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Old 12-24-2010, 07:02 AM
ffcmike ffcmike is offline
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Originally Posted by DustyPorViva View Post
Though I more bring this up because a spawn point is not the biggest advantage in the world, and it seems like a lot of work for a minor thing. Why not just have it checkpoint automatically at certain places?
The point you begin a particular quest or task could well be a long distance from the location of it itself, it's also possible that in future there could be baddies on the overworld roaming around somewhere between your start point and destination where if your Save Point was automatically set at both start and end you could still have the same problem.

We also plan to implement side content later on where having Save Points set automatically within mainstream content could set a location far from ideal when you're attempting one-off Quests, this solution makes it entirely up to yourself to think about where the best place to set a Save Point would be.
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Old 12-24-2010, 08:37 AM
DustyPorViva DustyPorViva is offline
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Originally Posted by ffcmike View Post
The point you begin a particular quest or task could well be a long distance from the location of it itself, it's also possible that in future there could be baddies on the overworld roaming around somewhere between your start point and destination where if your Save Point was automatically set at both start and end you could still have the same problem.

We also plan to implement side content later on where having Save Points set automatically within mainstream content could set a location far from ideal when you're attempting one-off Quests, this solution makes it entirely up to yourself to think about where the best place to set a Save Point would be.
The time thing is still a problem, Downsider's suggestion is solid. Like I said, 15 seconds may not seem like a lot when you look at the number, but it breaks the flow when you actually play a game. Gamers don't like that at all.
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