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Old 12-21-2009, 03:41 AM
SKJF91 SKJF91 is offline
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Originally Posted by 12171217 View Post
The amount of textures is irrelevant, it wouldn't cause slowdowns.
high amount of ram usage, constant loading of textures etc..

Quote:
You should only receive data on the players in adjacent levels and your own level, probably around 20.
Graal servers receive data about all players x/y/headimg/etc.. and other playerlist data - it also has the knowledge of each player whose actually online, the client sends ping-data to the server, status updates etc..

but on a different note, the lag does occur only because of the people on adjacent levels. if you walk a few levels away from everyone, you'll notice all the lag is gone. so with that said, it's because of the amount of data being sent from people like constant gani-changes from idle->walk->sword etc, among constant movement packets from each player - and with about 20-30 people in all these levels, of course lag is going to exist. if you remember graal in the older times, when the best processor was a pentium 3 with like 650-800 mhz.. there was lag back then too although there was a lot more multi-tasking going on with computers then such as aol always having to be on for dialup connections etc..

but it wasn't that bad because it was levels, not really a map.
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  #2  
Old 12-21-2009, 04:08 AM
12171217 12171217 is offline
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Quote:
Originally Posted by SKJF91 View Post
high amount of ram usage, constant loading of textures etc..



Graal servers receive data about all players x/y/headimg/etc.. and other playerlist data - it also has the knowledge of each player whose actually online, the client sends ping-data to the server, status updates etc..

but on a different note, the lag does occur only because of the people on adjacent levels. if you walk a few levels away from everyone, you'll notice all the lag is gone. so with that said, it's because of the amount of data being sent from people like constant gani-changes from idle->walk->sword etc, among constant movement packets from each player - and with about 20-30 people in all these levels, of course lag is going to exist. if you remember graal in the older times, when the best processor was a pentium 3 with like 650-800 mhz.. there was lag back then too although there was a lot more multi-tasking going on with computers then such as aol always having to be on for dialup connections etc..

but it wasn't that bad because it was levels, not really a map.
High RAM usage doesn't affect performance itself, unless it's so high that things have to be dropped in and out off the hard drive every few seconds. Highly unlikely this is the case though.

Everything that you're saying has more to do with networking and memory management than FPS issues themselves, really.

Can we all just face the truth and say that the Graal client is a bit unoptimized at this stage of the game?
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  #3  
Old 12-21-2009, 06:14 AM
SKJF91 SKJF91 is offline
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Quote:
Originally Posted by 12171217 View Post
High RAM usage doesn't affect performance itself, unless it's so high that things have to be dropped in and out off the hard drive every few seconds. Highly unlikely this is the case though.

Everything that you're saying has more to do with networking and memory management than FPS issues themselves, really.

Can we all just face the truth and say that the Graal client is a bit unoptimized at this stage of the game?
There was an update to help improve the game, but with the lack of a powerful enough device to run mass-amounts of scripts and everything causes low FPS..

You're forgetting all the GUI scripts etc.. that are always run, like the movement weapons, chat, map etc
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