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Old 02-04-2010, 01:58 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Loriel View Post
When I tried this, it only crashed when I opened a level. When I just opened gonstruct nothing happened and I could change the config. Is this different on Windows? What does the crash look like?

If someone were to contribute a patch that makes this more graceful, I am sure we could work it in.
Hmm, doesn't seem to do it anymore. However, I'd like to see tiledefs refined a little more to give level definitions priority over length anyways.
IE, the prefix "dusty_test0.nw" would load over "dusty_" which would load over the default blank prefix for pics1.png.

In the very least, new tiledefs should be added to the top of the list, which would give them priority when added.
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Old 02-04-2010, 02:18 AM
Loriel Loriel is offline
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Quote:
Originally Posted by DustyPorViva View Post
Hmm, doesn't seem to do it anymore. However, I'd like to see tiledefs refined a little more to give level definitions priority over length anyways.
IE, the prefix "dusty_test0.nw" would load over "dusty_" which would load over the default blank prefix for pics1.png.

In the very least, new tiledefs should be added to the top of the list, which would give them priority when added.
Yeah, no argument there.
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