Quote:
Originally Posted by Gambet
The problem is that Tig doesn't actively play on the server so he wouldn't know how bad it was, hence the delay in things like the crypt being reopened (that plus all the global duties he's expected to be fulfilling).
Honestly, I didn't even know it was so bad in GK until I started logging on these past few days and actually experienced the things that so many players were complaining about. They're all legit arguments, and I can't believe this hasn't been addressed when the only thing to do on GK most of the time is to level.
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I am well aware of the problems on Graal Kingdoms.
I realize there are issues that need to be taken care of, but with little-to-no reliable scripting help it's not exactly easy. Doing the entire quarter updates is not exactly an easy job, and it would be nice to have some reliable help.
There is a reason why there are more smaller updates than there are larger ones and it's because the smaller ones take less time and enable me to get more done at once, it's not that I prioritize them higher than the other large, important things. You, as a developer, should understand that very well. All in all, the server
is being improved, the 200% playercount increase is testament to that, it's just a slow process. I work as best as I can for what I have to work with.
Quote:
Originally Posted by MajinDragon
Tig knows what we're facing, that isn't the problem. I do wonder why exactly Crypt is taking so long... I do know Tig needs more access to GK, specifically C++ to make alot of deeded changes, but it's Denied to him, even as Manager.
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Yes, a lot of GK is still in the NPC-Server/Mudlib, which is only accessible by Stefan. Slowly, over time we are moving stuff over so that it's more flexible for me to access. This requires Stefan's assistance to do as well though, so it takes a while since Stefan is very busy.