Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Graal Kingdoms (https://forums.graalonline.com/forums/forumdisplay.php?f=58)
-   -   Peoples Opinions To Updates. (https://forums.graalonline.com/forums/showthread.php?t=134256595)

unholy_legend 10-21-2009 09:29 PM

Peoples Opinions To Updates.
 
I dont know if a thread like this has been made before but here is how it goes.

You can only say one thing you would like to be included in an update.

I dont want people to repeat what somebody has already said what they would like in an update

The thing i would like to see is better leveling places and monsters for physique,magic and wisdom :)

Jcs1919 10-21-2009 09:33 PM

I'd like lords can be stealed just one time

Crimson2005 10-21-2009 09:49 PM

My opinion to updates is that they should be released when ready rather then holding them off for the sake of quarterly updates which means that server only gets updated 4 times a year.

Sky 10-21-2009 10:03 PM

Quote:

Originally Posted by Crimson2005 (Post 1532863)
My opinion to updates is that they should be released when ready rather then holding them off for the sake of quarterly updates which means that server only gets updated 4 times a year.

^co-sign...

I'd also like to see the event coin shop being updated more. Same stuff for how long now? x_x

seanthien 10-21-2009 10:16 PM

Quote:

Originally Posted by unholy_legend (Post 1532843)
The thing i would like to see is better leveling places and monsters for physique,magic and wisdom :)

I'd prefer different dungeons depending on your phy/magic/wisdom levels, so people can't just instantly get such a insane number of levels within a certain time period.
Crypt was rather lame in the way that people spent so much effort into getting high wisdom using maps, and within a month you could prob get 50-60there if you worked. Not that it's a bad thing, just it's rather stupid imo.

Quote:

Originally Posted by Sky (Post 1532881)
I'd also like to see the event coin shop being updated more. Same stuff for how long now? x_x

New items, I'd prefer if gale stayed tho. I have one myself, so it'd go up in price, but I don't want to imagine what people would have to pay to obtain one if it's not craftable anymore with ecs being so much.

kia345 10-21-2009 11:13 PM

Too much wait for too minor updates.

Crimson2005 10-21-2009 11:43 PM

Quote:

Originally Posted by kia345 (Post 1532959)
Too much wait for too minor updates.

This. Waiting 3 months for updates is a long time and builds up a lot of expectation, so when we wait 3 months for simple graphical changes we all get the feeling of being deflated and despondent as to why these took 3 month.

Draenin 10-21-2009 11:46 PM

EXP earned from monsters decreases as you level up. EXP required per level increases as you level up. There are 6 categories to level in, and 107 levels in each category, for a total of 642 levels. It takes 130,900,000 exp to get to 107 in a single category, for a grand total of 785,400,000 points between all categories.

FIX THIS

seanthien 10-22-2009 02:02 AM

Quote:

Originally Posted by Draenin (Post 1533001)
EXP earned from monsters decreases as you level up. EXP required per level increases as you level up. There are 6 categories to level in, and 107 levels in each category, for a total of 642 levels. It takes 130,900,000 exp to get to 107 in a single category, for a grand total of 785,400,000 points between all categories.

FIX THIS

I don't feel like trying to figure out what you're saying, hence I just woke up from a nap. Care2Elaborate.

BigBear3 10-22-2009 02:42 AM

He's basically asking for easier leveling in a nut shell.

CABAL49 10-22-2009 03:45 AM

Quote:

Originally Posted by BigBear3 (Post 1533099)
He's basically asking for easier leveling in a nut shell.

Or a better leveling system in general. I for one would love a magic revamp.

racycle 10-22-2009 06:47 AM

unique item drop system.

MajinDragon 10-22-2009 01:21 PM

I would like to see a change to the structural organisation of graal as a business. This could fix everything if it succeeds.

But within GK i'd probably like to see several new level based (mix and max) dungeons with new races, droppables, bosses, quests and instances.

Quote:

Originally Posted by CABAL49 (Post 1533111)
Or a better leveling system in general. I for one would love a magic revamp.

Dennis suggested the best way to revamp the levelling system. So that you're general level wouldn't be so damn easy, that you only needed 1/6 skills at max exp to become max in your general level. It should be a combination of all your skills, so you would see pretty much all the server going far down in general level. So even John would be dropped to about 80-90 being our highest exp player, and i would be dropped to around 60-80. It would cause Item armor and AC to fall on average (all pre-enchanted armor would be reset and the relevant amount of EA's refunded to the player) AC would therefore be weakened - fixing the little problem of AC being too powerful. I supported his suggestion.

Draenin 10-22-2009 03:30 PM

Quote:

Originally Posted by CABAL49 (Post 1533111)
Or a better leveling system in general. I for one would love a magic revamp.

Magic has already been revised once. And it's way better than it was.

BigBear3 10-22-2009 07:04 PM

Old magic was badass though.

Cubes 10-22-2009 07:25 PM

Quote:

Originally Posted by BigBear3 (Post 1533240)
Old magic was badass though.

Each day stacking chaos pool in front of trade to lame deo, fr0, and lance was the highlight of my day. Also when me and klay biled lance in the post office with our spawned bomys.

MajinDragon 10-22-2009 07:27 PM

Quote:

Originally Posted by Draenin (Post 1533194)
Magic has already been revised once. And it's way better than it was.

It still needs more work. I agree with mages that they are oppressed in a way. Because melee players are well rewarded for their levelling efforts, they hit harder and crit more. Mages are only rewarded up to the level required for the highest level spell. After that spells just cost more mana but don't deal more damage or improve in any other ways, e.g. range. The only known link is mlvl increases the time that directors and walls stay up for.
Magic is too strong though, i think the damage needs to be revamped and tested, aswell as the level req for spells AND prayers need to be rethought. I've never known a game where you can master every spell and prayer (depending on your god), by level 20...
Lightning at level 19, Large lightning at level 36. Firebolt at level 13. Frostbolt at level 24. Destruction at level 40 (updated animation and hurts players). Just examples, but new, very high level spells introduced too, because of dmg revamp it'll be fine.

Cubes 10-22-2009 08:32 PM

Many things are effected by your magic level.
-The distance Icestorm travels
-The radius of Destruction.
-The effect of using /cast Magic Rune "Holy Possession" or any resist spell for that matter.
-The level in which your rune of death can bile someone.

There is many other things that your magic level effects but none of it is substantial enough to level your magic past 18 because the mp cost of spells from higher levels isn't worth it. I honestly should have kept my magic at 18 because I could spam bullets and Icestorm among the few other spells I would normally use with hardly any cool down between spams. With higher level magic, I think mine is 35 unless you have 30 power you're going to be wishing you had 18 magic and since obtaining 30 pow 30 dex is pretty impossible without epic gear mages are forced to spam and run while waiting for mana to regenerate.

MajinDragon 10-22-2009 09:19 PM

The spamming of spells is a disgusting feature. Mages should be encouraged to use bullets, fireball, iceball etc and aoe spells like bullet storm, Icestorm, burning hands should have noticeable cooldowns.

Draenin 10-22-2009 09:25 PM

Quote:

Originally Posted by BigBear3 (Post 1533240)
Old magic was badass though.

No it wasn't. I distinctly remember how bad it used to lag everyone when someone cast lightning spells, with the big storm clouds that just blinked lightning on and off and rarely ever hit anyone. Not to mention the fact that more than half of the spells just appeared as shadows.

Those days will not and should not be missed.
Quote:

Originally Posted by MajinDragon
Magic is too strong though, i think the damage needs to be revamped and tested, aswell as the level req for spells AND prayers need to be rethought.

It really isn't. With proper resists, you can practically stand around in magic clouds all day without being hurt much at all. I know this because I've stacked fire / cold / elec / magic resists up to 60+ and won dozens of 'Just Survive' events that way.

Likewise, when people run around with things like -60 magic resist from RoWs, it's easy to take 'em out with just a few shots of manabolt, and even Magic Bullet can be devastating. (Resist magic has to do with magic-type spells, not all spells, remember.) The same applies for Bile users when you hit 'em with Holy Word or Holy Orb. So if you're being hit really hard by simple spells, it's likely your own fault because you're not protecting yourself against them.

Magic is not overpowered. It's just powerful enough. Especially with how easily it can be interrupted. A single swipe, whether you hit or not, is enough to interrupt casting.
Quote:

Originally Posted by MajinDragon
The spamming of spells is a disgusting feature. Mages should be encouraged to use bullets, fireball, iceball etc and aoe spells like bullet storm, Icestorm, burning hands should have noticeable cooldowns.

Spells are meant to be spammed. That's like saying Warriors should have sword cooldowns. People can only cast as fast as their casting speed allows.
Quote:

Originally Posted by MajinDragon
Mages are only rewarded up to the level required for the highest level spell. After that spells just cost more mana but don't deal more damage or improve in any other ways, e.g. range.

See Cubes' answer. I've tested it, and know it works. Lately I've been mapping with Chaos and he's able to take out bigworms easily with spells as weak as steambolt.

seanthien 10-22-2009 10:35 PM

Steambolt is weak because I believe it's based off armour resistance..If you use it in duel arena it's just as strong..pardon me if I got the wrong idea here.

Draenin 10-23-2009 09:06 AM

Quote:

Originally Posted by seanthien (Post 1533307)
Steambolt is weak because I believe it's based off armour resistance..If you use it in duel arena it's just as strong..pardon me if I got the wrong idea here.

I said he uses it in maps, not PvP. And there is no such thing as 'armor resistance.' It's physical resistance, which most people have 99 resist for.

MajinDragon 10-23-2009 07:26 PM

Quote:

Originally Posted by Draenin (Post 1533289)
It really isn't. With proper resists, you can practically stand around in magic clouds all day without being hurt much at all. I know this because I've stacked fire / cold / elec / magic resists up to 60+ and won dozens of 'Just Survive' events that way.

Likewise, when people run around with things like -60 magic resist from RoWs, it's easy to take 'em out with just a few shots of manabolt, and even Magic Bullet can be devastating. (Resist magic has to do with magic-type spells, not all spells, remember.) The same applies for Bile users when you hit 'em with Holy Word or Holy Orb. So if you're being hit really hard by simple spells, it's likely your own fault because you're not protecting yourself against them.

The majority don't have great protection against magic. Or most elements at all. And the current damage is ridiculously weak against me when i simply juice up to +30 mresist; it's effectively nullified at 50+ resist. With melee, everyone have physical resist, but weapon magic is unstoppable. Magic doesn't have anything like that which is one of the reasons why i think it's heavily underpowered, but to the current majority it's very overpowered. The resist system is heavily flawed. Resists shouldn't nullify, only lessen the damage dealt to a limit (limit based on ones skill lvl vs the relevant skill of the aggressor). Govannon would be seen as less of a 'must have' blessing if a level 70phys player using no weaponmagic could still deal 5-20 on a player with 99phys resist. But overall i think the combat system would become more balanced.

Quote:

Originally Posted by Draenin (Post 1533289)
Magic is not overpowered. It's just powerful enough. Especially with how easily it can be interrupted. A single swipe, whether you hit or not, is enough to interrupt casting.
Spells are meant to be spammed. That's like saying Warriors should have sword cooldowns. People can only cast as fast as their casting speed allows.

When a spell like bullet storm (the major offender) is spammed it makes it almost impossible for most players to move let alone counter the mage. And the damage is very strong to the majority of players, who don't use scrolls to defend against magic. I believe that with spamming spells, a high mana cost needs to occur so that the onslaught isn't endless, but with bullet storm, someone with max mana regen and above average mana (or juiced up with mana crystals) can annihilate a fleet of lvl 107's. This was evident in the Dustari Vs CP Core battle. Where CP hired Klay and he was able to disrupt all Dustari's gate deffenders with an onslaught of multiple bullet storms that seemed to never end. The spam not only caused severe lag (to me atleast) but surely killed everyone who wasn't taking the proper precautions when it comes to fighting magic.

AoE spells can be changed so that even if they can't be spammed (10sec cooldown), they can last longer as one levels up in magic. That along with becomming stronger should leave no room for complaining. If bullet storm lasted 8seconds with good strength for someone with level 75 magic it would still be a formidable spell.

Quote:

Originally Posted by Draenin (Post 1533401)
I said he uses it in maps, not PvP. And there is no such thing as 'armor resistance.' It's physical resistance, which most people have 99 resist for.

Magic in PvE isn't a good measure of spell strength. A level 10 can cast steambolt/firebolt/large lightning and probably kill a worm in 1 or 2 casts. And they're supposed to be monsters for level 35-40+'s

BigBear3 10-23-2009 10:52 PM

Memories of running into Bomboria trade and covering the entire building with an icestorm will never be forgotten.

seanthien 10-24-2009 12:15 AM

Quote:

Originally Posted by Draenin (Post 1533401)
I said he uses it in maps, not PvP. And there is no such thing as 'armor resistance.' It's physical resistance, which most people have 99 resist for.

Steambolt isn't really weak, either way. You can't really judge what "weak" is unless it's just flat out horrible and consumes a lot of mp like "large fireball".

Yeah, whatever, you got the idea. I said that because I thought you meant pvp wise.


Quote:

When a spell like bullet storm (the major offender) is spammed it makes it almost impossible for most players to move let alone counter the mage. And the damage is very strong to the majority of players, who don't use scrolls to defend against magic.
Sadly, if you do that still, people will complain even though sometimes they still have a good chance of winning the battle. Magic doesn't seem to have a middle line, everything is either "lame" or "underpowered", which in some views you have to agree with both.

CABAL49 10-24-2009 02:02 AM

Broken spells either removed or fixed. That's something that's bothered me for years.

seanthien 10-24-2009 06:31 AM

Quote:

Originally Posted by CABAL49 (Post 1533576)
Broken spells either removed or fixed. That's something that's bothered me for years.

Fixed, add more variety hopefully.

smokeraider 10-25-2009 01:02 PM

i got something that id like to see

people with 107 mental, cannot bake any normal breads.
why not make it that those people can?

Packratia 10-25-2009 02:35 PM

Abnormal bread is an easy way of money making :D

smokeraider 10-27-2009 06:01 AM

seems like we are old players craving for some miracle's, but i was thinking.
we made it this far with keeping our hopes up. but what about the newer people on gk.
they start just like we did, they also will do what we do. and you never see any of those stick around. why? do we complain that much that we scare em away?

Darklux 10-27-2009 07:01 PM

Accepting the current speed of development, I think GK will never get the updates it will need to become popular and worth playing. More fun, less grinding.

I work full time, free time is just too valueable and grinding is just boring and taking too much time.

Crimson2005 10-27-2009 07:28 PM

When is Q4 update, just noticed its been nearly 4 month since Q3's. Must be due soon.

Seeya 11-16-2009 10:02 PM

i'd like new items

MajinDragon 11-17-2009 01:32 AM

I'd like new items + a regulated scheme of item distribution e.g. New monsters or an event schedule. Good items, not crap things. We all know what's crap and what's not.

BigBear3 11-17-2009 05:19 AM

I want tranquility.

MajinDragon 11-17-2009 07:30 PM

Quote:

Originally Posted by BigBear3 (Post 1538637)
I want tranquility.

http://z.about.com/d/healing/1/0/g/A...i_hug-tree.jpg


All times are GMT +2. The time now is 05:48 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.