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  #81  
Old 04-25-2010, 07:43 PM
Seeya Seeya is offline
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However, I really like your plans, if you can realise them Era's playercount will certainly rise.?
I stopped reading a "realise".
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  #82  
Old 04-25-2010, 07:44 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Pelikano View Post
Those bullets have to be handled right now too, so if you script it clean and performant you shouldn't feel any difference.
Projectiles are handled by the NPC-server, which is coded. The difference between the code handling them(very efficiently, per Stefan's words) and gscript is vastly different.
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  #83  
Old 04-25-2010, 07:47 PM
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Originally Posted by DustyPorViva View Post
Projectiles are handled by the NPC-server, which is coded. The difference between the code handling them(very efficiently, per Stefan's words) and gscript is vastly different.
Oh I see! The NPC Server is obviously written in a programming language.

Now it's clear, thanks.
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  #84  
Old 04-25-2010, 07:49 PM
DustyPorViva DustyPorViva is offline
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Originally Posted by Pelikano View Post
Oh I see! The NPC Server is obviously written in a programming language.

Now it's clear, thanks.
And yet you couldn't see why this would be more efficient that scripting something to handle custom projectiles.
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  #85  
Old 04-25-2010, 07:54 PM
Pelikano Pelikano is offline
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Originally Posted by DustyPorViva View Post
And yet you couldn't see why this would be more efficient that scripting something to handle custom projectiles.
Now I can see it, thank you.
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  #86  
Old 04-25-2010, 07:55 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
Projectiles are handled by the NPC-server, which is coded. The difference between the code handling them(very efficiently, per Stefan's words) and gscript is vastly different.
They're handled by the client, actually, though the NPC-server does handle them serverside.
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  #87  
Old 04-25-2010, 08:01 PM
DustyPorViva DustyPorViva is offline
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Originally Posted by cbk1994 View Post
They're handled by the client, actually, though the NPC-server does handle them serverside.
Well most of the data is handled by the NPC server on the global level, which is what I was implying would be the most intensive to replicate. Clientside just handles the visual aspect, I'm pretty sure.
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  #88  
Old 04-25-2010, 08:12 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
Well most of the data is handled by the NPC server on the global level, which is what I was implying would be the most intensive to replicate. Clientside just handles the visual aspect, I'm pretty sure.
Nope, the client moves the bullet and checks for collisions once it receives the data from the server.
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  #89  
Old 04-25-2010, 08:21 PM
Pelikano Pelikano is offline
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Originally Posted by cbk1994 View Post
Nope, the client moves the bullet and checks for collisions once it receives the data from the server.
So what's the conclusion, Dusty?
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  #90  
Old 04-25-2010, 08:34 PM
DustyPorViva DustyPorViva is offline
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Originally Posted by Pelikano View Post
So what's the conclusion, Dusty?
That you're still the same ******* as you always have been, and that it is still something that would take way too much resources compared to projectiles.
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  #91  
Old 04-25-2010, 09:00 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
That you're still the same ******* as you always have been, and that it is still something that would take way too much resources compared to projectiles.
We're actually doing relatively well on resources, significantly better than six months ago due to some backend improvements. However, I don't really see it worth the trouble to use custom projectiles. It might be worth playing with some day, though.
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  #92  
Old 04-25-2010, 09:04 PM
Pelikano Pelikano is offline
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Stop being ignorant Dusty, I tried not to troll. It was you who started attacking me and it was you who simply talked random crap you had no idea of.
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  #93  
Old 04-25-2010, 09:16 PM
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i ment it as are you really ****ing *****ing about the size of a bullet compared to ur hand

but smd
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  #94  
Old 04-25-2010, 09:17 PM
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Originally Posted by Pelikano View Post
Those bullets have to be handled right now too, so if you script it clean and performant you shouldn't feel any difference.
The default projectiles are hardcoded. A huge advantage over any stuff written in GS2.
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  #95  
Old 04-25-2010, 09:59 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Pelikano View Post
Stop being ignorant Dusty, I tried not to troll. It was you who started attacking me and it was you who simply talked random crap you had no idea of.
I didn't attack you, I stated the facts. You, however, responded with sarcasm and poor attitude for no reason. Also, what I said is exactly the truth, hard-coded stuff will always be more efficient than scripted... how is that having no idea about it?
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  #96  
Old 04-25-2010, 10:01 PM
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dusty dont let him bait you :3
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  #97  
Old 04-25-2010, 10:03 PM
DustyPorViva DustyPorViva is offline
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dusty dont let him bait you :3
I love you, man.
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  #98  
Old 04-25-2010, 10:04 PM
Pelikano Pelikano is offline
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Originally Posted by DustyPorViva View Post
I didn't attack you, I stated the facts. You, however, responded with sarcasm and poor attitude for no reason. Also, what I said is exactly the truth, hard-coded stuff will always be more efficient than scripted... how is that having no idea about it?
I never answered with sarcasm, you're doing it again!


You said the NPC Server handles the projectiles, which is totally inconsistent.
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  #99  
Old 04-25-2010, 10:21 PM
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Era's forums have been nothing but people attacking one another lately...it's great
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  #100  
Old 04-26-2010, 02:53 AM
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Era's forums have been nothing but people attacking one another lately...it's great
YOURWELCOME

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  #101  
Old 05-02-2010, 04:36 PM
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Add taxes if the player logs on, otherwise if a millionare has 2 mil in his bank, don't tax him. It's sad that we have to resort to taxation because of how much bull**** Era has in money. I mean people are pricing MP5's at 2billion dollars when nobody on the game would ever have that much. It's only the hard workers that fuel the economy, and almost none of them no life it to get money. Then they still manage to get rich.

Add a 10 percent taxation that goes to businesses like Gun Point etc to pay it's workers. Then you won't have bankrupt businesses. If you have a 10 percent taxation off their money every week but if they don't log on in a month it's removed, then you will solve some of the economy's rapid growing.
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