so here's the check list so far:
- balance the weapons. when people buy weapons, they should be looking to buy them based on preference. not what's lame and will easily win spars and events.
- create stores to sell these weapons at a reasonable price
- don't make jobs require a tremendous amount of effort to afford things. remember, the key focus here is to make sure the server is fun and not worrying about how much money players are making.
after that's done, focus solely on
stuff to do. events, a decent gang system, repeatable quests, etc etc.
then reset. bam. guaranteed success.
does anyone see any flaws in my suggestion? if so, please let me know and we can argue in a friendly manner.