Quote:
Originally Posted by DustyPorViva
Exactly. It has to process the data of 9 levels(including all the NPC scripts and player data).
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But see, there's very little GScript in all of that. Even when you're in an area with no baddies (They're the only scripted NPCs on the GMap, at least scripted in the sense that they're a bit more complicated than drawUnderPlayer(); dontBlock(); or something), having simply players in your view creates slowdown.
I fail to see why; it's 3 polygons to render, a name to render, and a gani to parse. Both
should be incredibly easy for the engine to do.