
08-15-2010, 08:59 PM
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Will work for food. Maybe
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Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
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Hmm, wouldn't it be better to have player's have a relative layer variable? That way we can change the layer the player is drawn on relative to tilelayers to get more useful effects. For example, if you have a bridge drawn on layer 3, all players with a relative layer under 3 would walk under the bridge, while players with a layer of >3 would walk OVER the bridge. This way we could allow our own player to have the bridge drawn over them without having the bridge also draw over players who are actually on it.
With your method it would be a lot like changing the layer of an image, and it just doesn't work when taking multiple players/NPCs into consideration.
I think if this suggestion were implemented, it shouldn't be related to current image layers, as tile layers can exceed 4. |
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