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-   -   economic proposal (https://forums.graalonline.com/forums/showthread.php?t=134256514)

Frankie 10-16-2009 09:22 PM

economic proposal
 
taken from an older thread:

Quote:

Originally Posted by Frankie
that's not what I was trying to imply at all.

I know exactly what's wrong with the economy and how to fix it. unfortunately, even though certain solutions may look good in writing, I guarantee that something is bound to screw up when it's actually implemented into the game. trying to create the perfect economy is just way too complicated and I believe that a lot of effort is being wasted for such achievement.

just ask yourself; why does it matter? why does it matter how much money is in the economy? do you think players are going to enjoy the game more because of technical bull**** systems that are put in place to keep the economy balanced? not really. players just want to pk, play instruments, skateboard, whatever they enjoy.

why not just let it the **** go? stop wasting time and effort trying to fix the economy and instead use that effort towards content that will make the game more enjoyable. the game shouldn't be based around an economy.

that's just my opinion.


Pelikano 10-16-2009 09:35 PM

I don't agree with you.

The way Era is right now, it's just not enjoyable, because there's the rich people with the big ass guns and the poor people with the ****ty guns.

And the guns are on such a level that you can't have fun with your ****ty guns against the big guns.

Omg I suck D:

Dnegel 10-16-2009 10:05 PM

Yeah, it would be better if everything was like before. Everything were buyable in shops, and werent too expensive.

Frankie 10-16-2009 10:54 PM

Quote:

Originally Posted by Pelikano (Post 1531021)
I don't agree with you.

The way Era is right now, it's just not enjoyable, because there's the rich people with the big ass guns and the poor people with the ****ty guns.

And the guns are on such a level that you can't have fun with your ****ty guns against the big guns.

Omg I suck D:

you took my post way to literally. I'm still suggesting that there should be a reset, but what I'm mainly trying to propose here is: (well it's in my original post, lol)

Quote:

stop wasting time and effort trying to fix the economy and instead use that effort towards content that will make the game more enjoyable.
I'm not trying to say that they should leave the economy as it is right now. not at all. there's no doubt that it's ridiculously unfair.

deathbarrier99 10-17-2009 06:32 AM

I'm surprised this thread didn't just say "Quit Era"...

Venom_Fish 10-17-2009 08:34 PM

After thoroughly absorbing the idea, Frankie has a valid point.
Why does it matter? Originally, no one even knew how much money was in the economy nor did it matter, rofl. Yet it was fun as hell.

To be quite frank, Era will ALWAYS reset after 2-3 years due to this problem, thats just the reality of it. You cannot permanently solve the economic problem, similiar to in real life. They'll only temporarily solve it but a new one will arise again.

The reset will be good enough for the economic and probably keep things steady for a few years until another is needed. So spending all this time trying to permanently solve it is a waste of effort and precious time.

Good point, heh. Never thought about it.

Sinkler 10-17-2009 10:45 PM

Can't you just focus on the positive Frankie?

Frankie 10-17-2009 11:09 PM

what positive?

[email protected] 10-17-2009 11:16 PM

I'm looking forward to the reset- but as Frankie said you need something to keep players interested for the time being.
I don't spend alot of time on Era anymore but I've not seen anything major happen recently but I'm sure that the reset will be promising.

Dnegel 10-18-2009 12:06 AM

I dont care if Era gets resetet, im sure it will help Era. Nothing is better than a fresh reset. ;)

Venom_Fish 10-18-2009 07:41 PM

Which will always happen every few years, or less... dependent upon the performance of the Administration. Thats about the largest impact a staff team has on the server, is when the reset is. I've yet to see anyone with the potential to alleviate a reset from ever happening, I couldn't see how it could be done on this game, atleast. I can see them holding it off for probably 3-4 years at most.

truecrimes 10-18-2009 07:54 PM

How about for a economy fixer you stop making everything so damn rare? every weapon is stocked, and sold in npc ran stores. Once they go out of stock, they restock in a week. If you hand out a weapon in the winning of an Event it should be stocked at a store in the first place.

This should be the same for items as well. And this would also push the demand for putting out more things.

Frankie 10-19-2009 03:49 AM

so here's the check list so far:
  • balance the weapons. when people buy weapons, they should be looking to buy them based on preference. not what's lame and will easily win spars and events.
  • create stores to sell these weapons at a reasonable price
  • don't make jobs require a tremendous amount of effort to afford things. remember, the key focus here is to make sure the server is fun and not worrying about how much money players are making.

after that's done, focus solely on stuff to do. events, a decent gang system, repeatable quests, etc etc.

then reset. bam. guaranteed success.

does anyone see any flaws in my suggestion? if so, please let me know and we can argue in a friendly manner.

truecrimes 10-19-2009 05:11 AM

Quote:

Originally Posted by Frankie (Post 1531899)
so here's the check list so far:
  • balance the weapons. when people buy weapons, they should be looking to buy them based on preference. not what's lame and will easily win spars and events.
  • create stores to sell these weapons at a reasonable price
  • don't make jobs require a tremendous amount of effort to afford things. remember, the key focus here is to make sure the server is fun and not worrying about how much money players are making.

after that's done, focus solely on stuff to do. events, a decent gang system, repeatable quests, etc etc.

then reset. bam. guaranteed success.

does anyone see any flaws in my suggestion? if so, please let me know and we can argue in a friendly manner.

With this setup I believe I would play era way more then what I do now. This game shouldn't be about grinding, I want fast satisfaction. I feel with this type of setup and more content coming out, this would surely draw more attention and pull people in.

salesman 10-19-2009 05:51 AM

Quote:

Originally Posted by Frankie (Post 1531899)
so here's the check list so far:
  • balance the weapons. when people buy weapons, they should be looking to buy them based on preference. not what's lame and will easily win spars and events.
  • create stores to sell these weapons at a reasonable price
  • don't make jobs require a tremendous amount of effort to afford things. remember, the key focus here is to make sure the server is fun and not worrying about how much money players are making.

after that's done, focus solely on stuff to do. events, a decent gang system, repeatable quests, etc etc.

then reset. bam. guaranteed success.

does anyone see any flaws in my suggestion? if so, please let me know and we can argue in a friendly manner.

So you're basically saying in order to make the game fun we need to add fun things to do...no ****. :asleep:

Of course we are going to balance weapons, of course weapons will be sold in shops, and of course the majority of our focus will be on gameplay...but you of all people should know that it's not as easy as you're making it sound.

Frankie 10-19-2009 03:58 PM

Quote:

Originally Posted by salesman (Post 1531938)
So you're basically saying in order to make the game fun we need to add fun things to do...no ****. :asleep:

well considering that's what past administrations have failed to do for the past 5+ years I'm pretty sure I have every reason to state the obvious here because there's always a huge chance you'll fail to do what you think is common sense.

Dnegel 10-19-2009 04:10 PM

Well, like most peoples mean. Everybody like a easy game, but grinding got nothing about "Skills" it's more about being patient, which nearly no one is. x_x

This game should really be just this; Work in like 10 minutes and then you will get ammo to PK for like 10-60 minutes ( Depends if you spam or not. ) This will make people go dig when they got no ammo, and then they will be able to PK again.

PK should be fun, but also challenging. ^^

ldhfd 10-19-2009 11:14 PM

I think grinding is a generic quality in all rpg styled games.

I couldn't imagine playing any kind of playerworld without some sort of grind involved.

Venom_Fish 10-19-2009 11:51 PM

Often, common sense is most-certainly overlooked. I don't think Frankie is saying completely alleviating the thrill of the "hustle".

Its more than likely:

If you want to work for 7 days to obtain 10,000$ even though a starter weapon is only 600$, do it. But, simply because you've made 10,000$ in that week's time, making 10,000$ shouldn't automatically be more difficult due to your success and time-spent.

Others who don't share your zeal, simply stopped at 700-800, for the weapon and ammo. About a day and a half worth of work. If they make your accomplishments more difficult to achieve, they'll also be adding hardship to those people. Which than creates more complex problems and yada yada. Instead, get simple, make fun jobs... set okay wages, and let things roll. If someone gets ****lessly rich, oh well... don't worry about "balancing" economic features, seeing as players won't give two ****s if you don't tell them. Knowledge is power.

Simply worry about the gameplay being fun, initially at Era's Peak, thats how things were. I doubt anyone even knew what the hell was going on economically, so many hacked, spawned, illegal items it was ridiculous. Yet it was ****ing fun.

In totality, this situation is really a paradox. heh, talk about annoying.

deathbarrier99 10-20-2009 02:07 AM

I don't see how giving staff Staff Boots is an "advantage" so much as it being a perk of being staff. I don't think, as far as I'm concerned, that staff use boots while PKing..

cbk1994 10-20-2009 02:15 AM

Quote:

Originally Posted by Imperialistic (Post 1532282)
Why do you need boots? Answer that question reasonably and I'll agree with you.

I can think of several reasons, the best being convenience. It's a lot easier to move around a level with staff boots than with mouse warp or some other tool.

If you're really going to try to get staff boots removed, just give up. It's not going to happen :pluffy:.


Your suggestions were hardly about the economy at all. ECs cannot be sold already, and it's been like that for a long, long time. Ideally events are not a part of the economy, and event prizes will soon be completely separate.

cbk1994 10-20-2009 02:44 AM

Quote:

Originally Posted by Imperialistic (Post 1532285)
Chris, I'm basing the subject on Unholy Nation, and if you think EC's can't be sold for gralats and events aren't a part of the economy, you're sadly mistaken.

You may be basing it off of Unholy Nation, but you're posting in the Era forums :noob:

Imperialistic 10-20-2009 02:48 AM

oops, i'm an idiot.

Dnegel 10-20-2009 03:58 PM

Quote:

Originally Posted by ldhfd (Post 1532178)
I think grinding is a generic quality in all rpg styled games.

I couldn't imagine playing any kind of playerworld without some sort of grind involved.

Your a little bit right, but I myself think grinding should also be a little bit of fun. Now for example, here's a game many im sure have heard of.

Oblivion ( Ohh, yes. )
When you need cash, what do you do? You can choose to steal, kill or even search for treasures in caves. Which is for getting profit and experience, and it's fun!

Im just saying that, in my opinion every game should have fun ways to earn money, and yes they should be hard too.

I actually love games that's very hard, but also fun. Digging on Era for example is boring, crabs and JUST shells. There should have been like, a very small chance to maybe get a handgun or anything, I donno. ( No this is not from WoW...)

Make jobs more interesting, it will make people do the work more. :noob:

Demisis_P2P 10-25-2009 11:32 AM

Frankie kind of has a point.

The only reason the economy has been an issue in the past is because we've always had really expensive guns that were overpowered.
If all guns were under 25k and fairly balanced then people could still mine fore 80 days straight to get 900k, but what would be the point? It'd just mean that they never have to worry about ammo ever again.

Houses are a bit of a farce. They don't really do anything that a locker doesn't do (except take up more space).

The problem isn't the amount of money in the economy. The problem is that admins (War Head u friggin ****) release uber items with huge price tags to try and regain control of the economy and end up creating a huge rich-poor divide that ends up ruining the game for everyone that can't afford one of the 5 rarest guns and infinite revives.

Venom_Fish 10-26-2009 12:59 AM

Which then causes an entire cornocopia trouble, even effecting PKing, in a twisted way. Players then seek an item to artificially "improve" their skill in PKing, lowering the amount of players who actually seek to excell, lowering the quality of PKers, which in totality lowers the quality of Gang Members, and so on and so forth.

Frankie 10-26-2009 04:45 AM

good to finally see people supporting my idea. I first suggested this idea back when Daz was manager but unfortunately everyone ignored me.

Rave_J 10-26-2009 05:25 AM

guys if there was a reset
u know people will just save up money and start getting the good guns
like last time. Also people with being rich or rare money thats with every reset
people will have that kind of stuff no matter what
i say remove the /itemtrade system
and lets make scam legit and say fck it like Chrisz era did

Frankie 10-26-2009 05:46 PM

Quote:

Originally Posted by Rave_J (Post 1534098)
guys if there was a reset
u know people will just save up money and start getting the good guns
like last time. Also people with being rich or rare money thats with every reset
people will have that kind of stuff no matter what
i say remove the /itemtrade system
and lets make scam legit and say fck it like Chrisz era did

did you even read any of the posts in this thread?

Scouser 10-26-2009 07:41 PM

Quote:

Originally Posted by salesman (Post 1531938)
So you're basically saying in order to make the game fun we need to add fun things to do...no ****. :asleep:

Of course we are going to balance weapons, of course weapons will be sold in shops, and of course the majority of our focus will be on gameplay...but you of all people should know that it's not as easy as you're making it sound.

Ive chosen to quote this because i have no idea what he's talking about...
"of course weapons will be sold in shops" they already are, i think the suggestion was, ALL the weapons are sold in shops, meaning DR's, Mp5's, Luger's etc etc, not just stocked, bought, then done, thats it.
Mass produced. - This happens on GG and they have more of a stable economy than Era does, thats just pitifull.

GarethOmni 10-30-2009 02:56 AM

Quote:

Originally Posted by Frankie (Post 1534095)
good to finally see people supporting my idea. I first suggested this idea back when Daz was manager but unfortunately everyone ignored me.

Frankie has all my fives.

Venom_Fish 11-01-2009 10:17 PM

Directed at whoever said people will just save for the "good" guns. What if there is no such thing as the "good" guns? Just guns in general and you have to actually make the best out of whatever type of weapon you enjoy. If all guns were equally balanced on a relative price range, there's no such thing as the rich getting the great guns and poor getting the lesser.

All guns will be equal in some way, and all dependent upon HOW you use it. Something Masa was planning on doing, basically making PK-Skill top priority again, seeing as Era revolves around PKing. With that done, mostly everything will fall into place, along the lines of gangs and etc.


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