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Old 10-22-2009, 02:42 AM
BigBear3 BigBear3 is offline
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He's basically asking for easier leveling in a nut shell.
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Old 10-22-2009, 03:45 AM
CABAL49 CABAL49 is offline
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Originally Posted by BigBear3 View Post
He's basically asking for easier leveling in a nut shell.
Or a better leveling system in general. I for one would love a magic revamp.
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Old 10-22-2009, 01:21 PM
MajinDragon MajinDragon is offline
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I would like to see a change to the structural organisation of graal as a business. This could fix everything if it succeeds.

But within GK i'd probably like to see several new level based (mix and max) dungeons with new races, droppables, bosses, quests and instances.

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Or a better leveling system in general. I for one would love a magic revamp.
Dennis suggested the best way to revamp the levelling system. So that you're general level wouldn't be so damn easy, that you only needed 1/6 skills at max exp to become max in your general level. It should be a combination of all your skills, so you would see pretty much all the server going far down in general level. So even John would be dropped to about 80-90 being our highest exp player, and i would be dropped to around 60-80. It would cause Item armor and AC to fall on average (all pre-enchanted armor would be reset and the relevant amount of EA's refunded to the player) AC would therefore be weakened - fixing the little problem of AC being too powerful. I supported his suggestion.
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Old 10-22-2009, 03:30 PM
Draenin Draenin is offline
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Originally Posted by CABAL49 View Post
Or a better leveling system in general. I for one would love a magic revamp.
Magic has already been revised once. And it's way better than it was.
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Old 10-22-2009, 07:27 PM
MajinDragon MajinDragon is offline
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Magic has already been revised once. And it's way better than it was.
It still needs more work. I agree with mages that they are oppressed in a way. Because melee players are well rewarded for their levelling efforts, they hit harder and crit more. Mages are only rewarded up to the level required for the highest level spell. After that spells just cost more mana but don't deal more damage or improve in any other ways, e.g. range. The only known link is mlvl increases the time that directors and walls stay up for.
Magic is too strong though, i think the damage needs to be revamped and tested, aswell as the level req for spells AND prayers need to be rethought. I've never known a game where you can master every spell and prayer (depending on your god), by level 20...
Lightning at level 19, Large lightning at level 36. Firebolt at level 13. Frostbolt at level 24. Destruction at level 40 (updated animation and hurts players). Just examples, but new, very high level spells introduced too, because of dmg revamp it'll be fine.
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