For those of you less apt to observe - diamonds have depreciated, and as a result, brutals have become worth more diamonds. Brutals maintain their historic "conscious value"
(the value a person consciously associates to an item) - although it's much more likely they have slightly depreciated as well, due to harvest ease via destruction scrolls.
Quote:
Originally Posted by Draenin
Originally, Stephen and I started competing for brutals, and that's what caused a lot of this. He was buying for 16, and I started to top his prices by offering 20 per brutal. Rebel all you want, but there will always be people out there like me who get competitive when it comes to buying on the market.
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To clearify, I have been solely the responsible catalyst for the great decline in brutal value (regarding dia depreciation). Initially Shrimps was buying at 15d to beat out other purchasers, who were buying at 10d. With my own personal motives, and large bounty of Diamonds from playing for over 4 years, I took competition in whoever would give me it. First shrimps at 16d, then Draenin.
However, the value of brutals - and essentially every other major consumable on Graal Kingdoms - was and still is doomed to depreciate due to the massive influx of destruction scrolls. They have made it very easy to harvest diamonds, rubies, sapphires, brutals, etc.
These are some of our common currencies, and it is easy to understand that when a currency becomes more bountiful it also becomes less valued.
I think what people need to recognize most is that Graal Kingdoms has ended an era of currency and is entering a new one - what these new currencies will be... I don't know; the players determine this based on the greatest demands in the market.
If I were to speculate I might think it would be EAs, Alchemy Recipes, and blessed items.
Quote:
Originally Posted by seanthien
It's cuz he traded dem green platinum coins, and doesn't really need anything else if you ask me. He's got the gear, what else should he spend it on?
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This is an irritatingly baseless argument to throw around. In my experience, observing the server, "green plat" trading can first only occur regularly within a very healthy economic market and secondly seems to drive the market further - new players see the wealth of power players and make a great effort to meet it via natural means.
That is my experience in observation, at the least.
Quote:
Originally Posted by MajinDragon
So you've raised prices by brainwashing the extremely mentally handicapped population of GK into thinking that's what their worth and should be sold at to benefit yourself? That's the only logical reason to do such a thing.
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He is not responsible, ultimately no one is - if we wanted to point fingers we could suggest those who produced destruction scrolls are responsible. However, they were just trying to "make a buck" like every other player and that is the natural mechanics of most MMO's, Graal Kingdoms (despite being a "MINIMALLY multi-player online game") is no exception.
It was bound to happen eventually, and whoever took the first step is not responsible - simply the pundit of the natural effect.
Quote:
Originally Posted by Draenin
Did you miss the part where I was talking about competition with Stephen? It's not my fault GK's population relies on 'monkey see, monkey do' economics. Players see someone overpaying, and they automatically assume prices have changed or something.
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To interject briefly, it's not really nonsensical "monkey see monkey do" - players are, as previously stated, trying to "make a buck"; when they see the opportunity to make a buck more easily on their EXISTING stock they're bound to pursue it.
Quote:
Originally Posted by Draenin
Even players who were more informed on prices . . . still played a part in the prices rising, because they also wanted to compete with Stephen and I . . .
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You're taking and giving too much credit. Neither of us are active enough to have influenced the market so directly in its current state. Although it's very possible I was active enough to give the initial increase in value - I was on nearly all day, at the time, and constantly spammed a very effective and clever image which could not be ignored even at a glance.
Quote:
Originally Posted by Draenin
In all honesty, I think it'd be great if brutals were back down to five diamonds apiece. But really, what are the odds at this point in time?
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This is a possible goal; harvesters simply need more destruction scrolls and better Brutal Harvesting techniques - although the effect is likely to concurrently depreciate diamond value.