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  #106  
Old 07-21-2009, 05:23 PM
Gambet Gambet is offline
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The problem is that Tig doesn't actively play on the server so he wouldn't know how bad it was, hence the delay in things like the crypt being reopened (that plus all the global duties he's expected to be fulfilling).

Honestly, I didn't even know it was so bad in GK until I started logging on these past few days and actually experienced the things that so many players were complaining about. They're all legit arguments, and I can't believe this hasn't been addressed when the only thing to do on GK most of the time is to level.
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  #107  
Old 07-21-2009, 05:32 PM
MajinDragon MajinDragon is offline
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Originally Posted by Gambet View Post
The problem is that Tig doesn't actively play on the server so he wouldn't know how bad it was, hence the delay in things like the crypt being reopened (that plus all the global duties he's expected to be fulfilling).

Honestly, I didn't even know it was so bad in GK until I started logging on these past few days and actually experienced the things that so many players were complaining about. They're all legit arguments, and I can't believe this hasn't been addressed when the only thing to do on GK most of the time is to level.
Tig knows what we're facing, that isn't the problem. I do wonder why exactly Crypt is taking so long... I do know Tig needs more access to GK, specifically C++ to make alot of deeded changes, but it's Denied to him, even as Manager.
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  #108  
Old 07-21-2009, 09:00 PM
Tigairius Tigairius is offline
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Originally Posted by Gambet View Post
The problem is that Tig doesn't actively play on the server so he wouldn't know how bad it was, hence the delay in things like the crypt being reopened (that plus all the global duties he's expected to be fulfilling).

Honestly, I didn't even know it was so bad in GK until I started logging on these past few days and actually experienced the things that so many players were complaining about. They're all legit arguments, and I can't believe this hasn't been addressed when the only thing to do on GK most of the time is to level.
I am well aware of the problems on Graal Kingdoms.
I realize there are issues that need to be taken care of, but with little-to-no reliable scripting help it's not exactly easy. Doing the entire quarter updates is not exactly an easy job, and it would be nice to have some reliable help.

There is a reason why there are more smaller updates than there are larger ones and it's because the smaller ones take less time and enable me to get more done at once, it's not that I prioritize them higher than the other large, important things. You, as a developer, should understand that very well. All in all, the server is being improved, the 200% playercount increase is testament to that, it's just a slow process. I work as best as I can for what I have to work with.
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Originally Posted by MajinDragon View Post
Tig knows what we're facing, that isn't the problem. I do wonder why exactly Crypt is taking so long... I do know Tig needs more access to GK, specifically C++ to make alot of deeded changes, but it's Denied to him, even as Manager.
Yes, a lot of GK is still in the NPC-Server/Mudlib, which is only accessible by Stefan. Slowly, over time we are moving stuff over so that it's more flexible for me to access. This requires Stefan's assistance to do as well though, so it takes a while since Stefan is very busy.
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Last edited by Tigairius; 07-21-2009 at 09:10 PM..
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  #109  
Old 07-22-2009, 03:19 AM
Gambet Gambet is offline
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Originally Posted by Tigairius View Post
I am well aware of the problems on Graal Kingdoms.
I realize there are issues that need to be taken care of, but with little-to-no reliable scripting help it's not exactly easy. Doing the entire quarter updates is not exactly an easy job, and it would be nice to have some reliable help.

There is a reason why there are more smaller updates than there are larger ones and it's because the smaller ones take less time and enable me to get more done at once, it's not that I prioritize them higher than the other large, important things. You, as a developer, should understand that very well. All in all, the server is being improved, the 200[percent] playercount increase is testament to that, it's just a slow process. I work as best as I can for what I have to work with.
I understand completely and I think you have done a great job so far, I don't think anyone is questioning that, it's just that with something as important as this I think it should be looked into before anything else since leveling is the core of the server, and leveling currently is impossible at a high level without brutal maps, which as is are hard to come by when they're selling for 16 dias each.

I tried helping GK like a year ago but had to leave when I started college, but now I'm helping out with Zone so I wouldn't have the time to help GK, but I think you guys have added Twinny recently to the team and I don't know exactly what he's working on but perhaps he can be given the job of getting the crypt ready for release or so, or at least something that gives higher level players the opportunity to level up without having to rely on brutals alone?
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  #110  
Old 07-22-2009, 04:55 AM
OasaTor_PK OasaTor_PK is offline
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Who evers idea it was to have maps randomly open everywhere on the map that is one hell of an idea.

Make it spawn in completely random spots. Make the map range from 1-brutal with 1s more common in newb areas, and brutals more common in random wtfareas.

I like this idea, I like it a lot.
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  #111  
Old 07-22-2009, 03:30 PM
MajinDragon MajinDragon is offline
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Who evers idea it was to have maps randomly open everywhere on the map that is one hell of an idea.

Make it spawn in completely random spots. Make the map range from 1-brutal with 1s more common in newb areas, and brutals more common in random wtfareas.

I like this idea, I like it a lot.

Noooooooooooooooo!!!!!!!!
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  #112  
Old 07-22-2009, 03:56 PM
Crimson2005 Crimson2005 is offline
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Fixing Avatars and Elementals would be nice in next update. By fixing I mean not getting stuck on the wall and better AI and direction, get rid of the delay to change direction. Its hard and long enough I sometimes don't get a chance to finish a map lol.
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  #113  
Old 07-22-2009, 04:48 PM
kia345 kia345 is offline
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Noooooooooooooooo!!!!!!!!
I think it's the best idea itt
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Last edited by Tigairius; 07-23-2009 at 11:41 PM.. Reason: Quote was edited
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  #114  
Old 07-23-2009, 02:22 PM
MajinDragon MajinDragon is offline
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Fixing Avatars and Elementals would be nice in next update. By fixing I mean not getting stuck on the wall and better AI and direction, get rid of the delay to change direction. Its hard and long enough I sometimes don't get a chance to finish a map lol.
Many new avatar systems have been suggested, i liked the one where the avatar is controlled by the mouse targetting system, and it's speed is the same as yours, sometimes more depending on the god. You basically click a monster target and your avatar will charge to it, right click to select no targets, and when in that mode, the avatar follows you, not quite like pets do, but in a similar manner. Would like to see Avatar AI that when it's following you, and you haven't told it to attack, if you do happen to get attacked by a monster, the avatar would defend you and attack that monster until dead, once dead, would return to following you. When in a party you should also be able to get your avatar to defend a fellow party member by clicking on them (or right click and opens a new little menu with options of (attack, support, cancel), a menu could also be used in the attack system because a normal clicking could interrupt or get confused with regular casting, although you're not supposed to cast with an avatar or anything summoned i guess it wouldn't matter. -___- long winded.

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I think it's the best idea itt
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  #115  
Old 07-23-2009, 05:27 PM
BigBear3 BigBear3 is offline
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Originally Posted by MajinDragon View Post
Would like to see Avatar AI that when it's following you, and you haven't told it to attack, if you do happen to get attacked by a monster, the avatar would defend you and attack that monster until dead, once dead, would return to following you. When in a party you should also be able to get your avatar to defend a fellow party member by clicking on them (or right click and opens a new little menu with options of (attack, support, cancel)
Reminds me of ***craft though. But still sounds awesome.
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  #116  
Old 07-23-2009, 05:34 PM
kia345 kia345 is offline
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Make summon avatar follow your mouse, since you can't cast while having one anyways. Left mouse button would have it melee attack, right would have it use a spell tied to that god. Change it so avatar's speed, ac, and wc are based on your wisdom level
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  #117  
Old 07-23-2009, 08:18 PM
MajinDragon MajinDragon is offline
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Originally Posted by kia345 View Post
Make summon avatar follow your mouse, since you can't cast while having one anyways. Left mouse button would have it melee attack, right would have it use a spell tied to that god. Change it so avatar's speed, ac, and wc are based on your wisdom level
I like that, add it in with my system w/o it just following your mouse, that could be annoying... consider you might still want to melee
Avatars casting spells, sounds awsome. Leuc casting ball lightning, Bile casting wounds, Brigid casting holy orb, Balor casting fireball, Aengus casting manaball, gov doesn't cast anything except boosts it's strength, Dian casting idno, ogma casting i dno... The spells they cast could get stronger, or offer new ones as you level in wisdom.
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  #118  
Old 07-23-2009, 10:01 PM
Draenin Draenin is offline
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Quote:
Originally Posted by kia345
Left mouse button would have it melee attack, right would have it use a spell tied to that god.
Left-clicking should still be reserved for casting. Otherwise turning avatars off will be annoying. I don't want to have to type /cast or open up my menu just to get rid of it.

I'm all for the mouse-driven thing, though. Avatars are retarded in the way that they only move in the direction you're facing, because a sudden turn makes them do the same.
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  #119  
Old 07-28-2009, 12:33 PM
EricCartman EricCartman is offline
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Were the monsters in Immense Maps also given a boost of exp like brutals and lords?
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  #120  
Old 04-07-2010, 04:41 AM
gravator gravator is offline
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I haven't been around for at least a year, but i must ask, have lords changed that drasticly? A quick run around main, through both haunted houses and a few select locations in the dungeon were all a person needed to find a lord and people took time to do just that, it was a fun thing to do with friends, just gather a 2-5 man team of lord hunters and spread out for one, if someone found it the rest would be called in to help kill it.


Don't rush to get levels everyone, you only burn yourself out faster and you wind up leaving sooner, and you WILL be missed by friends and allies alike, just spend time doing other things too like baking bread, growing flowers or crafting swords at the smithy to roleplay a little now and then.
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