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  #1  
Old 02-10-2010, 12:50 AM
Frankie Frankie is offline
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You should also start looking at the bigger picture and figure out how you're going to prevent these type of things from happening in the future. You can't just reset everyone's bank account every time someone glitches money into the server. That's just not fair. There are probably many people who are rich because they worked hard for it, and probably weren't in the loop with this glitched money, and now they are possibly going to lose all their money simply because there is no efficient method to containing glitched money.
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Old 02-10-2010, 02:24 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Frankie View Post
You should also start looking at the bigger picture and figure out how you're going to prevent these type of things from happening in the future. You can't just reset everyone's bank account every time someone glitches money into the server. That's just not fair. There are probably many people who are rich because they worked hard for it, and probably weren't in the loop with this glitched money, and now they are possibly going to lose all their money simply because there is no efficient method to containing glitched money.
You're right (though we didn't actually reset bank accounts, we just temporarily removed them and restored them the next day). I've been thinking about a good way to keep the economy more balanced. The real problem is that some people have $2m while others have <$100k. It's hard to work your way into the position where you have enough money to really market items right now on Era, and if we're totally honest, we know most people probably don't really deserve their millions.

The most obvious answer is to balance every gun and create gold sinks, but even this isn't usually effective for long. It's going to be important also to not just think about the economy and also think about competition PK-wise. We plan to have an array of leaderboards for gangs/individuals, and I think those will encourage PKing.

I went off topic, though. I hope to restore the business system to the way it was before, but also involve more NPC shops in a way that won't let business owners make a killing from exclusivity or price fixing with other owners. I'll post more about this soon hopefully. Guns being sold in different shops will reduce their rarity, though I'm not really sure if rarity is a big problem. As long as we keep the amount of money to a fair amount, I don't think we will run into the problems we have run into now.

I'm not entirely sure I answered the question, but I think that covers the majority of my plans.
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Old 02-10-2010, 03:26 AM
Sage_Shadowbane Sage_Shadowbane is offline
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Quote:
Originally Posted by cbk1994 View Post
Guns being sold in different shops will reduce their rarity, though I'm not really sure if rarity is a big problem.
Well, honestly I am pretty sure that rarity is a big problem.. at this point, Era's economy revolves around rare items, and I can almost gauruntee you that. If you don't have a rare items, or above 1 million dollars, you have nothing. The only way to really get anything of value IS and always has been for the most part, involving yourself in one of these things:

A.) Working Era's jobs for roughly 500 hours straight than combining your money with other friends money to buy a business.

B.) Try and get a job at someones business, and work.. forever. (Slave labor 4 items anyone?)

C.) Find people who have lots of money/items, and attempt to make friends with them so they will let you have/borrow items.

D.) And last but not least.. the most obvious and used method of getting money, abusing bugs, glitches, so on and so forth.

This really is the reality of Era, which is quite frankly, sad and very unappealing to new comers on Era. But yeah.. 'nuff said.
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Old 02-10-2010, 06:04 AM
Jcs1919 Jcs1919 is offline
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Quote:
Originally Posted by Sage_Shadowbane View Post
Well, honestly I am pretty sure that rarity is a big problem.. at this point, Era's economy revolves around rare items, and I can almost gauruntee you that. If you don't have a rare items, or above 1 million dollars, you have nothing. The only way to really get anything of value IS and always has been for the most part, involving yourself in one of these things:

A.) Working Era's jobs for roughly 500 hours straight than combining your money with other friends money to buy a business.

B.) Try and get a job at someones business, and work.. forever. (Slave labor 4 items anyone?)

C.) Find people who have lots of money/items, and attempt to make friends with them so they will let you have/borrow items.

D.) And last but not least.. the most obvious and used method of getting money, abusing bugs, glitches, so on and so forth.

This really is the reality of Era, which is quite frankly, sad and very unappealing to new comers on Era. But yeah.. 'nuff said.
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Old 02-10-2010, 08:38 AM
Herb_P2P Herb_P2P is offline
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I don't know if anybody has said this but this is what is on my mind.

Why not make people "rent" houses? Like I see a lot of houses that haven't been touched because the owner has been offline for like a year.
What im saying is that each month, make them pay a certain fee for the house so that it can still be on their account, if they are late for like maybe a month that will be their first strike, if they get 2 more strikes they will be evicted :P
and their items will be in a locker (just like the same way the Hotel works) and then someone else can rent it. (but they can still sell it i guess.)
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  #6  
Old 02-11-2010, 04:22 AM
Frankie Frankie is offline
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Quote:
Originally Posted by cbk1994 View Post
You're right (though we didn't actually reset bank accounts, we just temporarily removed them and restored them the next day). I've been thinking about a good way to keep the economy more balanced. The real problem is that some people have $2m while others have <$100k. It's hard to work your way into the position where you have enough money to really market items right now on Era, and if we're totally honest, we know most people probably don't really deserve their millions.

The most obvious answer is to balance every gun and create gold sinks, but even this isn't usually effective for long. It's going to be important also to not just think about the economy and also think about competition PK-wise. We plan to have an array of leaderboards for gangs/individuals, and I think those will encourage PKing.

I went off topic, though. I hope to restore the business system to the way it was before, but also involve more NPC shops in a way that won't let business owners make a killing from exclusivity or price fixing with other owners. I'll post more about this soon hopefully. Guns being sold in different shops will reduce their rarity, though I'm not really sure if rarity is a big problem. As long as we keep the amount of money to a fair amount, I don't think we will run into the problems we have run into now.

I'm not entirely sure I answered the question, but I think that covers the majority of my plans.
Since the option of clearing everyone's bank account was mentioned, I thought I would make a point about it regardless if it was done or not.

I've been trying to recommend more money sinks for god knows how long. The best example I have and will always use is Pyro Tech. All PT items are non-durable goods (lawl economic terms.) People spend money on them, but they use them up and have to go back and buy more. Unlike guns where you buy one and you keep it until you trade it, and will always be in the economy unless someone destroys it.

Also, if you go with my idea to decrease the need for money to play the game, players won't have much of an incentive to abuse a glitch. I've been saying it for a long time now, the game should be fun and shouldn't revolve around an economy. This isn't new news to people that have read my proposals in the past.
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