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  #81  
Old 04-11-2010, 04:33 PM
Dnegel Dnegel is offline
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Stop posting in this thread guys. I keep seeing it bumped, and I click on it anticipating glorious eye-candy. YOU'RE LETTING ME DOWN
Yah, I wanna see some 3d.

Also Lol @ People mocking sales.
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  #82  
Old 04-11-2010, 09:56 PM
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This is going to take a little longer then the props, so I'll post a work in progress of the character.
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  #83  
Old 04-11-2010, 10:10 PM
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will be interesting to see a head nice body! mixture of g2k2 and g2k1
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  #84  
Old 04-11-2010, 10:58 PM
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Quote:
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This is going to take a little longer then the props, so I'll post a work in progress of the character.
I like. Simple yet attractive framework, though I think the hands need some work.
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  #85  
Old 04-12-2010, 01:01 AM
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I like. Simple yet attractive framework, though I think the hands need some work.
The hands aren't even there yet, Switch :o Unless that's what you mean.
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  #86  
Old 04-12-2010, 03:13 AM
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This is going to take a little longer then the props, so I'll post a work in progress of the character.
awesome work
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  #87  
Old 04-12-2010, 03:50 PM
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Thank you!

When I unwrap the model, it is extreamly easy to customize the look of the body. It's like making a body gfx, just you need to focus on one frame, not the whole animation.
One of the biggest parts about graal I like is the customization, so I wouldn't want to make it hard if I did a 3d verson.

Hands are done now.

He is very low detailed, but I think that is more fitting to the environment and again, would make the game very smooth to play. Adding texture will make him look alot more detailed then he already is, so just wait and see
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  #88  
Old 04-12-2010, 03:53 PM
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very cute
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  #89  
Old 04-12-2010, 04:35 PM
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Awesome!
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  #90  
Old 04-12-2010, 05:12 PM
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Hands are done now.
Personally, I think the hands should just be fat balls on the ends of the arms, but cute! Loving this thread
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  #91  
Old 04-12-2010, 05:18 PM
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I'm very impressed at how you're keeping these models true to their 2d counterparts, but I'm not going to judge the character until I see a head and outfit!

Keep up the good work .
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  #92  
Old 04-13-2010, 12:38 AM
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very good
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  #93  
Old 04-13-2010, 01:04 AM
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I'm very much impressed as well. Hope you can make the walking animation (if your going that far) better than real graals hah.
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  #94  
Old 04-13-2010, 08:06 PM
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Wow!

These are absolutely fantastic.
I really like the style.
Editing and creating GFX would be a little more difficult though I assume.
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  #95  
Old 04-14-2010, 12:24 AM
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Liking it so far PKT
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  #96  
Old 04-14-2010, 03:32 AM
xnervNATx xnervNATx is offline
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i would like to see a sword animation with that character model.
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  #97  
Old 04-14-2010, 04:23 AM
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Quote:
Originally Posted by trifle View Post
When I unwrap the model, it is extreamly easy to customize the look of the body.
oooo now I really wanna try making a texture for it, you should put up the UV unwrap so I can try it ;o
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*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
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*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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  #98  
Old 04-14-2010, 07:25 AM
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Can you add a light source to that body image?
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  #99  
Old 04-14-2010, 04:56 PM
Najlen Najlen is offline
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Per, what program are you using to make these graphics if you don't mind me asking?
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  #100  
Old 04-14-2010, 07:55 PM
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Hes using 3Ds Max if he's still using it
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  #101  
Old 04-15-2010, 12:12 AM
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Quote:
Originally Posted by Najlen View Post
These are absolutely fantastic.
I really like the style.
Editing and creating GFX would be a little more difficult though I assume.
Actually it would be easier because you only need to make one graphic, not the whole animation like it is for 2D. Though creating a new model would be more difficult.

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Hes using 3Ds Max if he's still using it
This.
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  #102  
Old 04-15-2010, 01:03 AM
trifle trifle is offline
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Thanks everybody!

@coreys: hell yeah! I will probably try to make a good unwrap so people here can try to make some head(face) and body textures.

@Kristi: Yes, I could, but I am not going to. I want to make it as close to graal as possible. So the texture will be the lightsorce itself.

@Najlen: Elk is right, I'm using 3D Studio Max

Btw, I think I will only make the graal head base, with possibilities to change the texture, not the model, So ever model would have the "classic" graal head style. Since in the beginning of Zelda online, it was really just the hair and face fetures that defined the character, not the form.
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  #103  
Old 04-15-2010, 01:23 AM
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Gracias
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  #104  
Old 04-15-2010, 03:15 AM
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And what I guess some of you have been waiting for. The head!
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  #105  
Old 04-15-2010, 03:17 AM
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  #106  
Old 04-15-2010, 03:18 AM
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that is HOT.
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  #107  
Old 04-15-2010, 03:23 AM
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Heh, sorry I don't think the low-res textures quite fit the character as much as they did the basic geometries of the props.

Also, I'm not sure what you meant earlier about different models. Do you mean each head will have a totally different model, instead of just changing the hair/hats and such? I find that quite suicidal if so :P Really, most heads USE head0.png as a base and just draw different hairs on it, thus you really should just change the hair and add props to the head instead.

Btw, don't take this post as negatively critical, it's some nice stuff Even if I don't think it's REALLY that lowpoly(some certainly do qualify, but things like the fence models definitely wouldn't run in a forced low-poly environment, in my opinion, considering cylinders are pretty much the bane of lowpoly. Still, most of it I would say is certainly low-poly!
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  #108  
Old 04-15-2010, 03:24 AM
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I love it man!
That's brilliant.
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  #109  
Old 04-15-2010, 03:30 AM
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This is awesome. This is what Graal3D should have looked like.
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  #110  
Old 04-15-2010, 03:31 AM
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PS. I think it'd look best with cartoony shadows, AKA a circle
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  #111  
Old 04-15-2010, 03:39 AM
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Quote:
Originally Posted by DustyPorViva View Post
Heh, sorry I don't think the low-res textures quite fit the character as much as they did the basic geometries of the props.

Also, I'm not sure what you meant earlier about different models. Do you mean each head will have a totally different model, instead of just changing the hair/hats and such? I find that quite suicidal if so :P Really, most heads USE head0.png as a base and just draw different hairs on it, thus you really should just change the hair and add props to the head instead.

Btw, don't take this post as negatively critical, it's some nice stuff Even if I don't think it's REALLY that lowpoly(some certainly do qualify, but things like the fence models definitely wouldn't run in a forced low-poly environment, in my opinion, considering cylinders are pretty much the bane of lowpoly. Still, most of it I would say is certainly low-poly!
The unwrap isn't done on the head, this is a just a start, the texture will fit better when I get it done totally (I hope, lol)

And no.. I am going to use this head as a base, and just change the models for the hair.

And to be honest, it really is low poly. My whole scene so far with the character and props is 2000 polys.

The models used in Half-Life 2 were between 5000-7000 polys.

And I am only using diffuse maps, no specular or normal maps.
So if you got a nice engine, this would run sooo smooth.

Thanks for the comment.

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PS. I think it'd look best with cartoony shadows, AKA a circle
Agree. I just haven't found out how yet, lol.
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  #112  
Old 04-15-2010, 03:49 AM
kia345 kia345 is offline
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PS. I think it'd look best with cartoony shadows, AKA a circle
And Wind Waker-esque bombs!
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  #113  
Old 04-15-2010, 04:35 AM
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now that real awesome
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  #114  
Old 04-15-2010, 04:45 AM
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Quote:
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Btw, I think I will only make the graal head base, with possibilities to change the texture, not the model, So ever model would have the "classic" graal head style. Since in the beginning of Zelda online, it was really just the hair and face fetures that defined the character, not the form.
Would need to add different models for hair, though. Everything else should fit on the face.
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  #115  
Old 04-15-2010, 11:43 AM
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reminds me a little of

hehe
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  #116  
Old 04-15-2010, 04:34 PM
trifle trifle is offline
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Made the level 1,2 and 3 shield.

Uploaded the shield1.png unwrap, you can see how easy it would be to make custom looks. Within the form of the model ofcourse.
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  #117  
Old 04-15-2010, 04:55 PM
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So sexy stuff, the head is perfect too!

Keep em' comin'!
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  #118  
Old 04-15-2010, 06:44 PM
Fulg0reSama Fulg0reSama is offline
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The noob character is excellent Are we allowed to request to dress him up perhaps with like hats n ****? Only if you are really bored. Also the chests with the shields are cool. Keep it up.
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  #119  
Old 04-15-2010, 11:07 PM
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awesome d
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  #120  
Old 04-15-2010, 11:12 PM
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I wonder if there are any successful pixel-oriented 3D games - comparable to the style of PKT's work.
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