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  #1  
Old 04-17-2010, 04:55 AM
Seeya Seeya is offline
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A line of poison spells would fix this

small poisonball
large poisonball
poison blast

ofc not those names, i'm just a really unimaginative guy.
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Old 04-17-2010, 12:47 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by Seeya View Post
A line of poison spells would fix this

small poisonball
large poisonball
poison blast

ofc not those names, i'm just a really unimaginative guy.
poison cloud already exists and i dont think it poisons, so that's like, one spell with poison that i can name..

but then again, that spell is just bs
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Old 04-17-2010, 07:09 PM
Seeya Seeya is offline
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Quote:
Originally Posted by Deas_Voice View Post
poison cloud already exists and i dont think it poisons, so that's like, one spell with poison that i can name..

but then again, that spell is just bs
I forget who tested it, but i beileve ogma has a poisoning spell.
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Old 04-18-2010, 12:59 AM
BigBear3 BigBear3 is offline
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Originally Posted by Seeya View Post
I forget who tested it, but i beileve ogma has a poisoning spell.
Their wounds are brutal.
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  #5  
Old 04-18-2010, 01:58 AM
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Their wounds are brutal.
/cast curse
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  #6  
Old 04-18-2010, 02:43 AM
seanthien seanthien is offline
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Quote:
Originally Posted by kia345 View Post
I don't know about you, but I'm above that
Wasn't directly referring to you.

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Originally Posted by Draenin View Post
Removing base stat reductions and stunning so it actually acts like traditional poison would be a good start.
No it wouldn't, that'd be a horrible start. Poison's stat reduction and stunning is essential in pk as of what it is right now. PVP isn't supposed to be a in-game feature that you can easily run away from, poison is a small attempt and stopping them.

Can you imagine trying to kill anyone with melee if poison didn't reduce your speed by at least 30%? (Although I'm sure it can be better, or worse.)

Everyone would run off into some non-pk area without any penalties and your last hope might just be to use directors.

Quote:
I'm against the notion that poison is a mage problem. It disrupts melee players also. Futhermore, mages can poison others... If i were mage i'd make it customary to use an ogma bow, or a govannon bow with poison arrows so that affliction wise, there's not much of a chance the opponent has an ace up their sleeve e.g. Red/Black death / Rabies. Even so, they could be avoided by going bile. Poison is mainly a problem to those who follow the majority of gods: Govannon; Brigid; Dian; Leuc; Balor; Aengus. As you have no natural/god given immunities to poison and so you suffer -10 stat losses - crazy.

Solution? It's been said many times.
I meant a complete solution.
Just a solution to poison wouldn't solve anything.

For example, for Zone, the other gold server, it would be this.
http://forums.graalonline.com/forums...ad.php?t=86813


Quote:
Originally Posted by quickshooter View Post
im not trying to say that its not unbalanced. im trying to say that people like you made it that way
I don't care if this is true or not, I don't see a problem with trying to fix something we broke.

I don't even see how it's our problem. We're consumers, we pay for this game for an unknown reason only to be handed a half-complete game.

I can't understand how it's our problem when so many features aren't functioning.
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