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-   -   can we stop punching mages in the face? (https://forums.graalonline.com/forums/showthread.php?t=134258771)

vidar 04-16-2010 03:06 PM

can we stop punching mages in the face?
 
poison is seriously overpowered and even melee fighters feel this way in fact most to all of actively playing gk members agree it needs to be fixed.

for mages in a real fight this is instant loss unless u use a scroll or manage to cast cure poison or restoration. but the fact is.. poison cuts speed making u a much easier target. on top of that it's knock back affect negates ur spells every time poison takes affect. thus making it near impossible to cure affectively without using a scroll. and if you cannot cure poison u are effectively dead. since your spells will be negated by the knock back of the melee players attacks and the poisons knock bock. and u will be slower.

this is not the first post about poison and it's need to be nerfed.. and since just about all if not all of gk feels it should be nerfed. how about this time we get to work on it :)

justifying title: seriously there is so much wrong with the mage system. and new additions to the game just seem to keep sayin **** mages. like the kill/death system. poison is a major thing that keeps people from being mages or even mages from going bmode. if anything get rid of the knock back affect of poison

kia345 04-16-2010 11:18 PM

Quote:

Originally Posted by vidar (Post 1569609)
justifying title: seriously there is so much wrong with the mage system


I'm not going to post any big grievances with how GK handles mages, but I agree with this. I switched to Brigid almost purely because I wanted to play GK with the short end of the stick, and it's actually worse than I thought.

seanthien 04-17-2010 12:28 AM

Quote:

Originally Posted by kia345 (Post 1569662)
I'm not going to post any big grievances with how GK handles mages, but I agree with this. I switched to Brigid almost purely because I wanted to play GK with the short end of the stick, and it's actually worse than I thought.

Except, wait, you can glitch and 1 hit-ko a majority of players.

You know, I read the title and thought something new was actually implanted and it was affecting the mage community. Poisons been long overpowered, it's another one of gk's flaws.

Everyone screams nerf, but I don't notice any real potential in ideas of how to nerf it, and we aren't even sure if Tig has the power to do so.

Poison, Gods, Resistances, Ac, Wc, Leveling, all of these factors should be considered and planned out before acting. Just a poison nerf isn't going to fix anything, and if not done correctly it would just make gk's knots of problems tighter.

I have no ideas on how it should be done.

How about this
More ideas regarding the above, less complaining.

cyan3 04-17-2010 12:35 AM

I agree but poison isn't the only thing that needs changed. I don't think a large amount of planning and balancing was done when Graal Kingdoms was in it's initial design stages which is causing the above problems but for Graal Kingdoms to be truly balanced it would require a lot of careful planning and testing until the balance is correct but the scale and problems that would come with this are very large and some players may also leave if balancing were done.

kia345 04-17-2010 12:40 AM

Quote:

Originally Posted by seanthien (Post 1569698)
Except, wait, you can glitch and 1 hit-ko a majority of players.

I don't know about you, but I'm above that

quickshooter 04-17-2010 12:48 AM

graal kingdoms didnt have any planning or balancing. they made a direct copy of the "crossfire" game engine, and just made small edits here and there to suit their needs and used their own 3d gfx.
it worked in that game, and it worked in this game. and its not that its unbalanced - you guys just like to complain about things till they nerf them so u stop complaining. then once they make one change, it makes something else "appear" OP and then u cry about that.... i just dont get it lol

kia345 04-17-2010 12:52 AM

Quote:

Originally Posted by quickshooter (Post 1569714)
graal kingdoms didnt have any planning or balancing. they made a direct copy of the "crossfire" game engine, and just made small edits here and there to suit their needs and used their own 3d gfx.
it worked in that game, and it worked in this game. and its not that its unbalanced - you guys just like to complain about things till they nerf them so u stop complaining. then once they make one change, it makes something else "appear" OP and then u cry about that.... i just dont get it lol


You reference crossfire like that means you know what you're talking about. If you don't recognize GK has an unbalanced cesspool, then you're obviously clueless.

Draenin 04-17-2010 02:23 AM

Quote:

Originally Posted by seanthien
Everyone screams nerf, but I don't notice any real potential in ideas of how to nerf it, and we aren't even sure if Tig has the power to do so.

Removing base stat reductions and stunning so it actually acts like traditional poison would be a good start.

Seeya 04-17-2010 02:41 AM

I don't mind the current poison, it gets sh*t done. I want to say, since we got mages crying, make it not disrupt spells every time i get hit by poison- but you have to realise that just makes Mages godly.

MajinDragon 04-17-2010 03:03 AM

I'm against the notion that poison is a mage problem. It disrupts melee players also. Futhermore, mages can poison others... If i were mage i'd make it customary to use an ogma bow, or a govannon bow with poison arrows so that affliction wise, there's not much of a chance the opponent has an ace up their sleeve e.g. Red/Black death / Rabies. Even so, they could be avoided by going bile. Poison is mainly a problem to those who follow the majority of gods: Govannon; Brigid; Dian; Leuc; Balor; Aengus. As you have no natural/god given immunities to poison and so you suffer -10 stat losses - crazy.

Solution? It's been said many times.
Quote:

Originally Posted by Draenin (Post 1569749)
Removing base stat reductions and stunning so it actually acts like traditional poison would be a good start.

This. Although i'd like for poison to lower health regeneration.

Quote:

Originally Posted by Seeya (Post 1569761)
I don't mind the current poison, it gets sh*t done. I want to say, since we got mages crying, make it not disrupt spells every time i get hit by poison- but you have to realise that just makes Mages godly.

Godly versus whom? Pump enough resists and you can tank a mage for years. You'll only gain more freedom to cast and not be effectively silenced by poison ticking.

Seeya 04-17-2010 03:15 AM

Quote:

Originally Posted by MajinDragon (Post 1569769)
Godly versus whom? Pump enough resists and you can tank a mage for years. You'll only gain more freedom to cast and not be effectively silenced by poison ticking.

Bilers. You know if i could spam fear of brigid w/o ever stopping youd be done.

BigBear3 04-17-2010 04:19 AM

Most pure mages are Brigid. And thus, they cannot equip a bow to poison with.

Perhaps a poisoning spell?

kia345 04-17-2010 04:48 AM

Vitriol Splash. Fix it.

That would promote Balor users. Which would in turn promote DianCecht.

Seeya 04-17-2010 04:55 AM

A line of poison spells would fix this

small poisonball
large poisonball
poison blast

ofc not those names, i'm just a really unimaginative guy.

quickshooter 04-17-2010 05:42 AM

im not trying to say that its not unbalanced. im trying to say that people like you made it that way

kia345 04-17-2010 06:01 AM

Quote:

Originally Posted by quickshooter (Post 1569825)
im not trying to say that its not unbalanced. im trying to say that people like you made it that way

It became this way over time. It's caused by people actually making it to the top when the top should actually be unobtainable.

joel34 04-17-2010 10:05 AM

+1 for this.

Deas_Voice 04-17-2010 12:47 PM

Quote:

Originally Posted by Seeya (Post 1569810)
A line of poison spells would fix this

small poisonball
large poisonball
poison blast

ofc not those names, i'm just a really unimaginative guy.

poison cloud already exists and i dont think it poisons, so that's like, one spell with poison that i can name..

but then again, that spell is just bs :(

Seeya 04-17-2010 07:09 PM

Quote:

Originally Posted by Deas_Voice (Post 1569883)
poison cloud already exists and i dont think it poisons, so that's like, one spell with poison that i can name..

but then again, that spell is just bs :(

I forget who tested it, but i beileve ogma has a poisoning spell.

Slade0Hiro 04-18-2010 12:16 AM

Ogma gives "poison fog" it poison though i dont believe it damages.

BigBear3 04-18-2010 12:59 AM

Quote:

Originally Posted by Seeya (Post 1569941)
I forget who tested it, but i beileve ogma has a poisoning spell.

Their wounds are brutal.

Seeya 04-18-2010 01:58 AM

Quote:

Originally Posted by BigBear3 (Post 1570034)
Their wounds are brutal.

/cast curse

seanthien 04-18-2010 02:43 AM

Quote:

Originally Posted by kia345 (Post 1569709)
I don't know about you, but I'm above that

Wasn't directly referring to you.

Quote:

Originally Posted by Draenin (Post 1569749)
Removing base stat reductions and stunning so it actually acts like traditional poison would be a good start.

No it wouldn't, that'd be a horrible start. Poison's stat reduction and stunning is essential in pk as of what it is right now. PVP isn't supposed to be a in-game feature that you can easily run away from, poison is a small attempt and stopping them.

Can you imagine trying to kill anyone with melee if poison didn't reduce your speed by at least 30%? (Although I'm sure it can be better, or worse.)

Everyone would run off into some non-pk area without any penalties and your last hope might just be to use directors.

Quote:

I'm against the notion that poison is a mage problem. It disrupts melee players also. Futhermore, mages can poison others... If i were mage i'd make it customary to use an ogma bow, or a govannon bow with poison arrows so that affliction wise, there's not much of a chance the opponent has an ace up their sleeve e.g. Red/Black death / Rabies. Even so, they could be avoided by going bile. Poison is mainly a problem to those who follow the majority of gods: Govannon; Brigid; Dian; Leuc; Balor; Aengus. As you have no natural/god given immunities to poison and so you suffer -10 stat losses - crazy.

Solution? It's been said many times.
I meant a complete solution.
Just a solution to poison wouldn't solve anything.

For example, for Zone, the other gold server, it would be this.
http://forums.graalonline.com/forums...ad.php?t=86813


Quote:

Originally Posted by quickshooter (Post 1569825)
im not trying to say that its not unbalanced. im trying to say that people like you made it that way

I don't care if this is true or not, I don't see a problem with trying to fix something we broke.

I don't even see how it's our problem. We're consumers, we pay for this game for an unknown reason only to be handed a half-complete game.

I can't understand how it's our problem when so many features aren't functioning. :confused:

BigBear3 04-18-2010 04:59 AM

Essence poisoned me with Poison Fog. It did a lot of stat reduction too.

vidar 04-18-2010 07:42 PM

lol make poison cloud work.. or a multitude of other spells especially ones that poison.. and ones that don't haha
and btw just ask storm u can stop 1hit kills of holy word for bile users takes like 3 to kill him at point blank range
and if u remove poisons knock back mages wont be godly.. they'll still be slowed down and try to avoid being hit by attacking melee players

ogma's wounds poison(very rarely)
and poison fog works... sort of.. it's extremely rare that it poisons

sengir 04-19-2010 03:47 AM

I agree!!! Either take away the KB or take some of the dmg per sec down a notch :D

lordbosh 04-19-2010 05:36 AM

Quote:

Originally Posted by kia345 (Post 1569805)
Vitriol Splash. Fix it.

That would promote Balor users. Which would in turn promote DianCecht.

Would also fix the issue with weapon/armor improvements being everywhere if you can make them permanently rot the +'s down a bit.

If your armor goes - too much, use cancellation on it and cry less. I don't know why it was removed in the first place.

kia345 04-19-2010 05:45 AM

Quote:

Originally Posted by lordbosh (Post 1570417)
Would also fix the issue with weapon/armor improvements being everywhere if you can make them permanently rot the +'s down a bit.

If your armor goes - too much, use cancellation on it and cry less. I don't know why it was removed in the first place.

This post is awesome and I love everything about it

Seeya 04-19-2010 09:39 AM

i dont think AC or EA's matter
but i dont want my +12 on my gloves degrading on me
so n

seanthien 04-19-2010 10:24 PM

Quote:

Originally Posted by sengir (Post 1570389)
I agree!!! Either take away the KB or take some of the dmg per sec down a notch :D

KB?

The damage per sec is important, no need to get ride of it or take it down a notch. Not sure if you've noticed, but the damage per second just stops you from regaining hp, you can even out heal it by praying.
Quote:

Originally Posted by Seeya (Post 1570446)
i dont think AC or EA's matter
but i dont want my +12 on my gloves degrading on me
so n

y would u post if it's deluded by ur opinions n would only benefit u ??

kia345 04-19-2010 10:55 PM

Quote:

Originally Posted by Seeya (Post 1570446)
i dont think AC or EA's matter
but i dont want my +12 on my gloves degrading on me
so n

I would love for them to degrade. Gotta work for that top tier gear.

vidar 04-20-2010 01:26 AM

Quote:

Originally Posted by seanthien (Post 1570552)
KB?

The damage per sec is important, no need to get ride of it or take it down a notch. Not sure if you've noticed, but the damage per second just stops you from regaining hp, you can even out heal it by praying.

by kb i believe he means Knock Back. the hp reduction is of little consequence

Conqueror 04-20-2010 05:49 AM

If brigid users were able to prep wands, or if they released some sort of preppable "flaming fist" weapon, that'd be awesome. It'd give them the opportunity to use their fists and actually get some recorded kills.

Seeya 04-20-2010 06:06 AM

Quote:

Originally Posted by Conqueror (Post 1570675)
If brigid users were able to prep wands, or if they released some sort of preppable "flaming fist" weapon, that'd be awesome. It'd give them the opportunity to use their fists and actually get some recorded kills.

Brass knuckles.

This should happen, i wouldn't even mind not being able to get Magic kills if my fists were rockin'

would give me a reason to train Physique too.

Deas_Voice 04-20-2010 09:17 AM

Quote:

Originally Posted by Seeya (Post 1570676)
Brass knuckles.

This should happen, i wouldn't even mind not being able to get Magic kills if my fists were rockin'

would give me a reason to train Physique too.

what about events? there are a handful of events you can't use magic to kill..
if fists was something you could power up, they would get useful,
i dont know about your irl body, but you can train your arms to hit harder ;)

Seeya 04-20-2010 09:18 AM

Quote:

Originally Posted by Deas_Voice (Post 1570714)
but you can train your arms to hit harder ;)

level physique

Deas_Voice 04-20-2010 09:27 AM

Quote:

Originally Posted by Seeya (Post 1570717)
level physique

and how would i do that as Brigid? kill bommys? >_<

Draenin 04-20-2010 10:03 AM

Quote:

Originally Posted by lordbosh (Post 1570417)
Would also fix the issue with weapon/armor improvements being everywhere if you can make them permanently rot the +'s down a bit.

If your armor goes - too much, use cancellation on it and cry less. I don't know why it was removed in the first place.

Vitriol doesn't even work like that on debug right now. It's been like a poison spray since particle effects were first introduced.
Quote:

Originally Posted by Conqueror
If brigid users were able to prep wands, or if they released some sort of preppable "flaming fist" weapon, that'd be awesome.

Gloves of the Sun do fire damage. Can't prep them though, of course.

Seeya 04-20-2010 10:26 AM

Quote:

Originally Posted by Deas_Voice (Post 1570718)
and how would i do that as Brigid? kill bommys? >_<

current situation: dont go brigid

seanthien 04-20-2010 10:21 PM

Quote:

Originally Posted by Draenin (Post 1570723)
Vitriol doesn't even work like that on debug right now. It's been like a poison spray since particle effects were first introduced.
Gloves of the Sun do fire damage. Can't prep them though, of course.

Not like prep is a major factor in b-mode.
Quote:

Originally Posted by Seeya (Post 1570726)
current situation: dont go brigid

Brigid would be more complete than a few other gods. Brigid shows more usefulness.


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