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Old 11-24-2009, 10:59 PM
Draenin Draenin is offline
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Don't merely reduce them. Make them fixed.

From what I can tell, mana costs rise so that they always take up a certain percentage of your mana. Instead they should use a fixed number of points, so there's a reason to level up magic.

Right now it's pointless to go beyond 30 because spell costs start to eat up your SP like crazy past that point.
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Old 11-24-2009, 11:49 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Quote:
Originally Posted by Draenin View Post
Don't merely reduce them. Make them fixed.

From what I can tell, mana costs rise so that they always take up a certain percentage of your mana. Instead they should use a fixed number of points, so there's a reason to level up magic.

Right now it's pointless to go beyond 30 because spell costs start to eat up your SP like crazy past that point.
more like past 20 :<

and it would be cool if you'd shoot more projectiles wit like burning hands n ice storm as your magic level rises.
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Old 11-25-2009, 01:12 AM
Draenin Draenin is offline
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Originally Posted by Felix_Xenophobe View Post
and it would be cool if you'd shoot more projectiles wit like burning hands n ice storm as your magic level rises.
Changing the costs from percentages to point values would fix that. Max SP increases when your Pow goes up, as well as when you level up.


At level 15 with 30 pow, you'll get something like 300 SP.
At level 30 with 30 pow, you'll get something like 600 SP.

But if a spell costs, say, 5 percent of your Total SP, the point totals will rise as you level up, which is what they currently do. And that's the whole problem.

5 percent of 300 would mean a 15 point casting cost.
5 percent of 600 would mean a 30 point casting cost.


So instead, you just make the values static, so basic spells that cost around 15 SP would become easier to cast as you level, while higher level spells would need a much higher cost.
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