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  #1  
Old 06-30-2010, 12:36 AM
cbk1994 cbk1994 is offline
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Black and white should NOT be transparent

Requesting server option:
  • realtransparency=true - makes pure black and white not act as transparency in images

Both of the image formats that are used for Graal primarily (PNG and GIF) support transparency. WHY are black and white still used as transparency?

And for some reason, not only is pure black transparent, but so are colors near pure black (when in full screen mode and on some computers).

Even exporting as a 24-bit PNG with transparency does not work.
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  #2  
Old 06-30-2010, 12:38 AM
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I keep complaining about this

I also experienced the near-black and near-white bugs in fullscreen as well.
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  #3  
Old 06-30-2010, 12:59 AM
Loriel Loriel is offline
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Hahaha, is this seriously still in the current version
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  #4  
Old 06-30-2010, 01:14 AM
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I agree, it's annoying when heads that appear to be transparent are uploaded are then glitched on the playerlist as a result of this method being used.
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  #5  
Old 06-30-2010, 01:20 AM
Fulg0reSama Fulg0reSama is offline
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This **** happens to the redreaper heads in windowed mode even.
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  #6  
Old 06-30-2010, 03:38 AM
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I wish things weren't so black and white.
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  #7  
Old 06-30-2010, 03:51 AM
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graal is perfect how dare you guys say it isn't!!!
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  #8  
Old 06-30-2010, 04:00 AM
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Originally Posted by fowlplay4 View Post
I wish things weren't so black and white.
Not everything is Black and White, Look straight in there middle and you'll see gray which is the best of both worlds.
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  #9  
Old 06-30-2010, 11:57 AM
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This **** is sooo 1998.
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  #10  
Old 06-30-2010, 01:36 PM
Dnegel Dnegel is offline
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This have happened too me so many times that I can't explain it, and I agree with you that it shouldn't become transparent.
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  #11  
Old 06-30-2010, 03:29 PM
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This **** is sooo 1998.
Like, totally.
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  #12  
Old 06-30-2010, 06:29 PM
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I've always used green in graphics without green, darkblue in graphics without blue, and yellow whenever at all possible, to annoy those opening my graphics XD

I could see white, sure, But who would use black? :/
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  #13  
Old 06-30-2010, 06:34 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Shards-Of-Fate View Post
I've always used green in graphics without green, darkblue in graphics without blue, and yellow whenever at all possible, to annoy those opening my graphics XD

I could see white, sure, But who would use black? :/
We're talking actual black, not index transparency. Using actual black, regardless of the color you're using for transparency (if you're even using index transparency, which is usually a bad idea), is transparent. The same goes for white.
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  #14  
Old 06-30-2010, 06:40 PM
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Quote:
Originally Posted by cbk1994 View Post
We're talking actual black, not index transparency. Using actual black, regardless of the color you're using for transparency (if you're even using index transparency, which is usually a bad idea), is transparent. The same goes for white.
yes, and although i've learned not to use pure white for highlights, i still use pure black standard for outlines, and it's pretty annoying to suddenly see your graphics without outline.
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  #15  
Old 06-30-2010, 07:24 PM
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Make your graphics, brightness filter - 2, brightness filter + 1, your graphic will no longer have any completely white or completely black pixels ;O

The "when it's near" probably results from 16-bit fullscreen mode.
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  #16  
Old 06-30-2010, 11:31 PM
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Every problem you guys are experiencing/will ever experience with Graal will be fixed in V6!
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  #17  
Old 07-01-2010, 02:49 AM
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Every problem you guys are experiencing/will ever experience with Graal will be fixed in V6!
I'm having problems buying a Lifetime Classic subscription!
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  #18  
Old 07-01-2010, 02:48 PM
Loriel Loriel is offline
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Every problem you guys are experiencing/will ever experience with Graal will be fixed in V6!
What, is Stefan programming a team of competent forum moderators into V6 to assist Skyld?
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  #19  
Old 07-01-2010, 07:07 PM
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Are we talking about v6 here?
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Old 07-01-2010, 07:14 PM
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Quote:
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Are we talking about v6 here?
preferably fixed right away i'd say, but i guess it being fixed in v6 would already be cool.
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  #21  
Old 07-01-2010, 07:20 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stefan View Post
Are we talking about v6 here?
If black/white are still treated as transparent in v6, then yes. Some image with near-black worked fine on my computer (Mac v6) but was showing as transparent for some Windows v5 users. I haven't tested it on Windows v6.
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  #22  
Old 07-01-2010, 07:20 PM
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Quote:
Originally Posted by Stefan View Post
Are we talking about v6 here?
v6 apparently even renders black and whites on tilesets, including pics1, transparent. I noticed on UN that things like the black rock were shading the blacks with the grass instead of the actual colors.
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  #23  
Old 07-01-2010, 10:21 PM
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Hahaha, is this seriously still in the current version
^^^^^^
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  #24  
Old 07-02-2010, 01:46 AM
benpoke103 benpoke103 is offline
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^^^^^^
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  #25  
Old 07-02-2010, 02:14 AM
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Can you also make brown, brown.
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  #26  
Old 07-02-2010, 08:24 PM
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Quote:
Originally Posted by DustyPorViva View Post
v6 apparently even renders black and whites on tilesets, including pics1, transparent. I noticed on UN that things like the black rock were shading the blacks with the grass instead of the actual colors.
pics1.png has a transparent color and is actually rendered correctly now. (We) might need to update it.

About special transparency: When a palettized image is using transparency then all palette entries which use an identical color will also be made transparent. The reason for that is that in <=v5 on Windows it was using color-key transparency. Hundreds of heads and body graphics are using this transparency which makes it necessary to support it. There is however no black or white transparency, and no special transparency for 24 or 32 bit pngs.
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