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  #91  
Old 11-25-2010, 04:39 AM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by fowlplay4 View Post
I wouldn't express that much importance in a story tbh.

I'd say the success of a server strongly depends on their ability to make a fun (rapid if possible) prototype of the game-play and then being able to expand upon it and provide a decent amount of content (replay-ability helps too) for it.
I get what you're saying but it helps get slight interest for some developers to want to help.
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  #92  
Old 11-25-2010, 04:41 AM
DustyPorViva DustyPorViva is offline
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Backstory > active story in an MMO.
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  #93  
Old 11-25-2010, 07:38 PM
RegretZ RegretZ is offline
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Quote:
Originally Posted by fowlplay4 View Post
I wouldn't express that much importance in a story tbh.

I'd say the success of a server strongly depends on their ability to make a fun (rapid if possible) prototype of the game-play and then being able to expand upon it and provide a decent amount of content (replay-ability helps too) for it.
That's what we're currently working on. Trying to get the style of game-play is our main focus, but we only have one truly experienced scripter. Until we find more we've been mainly working on improving out tile-set and such.
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  #94  
Old 11-25-2010, 11:30 PM
MattKan MattKan is offline
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Who would that be?
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  #95  
Old 11-26-2010, 04:47 AM
Bubble13 Bubble13 is offline
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Originally Posted by RegretZ View Post
That's what we're currently working on. Trying to get the style of game-play is our main focus, but we only have one truly experienced scripter. Until we find more we've been mainly working on improving out tile-set and such.
I would concentrate more on hiring and ignoring these posts. You have a lot of work to do.
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  #96  
Old 11-26-2010, 04:56 AM
Cubical Cubical is offline
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Because the 30 seconds it takes to make a post is going to make a huge difference.
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  #97  
Old 11-26-2010, 08:08 PM
RegretZ RegretZ is offline
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Originally Posted by MattKan View Post
Who would that be?
Chaotic. He's the best we have at the moment.
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  #98  
Old 11-26-2010, 09:19 PM
Bubble13 Bubble13 is offline
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Originally Posted by Cubical View Post
Because the 30 seconds it takes to make a post is going to make a huge difference.
I meant getting all mad and getting distracted because someone insulted his server.
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  #99  
Old 11-26-2010, 10:01 PM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by Bubble13 View Post
I meant getting all mad and getting distracted because someone insulted his server.
Sounds familiar lol.

Don't you mean his non-existant server considering everything is practically half baked.

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Give the Zorbi *** (pojo) some negative rep.
Pojo my friend :<
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Last edited by Fulg0reSama; 11-27-2010 at 02:30 AM..
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  #100  
Old 11-27-2010, 09:55 PM
Unkownsoldier Unkownsoldier is offline
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Originally Posted by Fulg0reSama View Post
Pojo my friend :<
idgaf ;D
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  #101  
Old 11-28-2010, 04:57 AM
Bubble13 Bubble13 is offline
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Originally Posted by Fulg0reSama View Post
Sounds familiar lol.

Don't you mean his non-existant server considering everything is practically half baked.
Well, that's probably because he's letting himself get distracted, but yeah, it's not too good.
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  #102  
Old 12-02-2010, 04:12 PM
RegretZ RegretZ is offline
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Originally Posted by Bubble13 View Post
Well, that's probably because he's letting himself get distracted, but yeah, it's not too good.
You're helping? Can we all just get back on topic now?
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  #103  
Old 12-02-2010, 08:35 PM
Fulg0reSama Fulg0reSama is offline
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Sure, Since you're the owner of the server would you mind updating on the project with new information?
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  #104  
Old 12-02-2010, 11:10 PM
RegretZ RegretZ is offline
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Originally Posted by RegretZ View Post
Eryst is a new server with a classic setting.

The goal set is to make Eryst's game-play include levels and classes, along with new concepts that focus on the player's weapon. When the player enters the server, he or she will choose a class to start off as and a weapon of their choice (i.e. a scythe, a sword, a staff, dual wielded daggers, etc.). They will also be allowed to name their weapon, and when they level up they will be able to upgrade their weapon with the points they gain. Of course, this isn't all we have planned, but it gives you a good taste of what revolutionary ideas Eryst will institute.

Sadly, to make this happen we need your help!
Our focus right now is finding game-play scripters and graphics artists to help create the game-play system and the images needed for menu's and such.
We are also hiring level's team members to help us fill our very large over-world.

If you would like to apply you can contact me at [email protected], or on skype. My skype name is RegretZanza. You can usually find me on Eryst from 5:00 - 10:30 EST, and I will post my manager's information here as soon as possible.

Yours truly,
Regret
To add on to that, we have planned that at a certain level each class will branch off into two different classes from which you can choose, each containing different spells/abilities. We plan to have events and, once you reach a certain level, capture the flag and tower taking. We also want to have a feature that allows the player to name their weapon, making it unique, and making the game more customizable for the players. We plan to have sparring, but also based on level groups, to keep players on an even field. The same will be done for player killing, since new players will not be able to level if they are continually killed by higher level players. We plan to have a very accessible and easy-to-use user interface, with many options to help you customize your character, including our planned project of making original heads in other colors for a much wider range of character looks.
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  #105  
Old 12-03-2010, 12:45 AM
Bubble13 Bubble13 is offline
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Originally Posted by RegretZ View Post
You're helping? Can we all just get back on topic now?
You don't need to answer. That's called getting distracted.
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