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  #1  
Old 05-20-2010, 09:30 PM
DeCeaseD DeCeaseD is offline
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Hence why I believe that if someone is going to use a level generator they should make a map that they can actually manage. Its far simpler to expand later than it is to come up with ideas as to how to fill a massive map first thing.
I most definantly agree. I personally prefer to make smaller maps that are connected. That way you can just add on as you go, make different locations, make different LOOKING locations, so on and so forth. But, like I said earlier.. most just lack any type of creative imagination when it comes to Graal, so they assume by making a bigger map, they can just add a bunch of useless crap, and make up what they are as they go along.
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Old 06-04-2010, 05:07 PM
Elk Elk is offline
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Originally Posted by DeCeaseD View Post
I most definantly agree. I personally prefer to make smaller maps that are connected. That way you can just add on as you go, make different locations, make different LOOKING locations, so on and so forth. But, like I said earlier.. most just lack any type of creative imagination when it comes to Graal, so they assume by making a bigger map, they can just add a bunch of useless crap, and make up what they are as they go along.
Most just lack organization...
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  #3  
Old 06-04-2010, 08:28 PM
Kamaeru Kamaeru is offline
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I think it would be interesting to go back to not using gmaps...

2D Zelda games would be wack as **** if they used something like gmaps.
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Old 06-04-2010, 08:48 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Kamaeru View Post
I think it would be interesting to go back to not using gmaps...

2D Zelda games would be wack as **** if they used something like gmaps.
64x64 levels is a limitation even Zelda on the SNES didn't adhere to. Sectioned off areas would be cool if done right.
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Old 06-04-2010, 11:53 PM
Crono Crono is offline
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Originally Posted by Kamaeru View Post
I think it would be interesting to go back to not using gmaps...

2D Zelda games would be wack as **** if they used something like gmaps.
gmaps are great, it's how they're implemented that's a bit "meh".
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