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  #1  
Old 05-23-2010, 10:54 PM
Venom_Fish Venom_Fish is offline
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Participation is more logical than time-spent. Since some members don't even log on. Out of curiosity, whats the thought process in not losing points due to dying? Pretty naive to think it prevents running or lessen it. Players run / will run to prevent opposing gang members from gaining points. Just makes you lose 2 less points from dying and opposition gain 2 less (since its cut down to 1 per kill). Another pointless change, I 'spose?
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Old 05-24-2010, 01:58 AM
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Originally Posted by Venom_Fish View Post
Participation is more logical than time-spent. Since some members don't even log on. Out of curiosity, whats the thought process in not losing points due to dying? Pretty naive to think it prevents running or lessen it. Players run / will run to prevent opposing gang members from gaining points. Just makes you lose 2 less points from dying and opposition gain 2 less (since its cut down to 1 per kill). Another pointless change, I 'spose?
It wasn't to prevent running, it was because gang members would give up or not defend their base at all because they didn't want to lose points. Recruiters would specifically say not to defend.

Anything that discourages participation (or playing at all) is not a good feature.

edit: It would be cool if there was another way to gain points besides kills. Bonuses for capturing a base somehow or something.
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Old 05-25-2010, 05:24 AM
Venom_Fish Venom_Fish is offline
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Originally Posted by salesman View Post
It wasn't to prevent running, it was because gang members would give up or not defend their base at all because they didn't want to lose points. Recruiters would specifically say not to defend.

Anything that discourages participation (or playing at all) is not a good feature.

edit: It would be cool if there was another way to gain points besides kills. Bonuses for capturing a base somehow or something.
Question : Why were gang leaders determined not to lose points?
Answer : So other gangs couldn't gain points or rise above them in the ranking.

The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change.

Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead.

So I ask again, what was solved?
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  #4  
Old 05-25-2010, 05:33 AM
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Originally Posted by Venom_Fish View Post
Question : Why were gang leaders determined not to lose points?
Answer : So other gangs couldn't gain points or rise above them in the ranking.

The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change.

Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead.

So I ask again, what was solved?
That's true, but losing points appears much more negative than gaining less points than the other gang (if that makes sense). This is why I suggested other means for points, and why the gang system I was working on didn't use points only to determine who was "best", but instead to promote activity.

Ideally, anyone would be able to create a gang and use points regardless of whether or not they have the most. Even if your gang wasn't number one, you could still gain points to increase your member limit, unlock gang guns, gang outfits, custom ranks, and so on.

Right now, points are useless to the losing gang...but with only two gangs, I don't see it working any other way.

edit: man, I said 'points' 7 times
edit: 8
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Old 05-25-2010, 05:46 AM
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Oh, so you guys just hoped they'd not notice that either way they were at a loss either way. Well you alone, looks like you had Chris convinced it was full-proof, ha.

Secondly, please speak no more of what you WERE going to do. Its sickening, let go of it, lets address the now.
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  #6  
Old 05-25-2010, 05:53 AM
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Originally Posted by Venom_Fish View Post
Oh, so you guys just hoped they'd not notice that either way they were at a loss either way. Well you alone, looks like you had Chris convinced it was full-proof, ha.
I don't think it was to fool* anyone. People don't like losing points.

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Originally Posted by Venom_Fish View Post
Secondly, please speak no more of what you WERE going to do. Its sickening, let go of it, lets address the now.
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Originally Posted by cbk1994 View Post
The second project will be gangs. I will complete Sales' unfinished work on the gang system and release that as soon as possible. With this, gangs will be given a purpose, with points given individually to players and as a whole to gangs. Points will be able to be traded for certain perks, possibly including items, increased HP, and the like. We'll talk more on this later.
Do us all a favor and crawl back in to whatever hole you crawled out of, please?
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Old 05-25-2010, 06:54 AM
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Quote:
Originally Posted by Venom_Fish View Post
Question : Why were gang leaders determined not to lose points?
Answer : So other gangs couldn't gain points or rise above them in the ranking.

The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change.

Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead.

So I ask again, what was solved?

No I dont, I agree go back to your hole. Points were not just adjusted so that when venom_fish, konglo, paintballdude95 die they lose all of their hard earned points... it's to give you ***s a little more encouragment to get raped knowing that you won't lose anything. The main focus is to make the scores competitive. The gap between my gang and someone else's isn't 500 - 0 anymore.

But with all this talk about rewarding the one gang with the highest amount points with HP, EC's, and guns it's bound to happen on all levels even with points like this. That's where things get cut short.
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Last edited by cbk1994; 05-26-2010 at 10:15 PM.. Reason: removing name calling
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  #8  
Old 05-26-2010, 09:18 PM
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Quote:
Originally Posted by iRedemption View Post
No I dont, I agree go back to your hole. Points were not just adjusted so that when venom_fish, konglo, paintballdude95 die they lose all of their hard earned points... it's to give you ***s a little more encouragment to get raped knowing that you won't lose anything. The main focus is to make the scores competitive. The gap between my gang and someone else's isn't 500 - 0 anymore.

But with all this talk about rewarding the one gang with the highest amount points with HP, EC's, and guns it's bound to happen on all levels even with points like this. That's where things get cut short.
Lol, you're such a simpleton. Your gang isn't down 500-0 because you gain half as many points per kill lol. Instead its 750-250 (Since you also don't lose points). I don't even feel like responding to you, so simple its hilarious. If you think anything's changed, then maybe it did fool people. Intentionally or unintentionally. Lol
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Last edited by cbk1994; 05-26-2010 at 10:15 PM.. Reason: reply to edited post
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  #9  
Old 05-27-2010, 12:21 AM
iRedemption iRedemption is offline
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Quote:
Originally Posted by Venom_Fish View Post
Lol, you're such a simpleton. Your gang isn't down 500-0 because you gain half as many points per kill lol. Instead its 750-250 (Since you also don't lose points). I don't even feel like responding to you, so simple its hilarious. If you think anything's changed, then maybe it did fool people. Intentionally or unintentionally. Lol
I sure hope you don't talk like that irl, it's really annoying to read. You're wrong too. Points have been competitive lately with the help of this update.
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Old 05-27-2010, 01:20 AM
Supaman771 Supaman771 is offline
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Originally Posted by iRedemption View Post
Points have been competitive lately with the help of this update.
Actually, He's right. They havnt been 500 point blowouts since this. The current gap was created because Colt got BB, and did a tag wipe which in turn removed all of BBs points back when it was about 100-150 score. Then a few people (including myself) left and they lost another 50 points. Then the fact that BH is better makes up for the other 100.
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  #11  
Old 05-27-2010, 09:23 PM
Venom_Fish Venom_Fish is offline
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Originally Posted by iRedemption View Post
I sure hope you don't talk like that irl, it's really annoying to read. You're wrong too. Points have been competitive lately with the help of this update.
Let me break it down for you.

Originally:
Points > 0 (Always)
You die (-2 points)
You kill (+2 points)

If: death> kills = 0 points.
If: deaths = kills

So, if you have a 100 point lead, and we raid you (for every time we kill you, your lead is shortened by 4 points. (-2 for death, +2 for kill) And increased by 4 if you kill us. (+4 and -4 which is a 1/1 ratio) (If broken down)

Now
Points>0 (Always I assume)
You die (-0 Points)
You kill (+1 Points)
If death>kills = 0 Points
If deaths = kills (0 Points)

So if, you have a 100 point lead, and we raid you for every time we kill you, your lead is shortened by 1 and you kill us its increased by 1. (A 1/1 ratio).

So tell me, what the hell has changed? The numbers have been broken down, but everything remains you dimwit.
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  #12  
Old 05-25-2010, 07:25 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by Venom_Fish View Post
Question : Why were gang leaders determined not to lose points?
Answer : So other gangs couldn't gain points or rise above them in the ranking.

The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change.

Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead.

So I ask again, what was solved?
Then base points on clientr.gang and not player.guild?
Then it doesn't matter if they all try to get off tag when they're losing. If you're in a gang then you're in that gang, your current tag shouldn't really matter.
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