Quote:
Originally Posted by Stephen
I wonder if there are any successful pixel-oriented 3D games - comparable to the style of PKT's work.
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Wouldn't most DS games count? They're low-poly because of their limitations... the only aspect I might say otherwise is the textures, but typically if a developer is smart they'll make the textures as pixel-art to make the texture files smaller and such to run more efficiently. Animal crossing is an example of one of those games that uses 32x32 blocks of pixels its textures(as well as letting players make their own). Again, though, I'm not sure if it's pixel art or not.