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Gonstruct help.
I cannot for the life of me figure out how to use the layers on Gonstruct. I'm trying to play around with the tileset that Dusty made and I have it added to the tileset list but I can't seem to make it work. If someone could fraps how to do the layers correctly that would be awesome I only need like a 10 second clip of how to use it.
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I've had trouble with it before, if Ziro doesn't post on this thread.. you should really Forum PM him, he knows all about that.
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Gonstruct defaultly has pics1.png as a tileset that applies to all levels. The problem is that Gonstruct applies priorities chronically instead of by prefix. That means nonspecific tilesets like the pics1 will overwrite specific tilesets for levels if they are higher on the list. This is pretty annoying and actually breaks the ability to use tiledefs.
To fix this, what you can do is add your tileset, remove the default pics1 tileset, then add the pics1 tileset back with a blank prefix. This will put your tileset at the top of the list, making it a higher priority. You'll have to do this every time you add a tileset. Be very careful when messing with tilesets because if Gonstruct can't find a tileset with a blank prefix, it will crash, making it hard to get working again. If you'd like, I can possibly eventually make a tutorial video now that I can record stuff. |
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When you addtiledef a tileset with transparency over another tileset, the latter tileset will show through the transparent parts of the former, so you cannot have an entirely opaque tileset and a tileset with transparency applying at the same time at all. Quote:
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Sorry for leaving it in a terrible state with terrible bugs and ui, just kinda don't have enugh time for it anymore :(
In any case, a tileset with "main" checked SHOULD get drawn before any others. The editor for the tilesets is probably not ideal, if you need to change the order you can close gonstruct and edit the preferences file in something like C:\Users\<User>\AppData\Roaming\gonstruct (Windows 7). |
Well ive been using gonstruct making a bunch of leves on maloria.
Sofar i find gonstruct to be a lot more convenient. Anyways, I found that adding a tileset to the list and making it main doesnt exactly work right. However, as soon as i removed pics1 from the tileset list IN gonstruct the tileset instantly switched for me. I never added pics1 again. I think another problem with gonstruct and people not being able to see the tiles is that they dont put the path location in gonstruct as Graal. It might not acutally be a bug but i think that fixed a few problems for some people. |
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If someone were to contribute a patch that makes this more graceful, I am sure we could work it in. |
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IE, the prefix "dusty_test0.nw" would load over "dusty_" which would load over the default blank prefix for pics1.png. In the very least, new tiledefs should be added to the top of the list, which would give them priority when added. |
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My internet went out like 20 minutes after my post, I finally figured it out after like 30 minutes. Thanks for the help anyways.
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Yo Fry/Loriel, I need halp. When I tried adding a tileset it suddenly crashed and now I can't open any levels anymore. When I try to open Gonstruct, it takes about a minute before it opens up, and then when I try to open a level it loads for a few minutes before giving a "Error: St9bad_alloc" popup and crashes. Tried deleting the AppData for it, no luck :x
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