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Wierd Economy!
Discuss.
IMO, it's horrible. Infact there is no economy, the trade-market took over. If you consider item values apart of the economy, than it's constantly going up and never going down, which devalues the item. ARGH. |
I'm not entirely sure what's up with Zodiac's economy, but I do know that other than last week I hadn't logged on for months and the money that I had on my account prior to this was valued pretty highly. Last week I was told the money I had on my account was worth next to nothing :(
People seem to have billions of gold in their profiles these days. |
You're preaching to the wrong forum, the Zodiac regulars don't roll round here brah.
Also.. weird. |
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the economy is not really that bad, but yeah gold is kinda useless now if you try to buy really good armor like NB seki of tides and such you can still get regular nb and more for a good price.(500k-600k)
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i don't think this economy type was intentional. But for a long time i remember that we were thinking of possibly having everything be worth items and in the end get rid of golds.. Seems like this has happened, and imo i like this type of system better. it gives beginners a better chance to be able to play with the big kids. Anyone can go raid a dungeon. So some newbie could go raid a dungeon and get some crazy armor by luck and then trade it for other multiple good items and bam he has armor or weapons. With money it's frustrating to have to work your way up.
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Yeah but then you get into the idea of people wanting certain armor for other armor.
For example if I wanted BM Regal, someone would want some NB Seki or something. Why on earth would I have NB Seki? I don't need it. Zodiac players have been left to make their own economy, and if someone sells an item worth 4k for 20k, everyone else is going to sell for 20k, therefore none of the prices will ever decrease. |
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The problem with the economy is the opposite to what it used to be.
Gold = Worth too much Armour = Worth too little NB Shad = 600k Cash NB Shad = 1.5m if ur paying with items It used to be the opposite since people wanted armour 4 armour not cash 4 armour. It used to be almost impossible to do a cash 4 armour trade. Now if you just wait and look out, you can pick up a full set of NB's for 400k because nobody has cash and somebody needs a creset. |
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Well, kudos for Zodiac lasting this long before the economic complaints started.
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Zodiac doesn't need a stable economy because nothing rare is really required to be good in pvp or pve. And It's not time consuming to get something rare if you really want it....
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and you don't need USD to get those items! :)
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yeah you can be fully geared with less than 100 hours which is one of the appealing things about zodiac
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im just at like 400 hours i think and i got full gear for warrior,freelance and sin. >.>
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Zodiac is in a recession, so money is valued, once again! ^_^
BTW, I never knew we had a Zodiac forum on this site.. I'm proud. |
Zodiac scaled their gold reward values too high, and made everything sellable with very few things in normal shops that people want to buy. Simple as that.
It's the same exact problem Kingdoms has. Players have too much wealth, and too little to spend it on. They just trade it to one another, which doesn't remove money from the economy. It's just passed around instead. |
obviously this would mostly be for v2...
I think they should rethink sell prices and such (and shop buyable stuff) All equipment should have an actual price... a level 30 weapon should sell to the store for less than its level 50 counterpart... IE have a basic system set up (add some shops in that sell better stuff...) Based on how rare the weapon / armor is change the price so that people can get a better price on weapons/armors (this way it has a base price for in shops IE this weapon would cost you 500k in a shop to buy and may or may not be buyable... depends on if the shop has any...) change the shops to keep that weapon/armor in stock for like 7 real days in time... changing how the shops work would be decent too.. IE: I want to buy this armor but I have 200k gold and the shop is selling the armor for 500k instead of 2 seperate menus (use teh fallout bartering design...) say I traded 2 weapons that the shop would buy at 100k each but would sell at 200k+ each maybe have shops buy for 50% of the cost at most? the shop might accept those 2 items and my 200k for the 500k armor (since the shop will sell the 2 weapons for more) this way all Items have a base price and not a decided price based off of what the first 5 people said it was worth... and also this way people would be able to sell to the shops more often... set up a max cash amount the shops can pay out per 24 hours real time... (to keep people from getting to much cash...) the shops could get in RARE or special items or have deals on other items... make healing items/buffing items wanted/needed... (if theres no priest in your party have a potion seller out their to sell different buffing potions at scaleable prices... set a max carry stack on your characters too...) IE: make a stamina buffing potion that gives Blessing of Stamina but instead of 15 minutes you get 5 minutes for a lesser potion and 7and a half for a regular potion and 10 for a large potion... this could be done with each potion type and set it so they can carry a max of 5 of each type / size... or just 5 total of a certain type of buffing potion... I think that the buffing spells / potions need to go past the max stat limits set in game... IE my char has maxed dex out 255 but uses a potion or gets blessing of dexterity casted on him... the spells should go above the max stat... since they are not actual stats... armor/weapon bonuses should work this way too... they should ignore the max stat cap since they are actually bonus stats... the shops would regularly restock but sometimes they might stock more (charge less during a full day game time... based on special deals or something) or less (and charge more if the shop could not obtain the potions...) some shops should buy for less than the item is worth... IE a weapon shop should not want to buy potions/armors so they will pay less than a potion shop would buy... and it works the other way around... an armor shop would not want either weapons or potions... this type of thing would work out... the p2p trade system should be set up in a way that it tells you how much a store would buy/sell the item you are trading for... even if the stores do not normally have the items stocked... |
Wow, write a novel why dontcha?
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... ... ... apparently when ideas are spoken of people think they should not be thought out or written in a way to not cause 50 other posts with things like... oh what about this potential problem... or this problem...
... I tend to right a lot... since I tend to think well what if this happened... or what if this happened instead... I try not to do it all the time... but usually I fail... and it seems like I am doing it again... I usually am worse then I was in the last post on another forum I go on... 90% of my posts are ignored except for by teh trollz lol and even the trollz do not reply half the time lol |
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.0-= this is my favorite post in the thread. i remember telling all those people who said "zodiac won't last" when it was first released as a classic playerworld to stick it... and now we're saying this. i love it |
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