Quote:
Originally Posted by SKJF91
The 2G runs very well on it, until you introduce a mass amount of players on maps. Even insides run pretty well with 10 people or so in it.
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I see no reason why the screen should have to render beyond it's limits at all, so the inside vs outside thing is null.
It has to do calculations, though, for adjacent levels, but players sitting alone, unmoving, shouldn't require any.