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  #1  
Old 02-27-2010, 06:08 AM
WhiteDragon WhiteDragon is offline
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Originally Posted by Stefan View Post
It's already higher, but select() can only use up to 1024 sockets, changed the gserver to not use that anymore, will see if its working better now, we are again approacing 1024 players
Hopefully you changed it to something sane like epoll.
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  #2  
Old 02-27-2010, 06:32 AM
Admins Admins is offline
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Originally Posted by WhiteDragon View Post
Hopefully you changed it to something sane like epoll.
No, just trying 100 times each second to read/write data
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  #3  
Old 02-27-2010, 06:43 AM
Inverness Inverness is offline
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Originally Posted by Stefan View Post
No, just trying 100 times each second to read/write data
Well I'm sure you're quite pleased with the player count, how is the software holding up under the stress?
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Old 02-27-2010, 06:49 AM
Admins Admins is offline
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Well I'm sure you're quite pleased with the player count, how is the software holding up under the stress?
GServer and npcserver are both at 20-25% cpu time
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  #5  
Old 02-27-2010, 10:49 PM
Loriel Loriel is offline
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Originally Posted by Stefan View Post
No, just trying 100 times each second to read/write data
Out of curiosity, why is this preferable to using epoll?
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  #6  
Old 02-27-2010, 11:27 PM
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Originally Posted by Loriel View Post
Out of curiosity, why is this preferable to using epoll?
Will probably use epoll, but it needs to be tested first May be it could be a server option.
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