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can we stop punching mages in the face?
poison is seriously overpowered and even melee fighters feel this way in fact most to all of actively playing gk members agree it needs to be fixed.
for mages in a real fight this is instant loss unless u use a scroll or manage to cast cure poison or restoration. but the fact is.. poison cuts speed making u a much easier target. on top of that it's knock back affect negates ur spells every time poison takes affect. thus making it near impossible to cure affectively without using a scroll. and if you cannot cure poison u are effectively dead. since your spells will be negated by the knock back of the melee players attacks and the poisons knock bock. and u will be slower. this is not the first post about poison and it's need to be nerfed.. and since just about all if not all of gk feels it should be nerfed. how about this time we get to work on it :) justifying title: seriously there is so much wrong with the mage system. and new additions to the game just seem to keep sayin **** mages. like the kill/death system. poison is a major thing that keeps people from being mages or even mages from going bmode. if anything get rid of the knock back affect of poison |
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I'm not going to post any big grievances with how GK handles mages, but I agree with this. I switched to Brigid almost purely because I wanted to play GK with the short end of the stick, and it's actually worse than I thought. |
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You know, I read the title and thought something new was actually implanted and it was affecting the mage community. Poisons been long overpowered, it's another one of gk's flaws. Everyone screams nerf, but I don't notice any real potential in ideas of how to nerf it, and we aren't even sure if Tig has the power to do so. Poison, Gods, Resistances, Ac, Wc, Leveling, all of these factors should be considered and planned out before acting. Just a poison nerf isn't going to fix anything, and if not done correctly it would just make gk's knots of problems tighter. I have no ideas on how it should be done. How about this More ideas regarding the above, less complaining. |
I agree but poison isn't the only thing that needs changed. I don't think a large amount of planning and balancing was done when Graal Kingdoms was in it's initial design stages which is causing the above problems but for Graal Kingdoms to be truly balanced it would require a lot of careful planning and testing until the balance is correct but the scale and problems that would come with this are very large and some players may also leave if balancing were done.
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graal kingdoms didnt have any planning or balancing. they made a direct copy of the "crossfire" game engine, and just made small edits here and there to suit their needs and used their own 3d gfx.
it worked in that game, and it worked in this game. and its not that its unbalanced - you guys just like to complain about things till they nerf them so u stop complaining. then once they make one change, it makes something else "appear" OP and then u cry about that.... i just dont get it lol |
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You reference crossfire like that means you know what you're talking about. If you don't recognize GK has an unbalanced cesspool, then you're obviously clueless. |
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I don't mind the current poison, it gets sh*t done. I want to say, since we got mages crying, make it not disrupt spells every time i get hit by poison- but you have to realise that just makes Mages godly.
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I'm against the notion that poison is a mage problem. It disrupts melee players also. Futhermore, mages can poison others... If i were mage i'd make it customary to use an ogma bow, or a govannon bow with poison arrows so that affliction wise, there's not much of a chance the opponent has an ace up their sleeve e.g. Red/Black death / Rabies. Even so, they could be avoided by going bile. Poison is mainly a problem to those who follow the majority of gods: Govannon; Brigid; Dian; Leuc; Balor; Aengus. As you have no natural/god given immunities to poison and so you suffer -10 stat losses - crazy.
Solution? It's been said many times. Quote:
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Most pure mages are Brigid. And thus, they cannot equip a bow to poison with.
Perhaps a poisoning spell? |
Vitriol Splash. Fix it.
That would promote Balor users. Which would in turn promote DianCecht. |
A line of poison spells would fix this
small poisonball large poisonball poison blast ofc not those names, i'm just a really unimaginative guy. |
im not trying to say that its not unbalanced. im trying to say that people like you made it that way
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+1 for this.
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but then again, that spell is just bs :( |
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Ogma gives "poison fog" it poison though i dont believe it damages.
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Can you imagine trying to kill anyone with melee if poison didn't reduce your speed by at least 30%? (Although I'm sure it can be better, or worse.) Everyone would run off into some non-pk area without any penalties and your last hope might just be to use directors. Quote:
Just a solution to poison wouldn't solve anything. For example, for Zone, the other gold server, it would be this. http://forums.graalonline.com/forums...ad.php?t=86813 Quote:
I don't even see how it's our problem. We're consumers, we pay for this game for an unknown reason only to be handed a half-complete game. I can't understand how it's our problem when so many features aren't functioning. :confused: |
Essence poisoned me with Poison Fog. It did a lot of stat reduction too.
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lol make poison cloud work.. or a multitude of other spells especially ones that poison.. and ones that don't haha
and btw just ask storm u can stop 1hit kills of holy word for bile users takes like 3 to kill him at point blank range and if u remove poisons knock back mages wont be godly.. they'll still be slowed down and try to avoid being hit by attacking melee players ogma's wounds poison(very rarely) and poison fog works... sort of.. it's extremely rare that it poisons |
I agree!!! Either take away the KB or take some of the dmg per sec down a notch :D
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If your armor goes - too much, use cancellation on it and cry less. I don't know why it was removed in the first place. |
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i dont think AC or EA's matter
but i dont want my +12 on my gloves degrading on me so n |
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The damage per sec is important, no need to get ride of it or take it down a notch. Not sure if you've noticed, but the damage per second just stops you from regaining hp, you can even out heal it by praying. Quote:
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If brigid users were able to prep wands, or if they released some sort of preppable "flaming fist" weapon, that'd be awesome. It'd give them the opportunity to use their fists and actually get some recorded kills.
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This should happen, i wouldn't even mind not being able to get Magic kills if my fists were rockin' would give me a reason to train Physique too. |
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if fists was something you could power up, they would get useful, i dont know about your irl body, but you can train your arms to hit harder ;) |
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