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Originally Posted by Rufus
In the perspective that has been adopted, the transition between the level posted and the level above it would not have the same perfect lighting. Because of this, the wall and floor perspectives are not matched. Even though the walls are fitting to the rest of the room, the floor between the rooms looks completely flat and it need depth. Shadows as you get further from the current room and closer to the additional one would probably fix this, but at current it is not aesthetically obvious.
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I know two meanings of level that could be relevant - a physical .zelda, .graal, .nw level file and a difference in elevations. Neither of these make sense. I don't know what you mean when you talk about the different levels.
There's no reason to believe the entrance to the hallways would have different lighting unless we see the light sources themselves, which we don't.
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Except I assumed they were generic doors leading to other large rooms which is pretty typical of modern themed servers on Graal. If what you say is what he intended then nice but otherwise I stick to what I posted.
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That wouldn't make sense and if that's what the level-maker did then he's an idiot.
I assume levels make sense, which is why I hate levels with random fence posts and the like as I've seen in the last few years.