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-   -   Wierd Economy! (https://forums.graalonline.com/forums/showthread.php?t=134256671)

WaDaFack 10-26-2009 02:17 AM

Wierd Economy!
 
Discuss.

IMO, it's horrible. Infact there is no economy, the trade-market took over. If you consider item values apart of the economy, than it's constantly going up and never going down, which devalues the item.

ARGH.

Rufus 10-26-2009 02:20 AM

I'm not entirely sure what's up with Zodiac's economy, but I do know that other than last week I hadn't logged on for months and the money that I had on my account prior to this was valued pretty highly. Last week I was told the money I had on my account was worth next to nothing :(

People seem to have billions of gold in their profiles these days.

fowlplay4 10-26-2009 02:22 AM

You're preaching to the wrong forum, the Zodiac regulars don't roll round here brah.

Also.. weird.

WaDaFack 10-26-2009 02:23 AM

Quote:

Originally Posted by fowlplay4 (Post 1534056)
You're preaching to the wrong forum, the Zodiac regulars don't roll round here brah.

Also.. weird.

Meh. It's the Zodiac Main Forum ^_^

xnervNATx 10-26-2009 03:24 AM

the economy is not really that bad, but yeah gold is kinda useless now if you try to buy really good armor like NB seki of tides and such you can still get regular nb and more for a good price.(500k-600k)

papajchris 10-26-2009 05:27 AM

i don't think this economy type was intentional. But for a long time i remember that we were thinking of possibly having everything be worth items and in the end get rid of golds.. Seems like this has happened, and imo i like this type of system better. it gives beginners a better chance to be able to play with the big kids. Anyone can go raid a dungeon. So some newbie could go raid a dungeon and get some crazy armor by luck and then trade it for other multiple good items and bam he has armor or weapons. With money it's frustrating to have to work your way up.

Kirble 10-26-2009 05:33 AM

Yeah but then you get into the idea of people wanting certain armor for other armor.

For example if I wanted BM Regal, someone would want some NB Seki or something. Why on earth would I have NB Seki? I don't need it.

Zodiac players have been left to make their own economy, and if someone sells an item worth 4k for 20k, everyone else is going to sell for 20k, therefore none of the prices will ever decrease.

xnervNATx 10-26-2009 12:55 PM

Quote:

Originally Posted by papajchris (Post 1534099)
i don't think this economy type was intentional. But for a long time i remember that we were thinking of possibly having everything be worth items and in the end get rid of golds.. Seems like this has happened, and imo i like this type of system better. it gives beginners a better chance to be able to play with the big kids. Anyone can go raid a dungeon. So some newbie could go raid a dungeon and get some crazy armor by luck and then trade it for other multiple good items and bam he has armor or weapons. With money it's frustrating to have to work your way up.

no, gold is not useless, you can still get nb and defender's at a good price.

Scouser 10-26-2009 01:40 PM

The problem with the economy is the opposite to what it used to be.

Gold = Worth too much
Armour = Worth too little

NB Shad = 600k Cash
NB Shad = 1.5m if ur paying with items

It used to be the opposite since people wanted armour 4 armour not cash 4 armour.
It used to be almost impossible to do a cash 4 armour trade.

Now if you just wait and look out, you can pick up a full set of NB's for 400k because nobody has cash and somebody needs a creset.

xnervNATx 10-27-2009 01:45 AM

Quote:

Originally Posted by Scouser (Post 1534142)
Now if you just wait and look out, you can pick up a full set of NB's for 400k because nobody has cash and somebody needs a creset.

400k? come on...

DustyPorViva 10-27-2009 01:47 AM

Well, kudos for Zodiac lasting this long before the economic complaints started.

Cubes 10-27-2009 04:32 AM

Zodiac doesn't need a stable economy because nothing rare is really required to be good in pvp or pve. And It's not time consuming to get something rare if you really want it....

fowlplay4 10-27-2009 05:40 AM

and you don't need USD to get those items! :)

Cubes 10-27-2009 05:41 AM

yeah you can be fully geared with less than 100 hours which is one of the appealing things about zodiac

ldhfd 10-27-2009 06:58 AM

Quote:

Originally Posted by Cubes (Post 1534398)
yeah you can be fully geared with less than 100 hours which is one of the appealing things about zodiac

bull****

DarkRenji 10-27-2009 10:59 AM

Quote:

Originally Posted by ldhfd (Post 1534422)
bull****

Nope its easy to do :)

xnervNATx 10-27-2009 12:10 PM

im just at like 400 hours i think and i got full gear for warrior,freelance and sin. >.>

Scouser 10-28-2009 10:57 PM

Quote:

Originally Posted by Cubes (Post 1534398)
yeah you can be fully geared with less than 100 hours which is one of the appealing things about zodiac

I spent like 1000 hours trying to scam somebody :/ when it finaly came through i lost all my items... Somehow...

pokeSMOT 10-29-2009 10:20 PM

Zodiac is in a recession, so money is valued, once again! ^_^

BTW, I never knew we had a Zodiac forum on this site.. I'm proud.

Draenin 11-03-2009 11:53 AM

Zodiac scaled their gold reward values too high, and made everything sellable with very few things in normal shops that people want to buy. Simple as that.

It's the same exact problem Kingdoms has. Players have too much wealth, and too little to spend it on. They just trade it to one another, which doesn't remove money from the economy. It's just passed around instead.

CremisiSteam 11-03-2009 06:28 PM

obviously this would mostly be for v2...

I think they should rethink sell prices and such (and shop buyable stuff)

All equipment should have an actual price... a level 30 weapon should sell to the store for less than its level 50 counterpart...

IE

have a basic system set up (add some shops in that sell better stuff...)

Based on how rare the weapon / armor is change the price so that people can get a better price on weapons/armors

(this way it has a base price for in shops IE this weapon would cost you 500k in a shop to buy and may or may not be buyable... depends on if the shop has any...)

change the shops to keep that weapon/armor in stock for like 7 real days in time...

changing how the shops work would be decent too..

IE: I want to buy this armor but I have 200k gold and the shop is selling the armor for 500k

instead of 2 seperate menus (use teh fallout bartering design...)

say I traded 2 weapons that the shop would buy at 100k each but would sell at 200k+ each maybe have shops buy for 50% of the cost at most?

the shop might accept those 2 items and my 200k for the 500k armor (since the shop will sell the 2 weapons for more)

this way all Items have a base price and not a decided price based off of what the first 5 people said it was worth...

and also this way people would be able to sell to the shops more often...

set up a max cash amount the shops can pay out per 24 hours real time... (to keep people from getting to much cash...)

the shops could get in RARE or special items or have deals on other items...

make healing items/buffing items wanted/needed... (if theres no priest in your party have a potion seller out their to sell different buffing potions at scaleable prices... set a max carry stack on your characters too...)

IE: make a stamina buffing potion that gives Blessing of Stamina but instead of 15 minutes you get 5 minutes for a lesser potion and 7and a half for a regular potion and 10 for a large potion...

this could be done with each potion type and set it so they can carry a max of 5 of each type / size... or just 5 total of a certain type of buffing potion...

I think that the buffing spells / potions need to go past the max stat limits set in game...

IE my char has maxed dex out 255 but uses a potion or gets blessing of dexterity casted on him... the spells should go above the max stat... since they are not actual stats... armor/weapon bonuses should work this way too... they should ignore the max stat cap since they are actually bonus stats...

the shops would regularly restock but sometimes they might stock more (charge less during a full day game time... based on special deals or something) or less (and charge more if the shop could not obtain the potions...)

some shops should buy for less than the item is worth...

IE a weapon shop should not want to buy potions/armors so they will pay less than a potion shop would buy... and it works the other way around... an armor shop would not want either weapons or potions...

this type of thing would work out...

the p2p trade system should be set up in a way that it tells you how much a store would buy/sell the item you are trading for... even if the stores do not normally have the items stocked...

Draenin 11-03-2009 07:53 PM

Wow, write a novel why dontcha?

CremisiSteam 11-03-2009 09:22 PM

... ... ... apparently when ideas are spoken of people think they should not be thought out or written in a way to not cause 50 other posts with things like... oh what about this potential problem... or this problem...

... I tend to right a lot... since I tend to think well what if this happened... or what if this happened instead...

I try not to do it all the time... but usually I fail... and it seems like I am doing it again...

I usually am worse then I was in the last post on another forum I go on...

90% of my posts are ignored except for by teh trollz lol and even the trollz do not reply half the time lol

_Z3phyr_ 11-10-2009 04:10 AM

Quote:

Originally Posted by DustyPorViva (Post 1534314)
Well, kudos for Zodiac lasting this long before the economic complaints started.


.0-= this is my favorite post in the thread.

i remember telling all those people who said "zodiac won't last" when it was first released as a classic playerworld to stick it... and now we're saying this. i love it


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