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My first level-Drake
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Please give me positive and negative feedback please.
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well I was with you when u made this but its not bad. =] Hope to see even better content for you =O
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Yeah hopefully we will lmao.
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Press alt + 1 to take a full level screenshot and then attach it to your post. It's better than having an imgshack link.
Level itself is ok for a modern level. Seems a bit boring, it's only tables and chairs. Those doors (I assume the two indents on the top are for doors) are pretty ugly and don't really make much sense. |
It's suppose to be a pub, but thank you.
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Good:
-Not too much empty, pointless space which is a problem even with some of the most veteran level makers. -I like how the entrance to the building is clear - you keep a consistent viewing angle which is essential. Bad: -The chairs and tables are placed poorly. Remember, it's not a complete bird's eye view. -The tables and walls could have more decoration on them Other: -I'd add more NPCs for interaction and to make the room look more full. I guess it depends on the purpose of the room though. -I'd ignore what Crono says about the two entryways at the top. It matches the perspective of the rest of the level and is a novel approach. Clearly those entryways are leading into hallways - what you've done seems perfectly appropriate for that. |
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There's no reason to believe the entrance to the hallways would have different lighting unless we see the light sources themselves, which we don't. Quote:
I assume levels make sense, which is why I hate levels with random fence posts and the like as I've seen in the last few years. |
An empty doorway never looks good. You need to discern it from the rest of the level -- to portray that it leads to something, or that there is depth and content to the doorway. This is why you often see game graphics have pure black in doors instead of a floor or some such. Even pics1 is constructed that way. You can either place a shadow light effect in the doorway, a pure black hallway with a small transition tile(like pics1), or with a more realistic casted shadow graphic into the doorway.
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When would it be realistic? When there would be light fixtures on the back walls there, leading to the hallways. We aren't given exact information on light sources and given the constant light to the entire room itself, it would seem most likely that the light source would carry into the hallways (it seems linear with line of sight) so we would see the same amount of light. |
*Door, what do you have to say about the doors?
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I don't see doors, I see walls at the end of each hallway. Am I missing something?
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Actualy thats spose to be the top of the doorframe. I hadnt added proper wall tiles for that yet or door gfx
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