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Old 11-03-2009, 06:28 PM
CremisiSteam CremisiSteam is offline
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Join Date: Mar 2007
Posts: 40
CremisiSteam is an unknown quantity at this point
obviously this would mostly be for v2...

I think they should rethink sell prices and such (and shop buyable stuff)

All equipment should have an actual price... a level 30 weapon should sell to the store for less than its level 50 counterpart...

IE

have a basic system set up (add some shops in that sell better stuff...)

Based on how rare the weapon / armor is change the price so that people can get a better price on weapons/armors

(this way it has a base price for in shops IE this weapon would cost you 500k in a shop to buy and may or may not be buyable... depends on if the shop has any...)

change the shops to keep that weapon/armor in stock for like 7 real days in time...

changing how the shops work would be decent too..

IE: I want to buy this armor but I have 200k gold and the shop is selling the armor for 500k

instead of 2 seperate menus (use teh fallout bartering design...)

say I traded 2 weapons that the shop would buy at 100k each but would sell at 200k+ each maybe have shops buy for 50% of the cost at most?

the shop might accept those 2 items and my 200k for the 500k armor (since the shop will sell the 2 weapons for more)

this way all Items have a base price and not a decided price based off of what the first 5 people said it was worth...

and also this way people would be able to sell to the shops more often...

set up a max cash amount the shops can pay out per 24 hours real time... (to keep people from getting to much cash...)

the shops could get in RARE or special items or have deals on other items...

make healing items/buffing items wanted/needed... (if theres no priest in your party have a potion seller out their to sell different buffing potions at scaleable prices... set a max carry stack on your characters too...)

IE: make a stamina buffing potion that gives Blessing of Stamina but instead of 15 minutes you get 5 minutes for a lesser potion and 7and a half for a regular potion and 10 for a large potion...

this could be done with each potion type and set it so they can carry a max of 5 of each type / size... or just 5 total of a certain type of buffing potion...

I think that the buffing spells / potions need to go past the max stat limits set in game...

IE my char has maxed dex out 255 but uses a potion or gets blessing of dexterity casted on him... the spells should go above the max stat... since they are not actual stats... armor/weapon bonuses should work this way too... they should ignore the max stat cap since they are actually bonus stats...

the shops would regularly restock but sometimes they might stock more (charge less during a full day game time... based on special deals or something) or less (and charge more if the shop could not obtain the potions...)

some shops should buy for less than the item is worth...

IE a weapon shop should not want to buy potions/armors so they will pay less than a potion shop would buy... and it works the other way around... an armor shop would not want either weapons or potions...

this type of thing would work out...

the p2p trade system should be set up in a way that it tells you how much a store would buy/sell the item you are trading for... even if the stores do not normally have the items stocked...
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