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  #201  
Old 12-21-2009, 04:08 AM
12171217 12171217 is offline
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Quote:
Originally Posted by SKJF91 View Post
high amount of ram usage, constant loading of textures etc..



Graal servers receive data about all players x/y/headimg/etc.. and other playerlist data - it also has the knowledge of each player whose actually online, the client sends ping-data to the server, status updates etc..

but on a different note, the lag does occur only because of the people on adjacent levels. if you walk a few levels away from everyone, you'll notice all the lag is gone. so with that said, it's because of the amount of data being sent from people like constant gani-changes from idle->walk->sword etc, among constant movement packets from each player - and with about 20-30 people in all these levels, of course lag is going to exist. if you remember graal in the older times, when the best processor was a pentium 3 with like 650-800 mhz.. there was lag back then too although there was a lot more multi-tasking going on with computers then such as aol always having to be on for dialup connections etc..

but it wasn't that bad because it was levels, not really a map.
High RAM usage doesn't affect performance itself, unless it's so high that things have to be dropped in and out off the hard drive every few seconds. Highly unlikely this is the case though.

Everything that you're saying has more to do with networking and memory management than FPS issues themselves, really.

Can we all just face the truth and say that the Graal client is a bit unoptimized at this stage of the game?
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  #202  
Old 12-21-2009, 06:14 AM
SKJF91 SKJF91 is offline
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Originally Posted by 12171217 View Post
High RAM usage doesn't affect performance itself, unless it's so high that things have to be dropped in and out off the hard drive every few seconds. Highly unlikely this is the case though.

Everything that you're saying has more to do with networking and memory management than FPS issues themselves, really.

Can we all just face the truth and say that the Graal client is a bit unoptimized at this stage of the game?
There was an update to help improve the game, but with the lack of a powerful enough device to run mass-amounts of scripts and everything causes low FPS..

You're forgetting all the GUI scripts etc.. that are always run, like the movement weapons, chat, map etc
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  #203  
Old 12-21-2009, 06:25 AM
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Stefan has made sure not to run many clientside scripts specifically for that reason. I've worked on the server for the iPhone before and he was very strict about clientside scripts. Most things have to be done serverside so it's not putting stress on the iPhone's CPU.

Downsider is right. There is slowdown when it comes to player's. Like I said, it's also on the PC as well. If you enter a level with a lot of players it can run horribly. I've heard people express lag during some of UN's more larger occassions with even 10x more power than the iPhone. It's not a rendering/graphics problem because iPhone's graphics chip is more than capable of handling it. However, a lot of speculation isn't really going to expose what the problem is as none of us really know how Graal handles it and what specifically is causing the slowdown.
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  #204  
Old 12-21-2009, 06:39 AM
12171217 12171217 is offline
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Hopefully Stefan can work it out, or make movement not framerate dependent :3

Seriously, when was the last time you played a game and instead of getting choppy it actually got slower? Even Quake and Doom had framerate independent movement.
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  #205  
Old 12-21-2009, 06:41 AM
cbk1994 cbk1994 is offline
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The strange thing is that the v6 Graal client on Mac is near flawless. I've never experienced any kind of lag resulting from normal use, even in the Era Concert, when we had 100+ players in one level with lots of lights. I'm surprised that the iPhone is having so many problems since it also runs the Mac client with some changes made.
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  #206  
Old 12-21-2009, 07:05 AM
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The main problem seems to be players themselves.

Now that I think of it, it might be their collision algorithms, as they're not handeled the same as tiles and if they're handeled in an overly simplistic manner, then with 40 players, there would be an obese amount of checks that must be made.

This could also explain why indoors doesn't have such a bad framerate hit (nopk, no collision).

This is just me speculating, though.
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  #207  
Old 12-21-2009, 08:20 AM
SKJF91 SKJF91 is offline
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This could also explain why indoors doesn't have such a bad framerate hit (nopk, no collision).

This is just me speculating, though.
That is a really good speculation, let's see when apple accepts the new release.
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  #208  
Old 12-21-2009, 11:25 PM
WanDaMan WanDaMan is offline
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Despite it's lack of content, I really enjoyed playing with other people and some what addicted to cutting up the swamp for money! Haha, a few flaws but I had a fun time. Goodjob, keep up with the great work!!
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  #209  
Old 12-21-2009, 11:33 PM
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I played on my friends' iPod Touch earlier, and while it was hard to move, it was really amusing for a while. There was also some guy who was just idling, advertising a website of secret Graal codes. They must believe that the images you use in "setsword" are secrets, it was really cute and even further reminiscent of the past. There are some bugs with the PK zones though, as someone was blocking the Burger Refuge entrance and there was a queue of people trying to get in. You could also take signs and bushes and hurt people in no-PK zones.
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  #210  
Old 12-21-2009, 11:45 PM
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I played on my friends' iPod Touch earlier, and while it was hard to move, it was really amusing for a while. There was also some guy who was just idling, advertising a website of secret Graal codes. They must believe that the images you use in "setsword" are secrets, it was really cute and even further reminiscent of the past. There are some bugs with the PK zones though, as someone was blocking the Burger Refuge entrance and there was a queue of people trying to get in. You could also take signs and bushes and hurt people in no-PK zones.
It really bugs me when people call them 'codes'.
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  #211  
Old 12-21-2009, 11:56 PM
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It is pretty amusing to get on. The people have divided up into mobs with nicks like "darkhero007 {armed knight forces)" and are running around killing eachother.

Someone called me a noob because I didn't want to join the "fire clan" .
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  #212  
Old 12-21-2009, 11:57 PM
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Read the reviews on the Appstore, some people call them "cheat codes".

Ugh.
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  #213  
Old 12-22-2009, 12:23 AM
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Ahahaha rofl, fresh noobs are good stuff.
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  #214  
Old 12-22-2009, 12:48 AM
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I have a problem, I'm trying to purchase the Player Customization, but it says I cannot purchase it and that I have to create a new account in the Sandbox environnement...

I have no idea what to do

Help
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  #215  
Old 12-22-2009, 01:18 AM
maximus_asinus maximus_asinus is offline
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I know this is doubtful, but would it be possible for PC players to access the iPhone servers? I'd love to play Classic again!
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  #216  
Old 12-22-2009, 01:28 AM
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I know this is doubtful, but would it be possible for PC players to access the iPhone servers? I'd love to play Classic again!
Not until the new client, since shootarrow, and putbomb doesn't work properly on the gmaps for PC.
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  #217  
Old 12-22-2009, 01:33 AM
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Ugh.
My feelings exactly.
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  #218  
Old 12-22-2009, 02:24 AM
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Can someone post a screenshot of the map screen?
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  #219  
Old 12-22-2009, 02:37 AM
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I've got 5 bucks on a PayPal, but can't spend it on iTunes since I'm only 15 and don't have a credit card to link it to.

Say, I'll transfer to you guys a buck and you get me character customization?
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  #220  
Old 12-22-2009, 02:50 AM
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Originally Posted by 12171217 View Post
I've got 5 bucks on a PayPal, but can't spend it on iTunes since I'm only 15 and don't have a credit card to link it to.

Say, I'll transfer to you guys a buck and you get me character customization?
r u saying itunes can't use paypal? lol.
im not a itunes user so i wouldnt know.
about the age, just make a new account and make youself 18.
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  #221  
Old 12-22-2009, 03:07 AM
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Nice update to the tiles and GUI for winter.

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Originally Posted by Rufus View Post
Can someone post a screenshot of the map screen?
Finally got it on the computer! Stupid iPod Touch Mail...
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  #222  
Old 12-22-2009, 03:09 AM
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tested and i loved it.
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  #223  
Old 12-22-2009, 03:36 AM
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I'm the map, i'm the map, i'm the map.....
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  #224  
Old 12-22-2009, 03:39 AM
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lol @ that map.... c'mon guys
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  #225  
Old 12-22-2009, 03:46 AM
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Nice update to the tiles and GUI for winter.


Finally got it on the computer! Stupid iPod Touch Mail...
That map image is profoundly fugly.
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  #226  
Old 12-22-2009, 03:48 AM
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  #227  
Old 12-22-2009, 04:38 AM
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I've seen a massive growth of people using Graal on the ipod. There's 130 players on now
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  #228  
Old 12-22-2009, 07:46 AM
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Can't anyone tell me how can I get the character customization???

It says I have to create a new account in the sandbox environment, what the hell is that?

Someone help me please!!! :o
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  #229  
Old 12-22-2009, 10:24 AM
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Not until the new client, since shootarrow, and putbomb doesn't work properly on the gmaps for PC.
Default bomb and bow hasn't worked on gmaps since forever. So it's pretty funny that it gets fixed just because of the iPhone. :P
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  #230  
Old 12-22-2009, 01:48 PM
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I've seen a massive growth of people using Graal on the ipod. There's 130 players on now
That is great news!
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  #231  
Old 12-22-2009, 08:05 PM
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It would be cooler if it was for the Gameboy color.
Right, The game boy is soo old!xD
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  #232  
Old 12-23-2009, 08:37 AM
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  #233  
Old 12-23-2009, 11:11 AM
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LOL! I love this one! iGraalBoi
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  #234  
Old 12-24-2009, 01:44 AM
deathbarrier99 deathbarrier99 is offline
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Can we get a god damn playerlist?

I would add my friends to the buddy list if I knew where the **** they were..

P.S. If there is a playerlist ignore my ignorance
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  #235  
Old 12-26-2009, 01:04 PM
SKJF91 SKJF91 is offline
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This thread seemed to of died, and I think that this project is way too important and could seriously help graal's popularity. (and i mean on the pc).

But in order for that to happen, people need to be somewhat drawn onto the iPhone version. Right now, no one knows what to do - there is no direction, no tutorial, no quests... there is nothing to do on this game. The game was released way too early due to lack of content. (unless this was intended to be a proof of concept, in which that is very silly..)

I think it would be a really good idea to setup a small team of developers who are willing to actually dedicate enough time to this project for a more positive outcome, and no I don't mean edit the tileset to change grass into snow, and add particle effects.

The first thing that should of been released, and still should be released is a tutorial. Something similar to the original tutorial in which you needed to push-pull some blocks, open a chest to get a bow/bomb, shoot something on a wall, and blow up a door with your bomb, fight some baddies (and i'm referring to the zelda-styled baddies, not these cheap and almost-impossible to kill with a sword baddies that are currently being used etc..

Another good idea that should be released is a quest - a taste of what is possible on this game. Let others see the true potential behind the Graal Engine. None of these new players from the iPhone preview know the true power behind the Graal Engine, and the endless possibilities that could be done. A nice spicey, unique quest could let others see the possibilities. Maybe even a quest that involves other players help as well, like the Stefan Quest back in Graal2001.

It would also be cool to implement to-alls, and maybe a playerlist. Also the ability to message people who haven't reciprocated to your friend request yet (or who you don't want to add as your friend). I realize why this wasn't added, because it would be annoying for pms to just pop up on your screen, so the playerlist idea (maybe something similar to the friends list - at least for a basic design anyway) would be good enough as of now.

Many people have already stated that they are willing to help, yet I don't think anyone has heard anything from Stefan as of recent. It would be nice of these upper-staff to let us, the players who actually care about graal - to know what they're doing so we can at least help give our input because we're the ones who are paying to play this game.
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  #236  
Old 12-26-2009, 03:56 PM
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I think it would be a really good idea to setup a small team of developers
GDT?

But on a serious note, it would be nice as people may be more motivated by this as it's likely a wider group of people will see your work if you helped contribute towards the iPod playerworld.
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  #237  
Old 12-26-2009, 04:01 PM
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GDT?

But on a serious note
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  #238  
Old 12-26-2009, 04:02 PM
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GDT?

But on a serious note, it would be nice as people may be more motivated by this as it's likely a wider group of people will see your work if you helped contribute towards the iPod playerworld.
i've offered my help a few pages back.
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  #239  
Old 12-26-2009, 04:16 PM
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And Stefan said a few pages back:
Quote:
Originally Posted by Stefan
It would be interesting if some people could help for Classic iPhone. Most staff are busy with their own servers though... Right now we mainly need people who make sure that people don't block areas, and who can script simple spar systems which are working on iPhone, may be with some on-screen buttons instead of chat commands. The scripting can probably also be done by me, would just need someone who knows classic sparring.
So the best is to send a PM to Stefan.
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  #240  
Old 12-26-2009, 04:28 PM
SKJF91 SKJF91 is offline
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And Stefan said a few pages back:

So the best is to send a PM to Stefan.
I've done it a few days back.
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