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  #1  
Old 03-08-2010, 05:30 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by WhiteDragon View Post
Depending on the structure of how people store scripts on their server, that could certainly create a lot more clicking for little reason; it'd only be helpful in places with an extremely large and hierarchical structure like Testbed, where you'd often only be working in one subtree.
Which is why we'll probably have to wait for V6 RC so we can make these modifications on our own since it only affects a couple servers.
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Old 03-08-2010, 08:28 PM
WhiteDragon WhiteDragon is offline
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Originally Posted by fowlplay4 View Post
Which is why we'll probably have to wait for V6 RC so we can make these modifications on our own since it only affects a couple servers.
Wouldn't it be protected or so? Because otherwise someone could modify the RC of an administrator through script and change "open player attributes" to "grant all rights to EvilScripterBob" or something similar.
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Old 03-08-2010, 08:37 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by WhiteDragon View Post
Wouldn't it be protected or so? Because otherwise someone could modify the RC of an administrator through script and change "open player attributes" to "grant all rights to EvilScripterBob" or something similar.
If EvilScripterBob already had the rights to do that it would be too late :P
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Old 03-08-2010, 10:02 PM
WhiteDragon WhiteDragon is offline
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Originally Posted by fowlplay4 View Post
If EvilScripterBob already had the rights to do that it would be too late :P
Well, not really.

If EvilBob has access to a) modify a weapon, and b) add that weapon to an administrator, then if scripted RC were to be modifiable by any non-protected script (i.e., not added during a login server) they could alter the RC of AdminJoe to "change rights" or "restart gserver" etc.

While previously they could do damage, they could do far worse if they could trick a server owner into doing something.
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