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  #1  
Old 06-15-2010, 04:55 AM
Gamerkid7 Gamerkid7 is offline
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Achievement System


Ello all,

I'm proud to announce that the Achievement System has been completed and released to the world. With this system players are able to earn achievements for all things challenging or random on Unholy Nation. These achievements include easter eggs, exploration, skillful item use, sparring, events, and much much more. Below are a few screenshots showcasing the new system:

Achievement System GUI
Easter Egg Achievement
Party Achievement

Come on down and try your luck at mastering some of the many achievements available!

Thanks,
GK

Last edited by Gamerkid7; 06-15-2010 at 06:08 AM..
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  #2  
Old 06-15-2010, 05:00 AM
kia345 kia345 is offline
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Make all the achievements secret. There's little accomplishment to be had with the way they're set up now, and save for the unrealistic sparring ones, most of these will be easily obtained in a few days
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  #3  
Old 06-15-2010, 05:30 AM
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LFS must have at least 4/6 spar achieve, 1800sr min.
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  #4  
Old 06-15-2010, 05:40 AM
DustyPorViva DustyPorViva is offline
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Make a list that shows ALL achievements instead of categories.

Make a list that shows all completed achievements. I got some achievement when I logged on but it disappeared so fast(yay @ graal notifying me of minor downloads) that I have no idea what it was. I didn't even know where to start looking.
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  #5  
Old 06-15-2010, 05:59 AM
maximus_asinus maximus_asinus is offline
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my spar rating is like... 800/350. Do I get any achievements for that?
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  #6  
Old 06-15-2010, 06:26 AM
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I'm dissapointed we can't spend our AS on anything, really gives me no reason to collect the AS.
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Old 06-15-2010, 06:36 AM
Gamerkid7 Gamerkid7 is offline
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Originally Posted by Seeya View Post
I'm dissapointed we can't spend our AS on anything, really gives me no reason to collect the AS.
We're working towards various benefits to those with high achievement scores. As of right now it stands as a way to determine how many achievements and how skillful of achievements someone has obtained in a single look.
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  #8  
Old 06-15-2010, 07:22 AM
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Originally Posted by kia345 View Post
Make all the achievements secret. There's little accomplishment to be had with the way they're set up now, and save for the unrealistic sparring ones, most of these will be easily obtained in a few days
I like the idea of making them a secret.
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  #9  
Old 06-15-2010, 04:14 PM
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The achievement system sucks. Bang.
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  #10  
Old 06-15-2010, 04:57 PM
LordSquirt LordSquirt is offline
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I didn't really like it at first, but it gives players something to do.

good job
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  #11  
Old 06-15-2010, 06:51 PM
kia345 kia345 is offline
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I didn't really like it at first, but it gives players something to do.

good job

Something to do that is only going to last a few days. Hell, most people got the party achievements in 20 minutes.

Make 'em secreeeeeet
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  #12  
Old 06-15-2010, 08:48 PM
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secret achievements would keep people interested for 0 days

edit (found an article I read a while back):
Quote:
Originally Posted by Greg McClanahan
13. "Secret" achievements (in which the earning criteria are not displayed) are dumb. The description for them might as well just be, "Go look this up online." There's absolutely no point to them, other than just giving the player an errand. The only people who are surprised to earn secret achievements are the people who wouldn't have bothered to check what the achievement is in the first place.
pretty much sums it up
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  #13  
Old 06-15-2010, 08:50 PM
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Do what Xbox does: Hide the actual process behind getting the achievement, and only hint at what it involves.
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  #14  
Old 06-15-2010, 09:01 PM
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Quote:
Originally Posted by DustyPorViva View Post
Do what Xbox does: Hide the actual process behind getting the achievement, and only hint at what it involves.
Still, once one person does it it's not a secret anymore...might as well just give the information and save players the extra step of massing out "What do i need to do to complete _____?!!"
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  #15  
Old 06-15-2010, 09:06 PM
kia345 kia345 is offline
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Originally Posted by salesman View Post
article
That article applies to the ones that tell you what to do as well, nothing but errands to give the illusion of actually doing something in game.


Achievements are meant to be accomplishments. They are rewards on their own for doing something extraordinary or impressive. By going out of your way to do it, you're not accomplishing anything.

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Still, once one person does it it's not a secret anymore...might as well just give the information and save players the extra step of massing out "What do i need to do to complete _____?!!"
Sure, people can ask how to get secret achievements, but that's doing it wrong. People cheat at events and hack and stuff too. Just because it's wrong doesn't mean it doesn't happen.

If you're specifically aiming to get the achievement and are willing to look up how to get it, then you're missing the vital part of any achievement systems: the sense of accomplishment.

Personally, I don't think it should display achievements at all. There should be an unknown amount, with no way of checking which ones you don't have. When you actually do it, you get the alert, and that's your reward. Because you actually "achieved" something, not followed some stupid directions to get a virtual badge. Hell, there should be, say, 200 achievements. All hidden. Everyone gets a different combination of 75.


If you've ever played Oblivion on 360, you'll know my beef with achievements. That is a stunning example of doing it wrong. It's not giving you achievements for actually doing something great, it's telling you what to do just to make you feel like you're actually seeing what the game has to offer.
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  #16  
Old 06-15-2010, 09:21 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by salesman View Post
Still, once one person does it it's not a secret anymore...might as well just give the information and save players the extra step of massing out "What do i need to do to complete _____?!!"
This applies to any game now with the internet. Sure, MMO's suffer it most... but there's nothing you can do to avoid that. At least give players the option to ask instead of having it handed to them.

Players who want to enjoy it for all its worth will just not ask(just like most will not look up walkthrough guides for games).
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Old 06-15-2010, 09:36 PM
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I'd personally rather see something like Dusty suggested. A brief description of the challenge, or even just a name, would be better than telling players exactly what they need to do or not telling them anything at all.

For example, consider an achievement for winning 10 spars in a row. Instead of saying "win 10 spars in a row", I think it would better as "demonstrate extraordinary talent in the sparring arena" or something cheesy like that.

This way, you're still fulfilling the purpose of the achievement system (ultimately to get people to play by aiming for achievements) and not ruining the sense of accomplishment for the player. If you go 100% secret, you're losing the drive that having set goals will give a lot of players.
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  #18  
Old 06-16-2010, 08:08 PM
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This is what happens the second day when you release it.
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  #19  
Old 06-16-2010, 08:25 PM
kia345 kia345 is offline
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When Delteria's Kaljun got released, with no events, no new systems, and only bugged sparring (one arena), the playercount easily hit the 100s. This is nothing special.
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  #20  
Old 06-16-2010, 09:59 PM
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Originally Posted by kia345 View Post
When Delteria's Kaljun got released, with no events, no new systems, and only bugged sparring (one arena), the playercount easily hit the 100s. This is nothing special.
Barion in the background.
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Old 06-16-2010, 10:09 PM
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Yeah, I just noticed that.

Which makes the screenshot even better, Barion-era Delteria getting that kind of playercount
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