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Old 12-13-2010, 11:48 PM
12171217 12171217 is offline
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Stefan, if you want a performance gain on your iPhone clients, batch multiple heads/bodies into the same texture, just different UV coords, in your loading routine, then sort by texture when rendering. Much less texture uploads is much faster.
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Old 12-14-2010, 10:33 AM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by 12171217 View Post
Stefan, if you want a performance gain on your iPhone clients, batch multiple heads/bodies into the same texture, just different UV coords, in your loading routine, then sort by texture when rendering. Much less texture uploads is much faster.
ey, this is the android graal thread, get lost
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