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  #1  
Old 11-24-2010, 10:07 PM
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Android Graal

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Originally Posted by dennis20014 View Post
Any update on ththe android version. Nearly a year since Stefan said it would originally be released
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Originally Posted by Stefan View Post
It's coming closer to release It's working but we have to find the good business model / payment methods.
What type of server are we going to get?

Discuss.
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Old 11-25-2010, 12:42 AM
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you will have whatever server iphone will have.

6 months after.

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  #3  
Old 11-25-2010, 12:45 AM
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My personal preference would be a server maybe similar to if not based on Graal Classic.

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Old 11-25-2010, 12:46 AM
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I want to play with iPhone players I don't see why iPhone and android wouldn't be able to interact.
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Old 11-25-2010, 12:50 AM
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Quote:
Originally Posted by Cubical View Post
I want to play with iPhone players I don't see why iPhone and android wouldn't be able to interact.
Stefan said he needed to find a payment method for android for gralats and packs, because the iPhones and iPods use iTunes for the purchases.
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Old 11-25-2010, 12:52 AM
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Graal 2001 Android....




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  #7  
Old 11-25-2010, 12:58 AM
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Android has a marketplace, maybe offer an in game option to buy gelats from a mobile website? Google isn't anal about their marketplace like Apple is.
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  #8  
Old 11-25-2010, 08:54 AM
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willing to bet it's the same thing as iphone server
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Old 11-25-2010, 09:03 AM
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Why would it get a different server...

Linux/Mac Graal Clients don't get different servers than Windows.
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Old 11-25-2010, 04:30 PM
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Quote:
Originally Posted by fowlplay4 View Post
Why would it get a different server...

Linux/Mac Graal Clients don't get different servers than Windows.
because the iphone servers are optimized for the iphone hardware(??),
android phones has a larger variation of hardware the the iphone so they have to adapt to that.
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  #11  
Old 11-25-2010, 11:09 PM
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The iPhone client is optimized for iPhones not the scripts themselves. I was just implying that with like an extra 1500 players that they might split it into two servers to lessen the servers workload.
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Old 11-25-2010, 11:19 PM
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Quote:
Originally Posted by Deas_Voice View Post
because the iphone servers are optimized for the iphone hardware(??),
android phones has a larger variation of hardware the the iphone so they have to adapt to that.
iPhones/iPods/iPads have that same range of hardware as well.

This is all it comes down to:

PHP Code:
if (getplatform() == "android") {
  
// get these scripts
  // or do this instead
}
else if (
getplatform() == "iphone") {
  
// get these scripts
  // or do this instead

This doesn't mean they have to add a new 'Android Classic' server just modifications to the scripts.
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  #13  
Old 11-25-2010, 11:33 PM
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Well it's more than that, the sounds are a big a problem on Android (especially pre-2.2) and graphics also behave differently. The speed should normally not be a problem, the game is also working on older iPods and iPhones and we will require a minimum of Android 2.1, so that slow phones like G1 are not supported.
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Old 11-25-2010, 11:53 PM
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Quote:
Originally Posted by Stefan View Post
Well it's more than that, the sounds are a big a problem on Android (especially pre-2.2) and graphics also behave differently. The speed should normally not be a problem, the game is also working on older iPods and iPhones and we will require a minimum of Android 2.1, so that slow phones like G1 are not supported.
Although I have a G1 that's totally understandable, software evolves as hardware. That's just like saying 'Sorry little Pentium MMX, but windows 7 can't run on you nor do we have any plans to support you.'

As it stands right now, even the lowest end Android phones that are coming out should be enough or even more than enough to run Graal. You also have to look at the statistics comparing Android and iOS. By Q2 of next year Android will have sold more phones than the iPhone has. I know this doesn't take into account all the iPod touches and iPads but there is already Android Tablets and Music players in the works but just imagine what will be available Q4 of next year.

Pretty much all I'm saying is the faster it gets out the more exposure it will get and you want to get maximum exposure as Android will inevitably be the leading mobile operating system in the world and not just on phones.

edit: Google is skynet
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  #15  
Old 11-26-2010, 12:04 AM
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Quote:
Originally Posted by Stefan View Post
Well it's more than that, the sounds are a big a problem on Android (especially pre-2.2) and graphics also behave differently. The speed should normally not be a problem, the game is also working on older iPods and iPhones and we will require a minimum of Android 2.1, so that slow phones like G1 are not supported.
how is the sound and graphics a problem?
i would also want to know if your planning to group us with the iphone players or not.'

i'd be happy to test if u need, i got an 2.2 android w/ keyboard & touch (yeah, that's right. keyboard. ).
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  #16  
Old 11-26-2010, 02:39 AM
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Quote:
Originally Posted by Cubical View Post
As it stands right now, even the lowest end Android phones that are coming out should be enough or even more than enough to run Graal. You also have to look at the statistics comparing Android and iOS. By Q2 of next year Android will have sold more phones than the iPhone has. I know this doesn't take into account all the iPod touches and iPads but there is already Android Tablets and Music players in the works but just imagine what will be available Q4 of next year.

Pretty much all I'm saying is the faster it gets out the more exposure it will get and you want to get maximum exposure as Android will inevitably be the leading mobile operating system in the world and not just on phones.

edit: Google is skynet
dont wanna be a naysayer, but Speculation is almost always wrong, you generally have a better chance of going against speculation then with it, especially with technology
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  #17  
Old 12-01-2010, 10:52 PM
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any progress?
can't wait until it's released
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  #18  
Old 12-01-2010, 10:54 PM
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Quote:
Originally Posted by Cubical View Post
The iPhone client is optimized for iPhones not the scripts themselves. I was just implying that with like an extra 1500 players that they might split it into two servers to lessen the servers workload.
The scripts ARE optimized for iPhone graal though. There's practically no clientside looping allowed.
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  #19  
Old 12-01-2010, 11:13 PM
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Quote:
Originally Posted by Deas_Voice View Post
how is the sound and graphics a problem?
The OpenGL ES stuff varies between different manufacturers it seems, and also the sound stuff is missing some functionality on Android 2.1 which makes it difficult to implement properly (although it has been sorted in 2.2).
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Old 12-02-2010, 12:25 AM
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Originally Posted by Stefan View Post
Well it's more than that, the sounds are a big a problem on Android (especially pre-2.2) and graphics also behave differently. The speed should normally not be a problem, the game is also working on older iPods and iPhones and we will require a minimum of Android 2.1, so that slow phones like G1 are not supported.
Uh, I wouldn't call it working. My iPod second generation can't take the lag of Graal City without crashing, and it takes a while to start up.
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  #21  
Old 12-02-2010, 01:20 PM
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Uh, I wouldn't call it working. My iPod second generation can't take the lag of Graal City without crashing, and it takes a while to start up.
Do you disable nicknames? It works fine for mine
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Old 12-13-2010, 07:11 PM
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bump, can't wait...
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  #23  
Old 12-13-2010, 11:48 PM
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Stefan, if you want a performance gain on your iPhone clients, batch multiple heads/bodies into the same texture, just different UV coords, in your loading routine, then sort by texture when rendering. Much less texture uploads is much faster.
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Old 12-14-2010, 03:11 AM
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Do you disable nicknames? It works fine for mine
I have everything disabled that can be disabled, and it still lags and crashes. Every update just makes it worse.
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Old 12-14-2010, 10:33 AM
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Quote:
Originally Posted by 12171217 View Post
Stefan, if you want a performance gain on your iPhone clients, batch multiple heads/bodies into the same texture, just different UV coords, in your loading routine, then sort by texture when rendering. Much less texture uploads is much faster.
ey, this is the android graal thread, get lost
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  #26  
Old 12-23-2010, 07:41 AM
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When will it be released? I have the HTC Evo and I think its ready to run graal.
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  #27  
Old 12-23-2010, 07:56 AM
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Any Android ran phone is ready to run Graal.
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Old 12-24-2010, 02:58 AM
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Lol why doesn't anyone have a target release date or estimated than at least?

I emailed a ton of people and only a few said soon or they didn't even know.

One said the near future but failed to respond to any more emails

You'd think with Era Iphone out now they would co release the original Classic on android or w/e lol
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  #29  
Old 12-25-2010, 03:57 AM
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So, back to the question. When will it be released for Android?!!!
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Old 12-25-2010, 04:28 AM
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If Graal for the Android is released, would Android players log into the same servers as iPhone players?
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Old 12-25-2010, 04:49 AM
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If Graal for the Android is released, would Android players log into the same servers as iPhone players?
yes.
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Old 12-25-2010, 06:38 AM
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I bet the current iPhone players can't wait for more lag !
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Old 12-25-2010, 06:49 AM
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I bet the current iPhone players can't wait for more lag !
As the android stomps everyone else except for the staff PC players.

Whoever doubts what I stated than Q_Q more noob since the Android is technically better and the iPhone is full of ****.
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Old 12-25-2010, 07:46 AM
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As the android stomps everyone else except for the staff PC players.
I'd have to agree. My T-Mobile G1 is godly to me compared to these iPhones lol.
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Old 12-25-2010, 01:09 PM
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yes.
do you know that for a fact?
cus i would say no
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Old 12-25-2010, 01:11 PM
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I'd have to agree. My android is godly to me compared to these iPhones lol.
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  #37  
Old 12-25-2010, 07:36 PM
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Yeah, Android does seem to be superior in many ways.
The EVO which is combined with 4G network is insane.
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  #38  
Old 12-25-2010, 07:42 PM
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The only thing I hate about Androids is every single Android I've looked at feels cheap and flimsy
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Old 12-25-2010, 07:48 PM
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The only thing I hate about Androids is every single Android I've looked at feels cheap and flimsy
including the newest HTC's? those sure aint cheap, nor "flimsy"
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Old 12-25-2010, 08:05 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Deas_Voice View Post
do you know that for a fact?
cus i would say no
The scripts (GUI) on the iOS server can be altered to support Android as well.

Mac/Linux/PC don't have different servers and they co-exist just fine don't they? I don't see why the Android and iOS devices can't either. The clients would just end up using the same scripts anyway.
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