 AM
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I remember reading the text not being bold as something it was supposed to be like throughout the past few versions of Graal as opposed to it not being possible due to some technicality, I would actually go as far to say I have a hard time reading V6 text in its non-bold form, I've never had any problems with my eyesight and yet it's as if I have to put in effort to make out different words.
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  #22  
Old 03-13-2011, 04:09 PM
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You speak about in-game text (not gui) ?
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Old 03-13-2011, 04:19 PM
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Quote:
Originally Posted by Stefan View Post
You speak about in-game text (not gui) ?
Yes, such as chat, nicknames etc.

Funnily enough I find that GUI text appears too bold compared to how it does in V5.
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  #24  
Old 03-13-2011, 06:05 PM
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On Mac, if you have a multi-line "favorite quote" in your profile, it only shows the first line until you click in it and type a character.




Also, clicking "Close" on a PM doesn't always close it. This seems to happen after changing servers with PMs open, especially.
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Old 03-13-2011, 06:06 PM
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On Mac, if you have a multi-line "favorite quote" in your profile, it only shows the first line until you click in it and type a character.


This is happening for me in Windows too.
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Old 03-13-2011, 06:22 PM
fowlplay4 fowlplay4 is offline
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The profile scripts also need to be updated to support the text size changes properly, hell should probably align the whole as well.

All Text Labels on the left just need to be moved over 16~ pixels. Currently Instant Messenger, Favorite Hangout, and Favorite Quote are being cut-off.
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Old 03-13-2011, 07:04 PM
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Other things I'd like to see with the release of v6:
A clientside player flag we can use to check if the player is currently jumping off a cliff (player.jump or similar). I could really use this.

Also: an outline attribute for showtext objects to easily add outlines to texts. Should either use shadowcolor for the color or add a new outlinecolor instead.
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Old 03-13-2011, 08:06 PM
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Also: an outline attribute for showtext objects to easily add outlines to texts. Should either use shadowcolor for the color or add a new outlinecolor instead.
outlinewidth as well. Obviously it would default to 1 or 2.
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Old 03-13-2011, 08:12 PM
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outlinewidth as well. Obviously it would default to 1 or 2.
Right. Forgot about that.
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Old 03-13-2011, 08:55 PM
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Originally Posted by Crow View Post
Other things I'd like to see with the release of v6:
A clientside player flag we can use to check if the player is currently jumping off a cliff (player.jump or similar). I could really use this.
Already added player.isjumping
Quote:
Also: an outline attribute for showtext objects to easily add outlines to texts. Should either use shadowcolor for the color or add a new outlinecolor instead.
Outline colors is quite complex, because we couldn't re-use the same texture for different colored texts. Black and white could work but other things are complex. Often programs just draw with a bigger font behind the current text. So it is possible but will probably not be added very soon.
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Old 03-13-2011, 09:51 PM
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already added player.isjumping
<33
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Old 03-22-2011, 11:17 PM
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Originally Posted by fowlplay4 View Post

All Text Labels on the left just need to be moved over 16~ pixels. Currently Instant Messenger, Favorite Hangout, and Favorite Quote are being cut-off.
I think this is already fixed on Login 2 more than a year ago.
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  #33  
Old 03-13-2011, 08:36 PM
DustyPorViva DustyPorViva is offline
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Indeed, outlined text has been needed for years. Graal needs more ways to be spruced up and prettified.
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  #34  
Old 03-15-2011, 10:38 PM
Jiroxys7 Jiroxys7 is offline
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Hey, what about the Variable Tweening that was suggested a while back? (not sure if this was already brought back up)

http://forums.graalonline.com/forums...variable+tween


Also, being able to manipulate some of the player's visuals. like being able to set their colors, alpha, stretchx, stretchy, rotation, etc. Perhaps also individually. (i.e. set the head color to one thing and the body to another.)

For example, a proper 'superman' gani could be made by making a gani with a rotated body and arms. You could also rotate the arm parts to make better attack ganis.
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  #35  
Old 03-16-2011, 09:48 AM
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Originally Posted by Jiroxys7 View Post
Also, being able to manipulate some of the player's visuals. like being able to set their colors, alpha, stretchx, stretchy, rotation, etc. Perhaps also individually. (i.e. set the head color to one thing and the body to another.)

For example, a proper 'superman' gani could be made by making a gani with a rotated body and arms. You could also rotate the arm parts to make better attack ganis.
It is possible now to rotate etc. the body sprites via gani, although graalshop.exe is not supporting it.
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  #36  
Old 03-16-2011, 06:36 PM
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Originally Posted by Stefan View Post
It is possible now to rotate etc. the body sprites via gani, although graalshop.exe is not supporting it.
So are you going to change the Graal# account system or not?
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  #37  
Old 03-16-2011, 07:06 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by Vinka View Post
So are you going to change the Graal# account system or not?
The system is fine, servers just need to do the work and support them properly. Stefan also needs to fix the inconsistencies with it.

Which is all detailed here.

FEATURE REQUEST: Working partx, party, partw, parth findimg properties for ganis.
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  #38  
Old 03-13-2011, 10:00 PM
DustyPorViva DustyPorViva is offline
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Also I concur about the windows opening at the mouse. It's one of the most annoying features I've ever seen and has been since it was introduced to the RC.
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  #39  
Old 03-14-2011, 08:53 AM
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Not sure if this is really a bug...but if you open Graal, before you log in, you can press f7 and pm people.

If you click 'Profile' it displays your pcid.

Just thought it was weird.
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Old 03-14-2011, 12:37 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by oo_jazz_oo View Post
Not sure if this is really a bug...but if you open Graal, before you log in, you can press f7 and pm people.

If you click 'Profile' it displays your pcid.

Just thought it was weird.
when you open up graal, without login in to your account, you log in with your pcid, until you hit "login", i'm guessing that's how stefan made it the "online" sign instead of a offline one, if that makes any sense.
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