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-   -   magic levels (https://forums.graalonline.com/forums/showthread.php?t=134257036)

Felix_Xenophobe 11-23-2009 10:54 PM

magic levels
 
make em reduce mana costs. not increase.

easy magic fix

Soala 11-24-2009 09:37 AM

I agree.

catalepsie 11-24-2009 10:02 AM

+1

Felix_Xenophobe 11-24-2009 05:16 PM

bumb plz

Draenin 11-24-2009 10:59 PM

Don't merely reduce them. Make them fixed.

From what I can tell, mana costs rise so that they always take up a certain percentage of your mana. Instead they should use a fixed number of points, so there's a reason to level up magic.

Right now it's pointless to go beyond 30 because spell costs start to eat up your SP like crazy past that point.

Felix_Xenophobe 11-24-2009 11:49 PM

Quote:

Originally Posted by Draenin (Post 1540172)
Don't merely reduce them. Make them fixed.

From what I can tell, mana costs rise so that they always take up a certain percentage of your mana. Instead they should use a fixed number of points, so there's a reason to level up magic.

Right now it's pointless to go beyond 30 because spell costs start to eat up your SP like crazy past that point.

more like past 20 :<

and it would be cool if you'd shoot more projectiles wit like burning hands n ice storm as your magic level rises.

Draenin 11-25-2009 01:12 AM

Quote:

Originally Posted by Felix_Xenophobe (Post 1540204)
and it would be cool if you'd shoot more projectiles wit like burning hands n ice storm as your magic level rises.

Changing the costs from percentages to point values would fix that. Max SP increases when your Pow goes up, as well as when you level up.


At level 15 with 30 pow, you'll get something like 300 SP.
At level 30 with 30 pow, you'll get something like 600 SP.

But if a spell costs, say, 5 percent of your Total SP, the point totals will rise as you level up, which is what they currently do. And that's the whole problem.

5 percent of 300 would mean a 15 point casting cost.
5 percent of 600 would mean a 30 point casting cost.


So instead, you just make the values static, so basic spells that cost around 15 SP would become easier to cast as you level, while higher level spells would need a much higher cost.

MajinDragon 11-25-2009 02:00 AM

Sword > Magic
Face facts.

Draenin 11-25-2009 03:56 AM

Quote:

Originally Posted by MajinDragon (Post 1540259)
Sword > Magic
Face facts.

My response, sir.

Felix_Xenophobe 11-25-2009 10:15 AM

Quote:

Originally Posted by MajinDragon (Post 1540259)
Sword > Magic
Face facts.

Poisons > Magic

You guys need to lose poisoning attacks or mages should get a step-like ability and a slow magic (that works)...

smokeraider 11-25-2009 11:43 AM

maybe make it so mages can get an enchantment on there rods for example
poison.

so when they cast they have chance to poison someone to just like with a sword

MajinDragon 11-25-2009 02:27 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1540316)
Poisons > Magic

You guys need to lose poisoning attacks or mages should get a step-like ability and a slow magic (that works)...

Ya... speed you, then slow us down, when it's already a pain to catch you cowards.

Felix_Xenophobe 11-25-2009 04:12 PM

Quote:

Originally Posted by MajinDragon (Post 1540331)
Ya... speed you, then slow us down, when it's already a pain to catch you cowards.

It's not a pain. It's a minor inconvenience for you guys.

srsly once you guys get a poison on us we're boned

smokeraider 11-25-2009 05:50 PM

Hmm i kinda agree on poison being a bad***

but if ur a serius mage.. you should have a desent ammount. less weight to carry then a warrior.

Just becouse a nice prepared sword can take up to 150kg +-. and usualy people own 2 swords.

so getting poisoned as a mage is not the biggest penalty.

oh and if you want to play dirty... there always ways to cure your poison. so end of my story.

Felix_Xenophobe 11-25-2009 05:52 PM

well 20 str n about 300kg stuff on you. it still messes you up pretty good
also most of a mage's speed comes from dex (no +5 speed on rings hi) so the dex drop is pretty severe.

seanthien 11-25-2009 06:40 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1540357)
also most of a mage's speed comes from dex (no +5 speed on rings hi)

Dun group me with you common mages :(.

Poison on a wand? Pretty nuts. The whole pvp system should be fixed in general, if we just fix 1 thing it just makes things worse and then the other party cries out that the class is lame. Melee or mage, they're both fairly good. It's hard to say which one is better, no? Seems fairly balanced to me, atleast until development can revamp the whole thing.

smokeraider 11-25-2009 09:52 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1540357)
well 20 str n about 300kg stuff on you. it still messes you up pretty good
also most of a mage's speed comes from dex (no +5 speed on rings hi) so the dex drop is pretty severe.

prehaps make it so when a mage get poisoned. that it wont lose str. so u will keep ur weight.. so that wont slow you down.

that way you would still lose speed becouse of ur dexterity being lowerd.

i think that would be more fair game,

Draenin 11-26-2009 12:59 AM

Quote:

Originally Posted by Felix_Xenophobe
srsly once you guys get a poison on us we're boned

The more Dex a mage has, the less they'll be slowed by poison. Your total Dex can exceed 30, and the effect of poison is just to lower your stat points by something like 3-5 points per stat affected. So if you have like 35 total Dex points, poison shouldn't lower you below 30 when it hits.

Felix_Xenophobe 11-26-2009 01:55 AM

Quote:

Originally Posted by Draenin (Post 1540439)
The more Dex a mage has, the less they'll be slowed by poison. Your total Dex can exceed 30, and the effect of poison is just to lower your stat points by something like 3-5 points per stat affected. So if you have like 35 total Dex points, poison shouldn't lower you below 30 when it hits.

gl getting 35 dex it hard enough getting 30

MajinDragon 11-26-2009 02:00 AM

Quote:

Originally Posted by Felix_Xenophobe (Post 1540458)
gl getting 35 dex it hard enough getting 30

So get some poison resist?

Which is besides the point. Everyone understands that poison is lame and needs to be nerfed, drastically. It can't be used as an argument for mages as it impacts warriors/archers aswell.


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